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			422 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|   | # ***** BEGIN GPL LICENSE BLOCK ***** | ||
|  | # | ||
|  | # This program is free software; you can redistribute it and/or | ||
|  | # modify it under the terms of the GNU General Public License | ||
|  | # as published by the Free Software Foundation; either version 2 | ||
|  | # of the License, or (at your option) any later version. | ||
|  | # | ||
|  | # This program is distributed in the hope that it will be useful, | ||
|  | # but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
|  | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See th | ||
|  | # GNU General Public License for more details. | ||
|  | # | ||
|  | # You should have received a copy of the GNU General Public License | ||
|  | # along with this program; if not, write to the Free Software Foundation, | ||
|  | # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. | ||
|  | # | ||
|  | # object_render_wire.py liero, meta-androcto, | ||
|  | # Yorik van Havre, Alejandro Sierra, Howard Trickey | ||
|  | # ***** END GPL LICENCE BLOCK ***** | ||
|  | 
 | ||
|  | bl_info = { | ||
|  |     "name": "Render Wireframe", | ||
|  |     "author": "Community", | ||
|  |     "description": " WireRender & WireSoild modes", | ||
|  |     "version": (2, 3), | ||
|  |     "blender": (2, 63, 0), | ||
|  |     "location": "Object > Render Wireframe", | ||
|  |     "warning": '', | ||
|  |     'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts', | ||
|  |     'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ | ||
|  |                    'func=detail&aid=26997', | ||
|  |     'category': 'Object'} | ||
|  | 
 | ||
|  | import bpy, mathutils | ||
|  | 
 | ||
|  | cube_faces = [ [0,3,2,1], [5,6,7,4], [0,1,5,4], | ||
|  |                [7,6,2,3], [2,6,5,1], [0,4,7,3] ] | ||
|  | cube_normals = [ mathutils.Vector((0,0,-1)), | ||
|  |                  mathutils.Vector((0,0,1)), | ||
|  |                  mathutils.Vector((0,-1,0)), | ||
|  |                  mathutils.Vector((0,1,0)), | ||
|  |                  mathutils.Vector((1,0,0)), | ||
|  |                  mathutils.Vector((-1,0,0)) ] | ||
|  | 
 | ||
|  | def create_cube(me, v, d): | ||
|  |     x = v.co.x | ||
|  |     y = v.co.y | ||
|  |     z = v.co.z | ||
|  |     coords=[ [x-d,y-d,z-d], [x+d,y-d,z-d], [x+d,y+d,z-d], [x-d,y+d,z-d], | ||
|  |          [x-d,y-d,z+d], [x+d,y-d,z+d], [x+d,y+d,z+d], [x-d,y+d,z+d] ] | ||
|  |     for coord in coords: | ||
|  |         me.vertices.add(1) | ||
|  |         me.vertices[-1].co = mathutils.Vector(coord) | ||
|  | 
 | ||
|  | def norm_dot(e, k, fnorm, me): | ||
|  |     v = me.vertices[e[1]].co - me.vertices[e[0]].co | ||
|  |     if k == 1: | ||
|  |         v = -v | ||
|  |     v.normalize() | ||
|  |     return v * fnorm | ||
|  | 
 | ||
|  | def fill_cube_face(me, index, f): | ||
|  |     return [index + cube_faces[f][i] for i in range(4)] | ||
|  | 
 | ||
|  | # Coords of jth point of face f in cube instance i | ||
|  | def cube_face_v(me, f, i, j): | ||
|  |     return me.vertices[i + cube_faces[f][j]].co | ||
|  | 
 | ||
|  | def cube_face_center(me, f, i): | ||
|  |     return 0.5 * (cube_face_v(me, f, i, 0) + \ | ||
|  |                   cube_face_v(me, f, i, 2)) | ||
|  | 
 | ||
|  | # Return distance between points on two faces when | ||
|  | # each point is projected onto the plane that goes through | ||
|  | # the face center and is perpendicular to the line | ||
|  | # through the face centers. | ||
|  | def projected_dist(me, i1, i2, f1, f2, j1, j2): | ||
|  |     f1center = cube_face_center(me, f1, i1) | ||
|  |     f2center = cube_face_center(me, f2, i2) | ||
|  |     axis_norm = (f2center - f1center).normalized() | ||
|  |     v1 = cube_face_v(me, f1, i1, j1) | ||
|  |     v2 = cube_face_v(me, f2, i2, j2) | ||
|  |     v1proj = v1 - (axis_norm * (v1 - f1center)) * axis_norm | ||
|  |     v2proj = v2 - (axis_norm * (v2 - f2center)) * axis_norm | ||
|  |     return (v2proj - v1proj).length | ||
|  | 
 | ||
|  | def skin_edges(me, i1, i2, f1, f2): | ||
|  |     # Connect verts starting at i1 forming cube face f1 | ||
|  |     # to those starting at i2 forming cube face f2. | ||
|  |     # Need to find best alignment to avoid a twist. | ||
|  |     shortest_length = 1e6 | ||
|  |     f2_start_index = 0 | ||
|  |     for i in range(4): | ||
|  |         x = projected_dist(me, i1, i2, f1, f2, 0, i) | ||
|  |         if x < shortest_length: | ||
|  |             shortest_length = x | ||
|  |             f2_start_index = i | ||
|  |     ans = [] | ||
|  |     j = f2_start_index | ||
|  |     for i in range(4): | ||
|  |         fdata = [i1 + cube_faces[f1][i], | ||
|  |                  i2 + cube_faces[f2][j], | ||
|  |                  i2 + cube_faces[f2][(j + 1) % 4], | ||
|  |                  i1 + cube_faces[f1][(i - 1) % 4]] | ||
|  |         if fdata[3] == 0: | ||
|  |             fdata = [fdata[3]] + fdata[0:3] | ||
|  |         ans.extend(fdata) | ||
|  |         j = (j - 1) % 4 | ||
|  |     return ans | ||
|  |              | ||
|  | 
 | ||
|  | # Return map: v -> list of length len(node_normals) where | ||
|  | # each element of the list is either None (no assignment) | ||
|  | # or ((v0, v1), 0 or 1) giving an edge and direction that face is assigned to. | ||
|  | def find_assignment(me, edges, vert_edges, node_normals): | ||
|  |     nf = len(node_normals) | ||
|  |     feasible = {} | ||
|  |     for e in edges: | ||
|  |         for k in (0, 1): | ||
|  |             fds = [(f, norm_dot(e, k, node_normals[f], me)) for f in range(nf)] | ||
|  |             feasible[(e, k)] = [fd for fd in fds if fd[1] > 0.01] | ||
|  |     assignment = {} | ||
|  |     for v, ves in vert_edges.items(): | ||
|  |         assignment[v] = best_assignment(ves, feasible, nf) | ||
|  |     return assignment | ||
|  | 
 | ||
|  | def best_assignment(ves, feasible, nf): | ||
|  |     apartial = [ None ] * nf | ||
|  |     return best_assign_help(ves, feasible, apartial, 0.0)[0] | ||
|  | 
 | ||
|  | def best_assign_help(ves, feasible, apartial, sumpartial): | ||
|  |     if len(ves) == 0: | ||
|  |         return (apartial, sumpartial) | ||
|  |     else: | ||
|  |         ek0 = ves[0] | ||
|  |         vesrest = ves[1:] | ||
|  |         feas = feasible[ek0] | ||
|  |         bestsum = 0 | ||
|  |         besta = None | ||
|  |         for (f, d) in feas: | ||
|  |             if apartial[f] is None: | ||
|  |                 ap = apartial[:] | ||
|  |                 ap[f] = ek0 | ||
|  |                 # sum up d**2 to penalize smaller d's more | ||
|  |                 sp = sumpartial + d*d | ||
|  |                 (a, s) = best_assign_help(vesrest, feasible, ap, sp) | ||
|  |                 if s > bestsum: | ||
|  |                     bestsum = s | ||
|  |                     besta = a | ||
|  |         if besta: | ||
|  |             return (besta, bestsum) | ||
|  |         else: | ||
|  |             # not feasible to assign e0, k0; try to assign rest | ||
|  |             return best_assign_help(vesrest, feasible, apartial, sumpartial) | ||
|  | 
 | ||
|  | def assigned_face(e, assignment): | ||
|  |     (v0, v1), dir = e | ||
|  |     a = assignment[v1] | ||
|  |     for j, ee in enumerate(a): | ||
|  |         if e == ee: | ||
|  |             return j | ||
|  |     return -1 | ||
|  | 
 | ||
|  | def create_wired_mesh(me2, me, thick): | ||
|  |     edges = [] | ||
|  |     vert_edges = {} | ||
|  |     for be in me.edges: | ||
|  |         if be.select and not be.hide: | ||
|  |             e = (be.key[0], be.key[1]) | ||
|  |             edges.append(e) | ||
|  |             for k in (0, 1): | ||
|  |                 if e[k] not in vert_edges: | ||
|  |                     vert_edges[e[k]] = [] | ||
|  |                 vert_edges[e[k]].append((e, k)) | ||
|  | 
 | ||
|  |     assignment = find_assignment(me, edges, vert_edges, cube_normals) | ||
|  | 
 | ||
|  |     # Create the geometry | ||
|  |     n_idx = {}    | ||
|  |     for v in assignment: | ||
|  |         vpos = me.vertices[v] | ||
|  |         index = len(me2.vertices) | ||
|  |         # We need to associate each node with the new geometry | ||
|  |         n_idx[v] = index    | ||
|  |         # Geometry for the nodes, each one a cube | ||
|  |         create_cube(me2, vpos, thick) | ||
|  | 
 | ||
|  |     # Skin using the new geometry  | ||
|  |     cfaces = []   | ||
|  |     for k, f in assignment.items(): | ||
|  |         # Skin the nodes | ||
|  |         for i in range(len(cube_faces)): | ||
|  |             if f[i] is None: | ||
|  |                 cfaces.extend(fill_cube_face(me2, n_idx[k], i)) | ||
|  |             else: | ||
|  |                 (v0, v1), dir = f[i] | ||
|  |                 # only skin between edges in forward direction | ||
|  |                 # to avoid making doubles | ||
|  |                 if dir == 1: | ||
|  |                     # but first make sure other end actually assigned | ||
|  |                     i2 = assigned_face(((v0, v1), 0), assignment) | ||
|  |                     if i2 == -1: | ||
|  |                         cfaces.extend(fill_cube_face(me2, n_idx[k], i)) | ||
|  |                     continue | ||
|  |                 i2 = assigned_face(((v0, v1), 1), assignment) | ||
|  |                 if i2 != -1: | ||
|  |                     cfaces.extend(skin_edges(me2, n_idx[v0], n_idx[v1], i, i2)) | ||
|  |                 else: | ||
|  |                     # assignment failed for this edge | ||
|  |                     cfaces.extend(fill_cube_face(me2, n_idx[k], i)) | ||
|  | 
 | ||
|  |     # adding faces to the mesh | ||
|  |     me2.tessfaces.add(len(cfaces) // 4) | ||
|  |     me2.tessfaces.foreach_set("vertices_raw", cfaces) | ||
|  |     me2.update(calc_edges=True) | ||
|  | 
 | ||
|  | # Add built in wireframe | ||
|  | def wire_add(mallas): | ||
|  |     if mallas: | ||
|  |         bpy.ops.object.select_all(action='DESELECT') | ||
|  |         bpy.context.scene.objects.active = mallas[0] | ||
|  |         for o in mallas: o.select = True | ||
|  |         bpy.ops.object.duplicate() | ||
|  |         obj, sce = bpy.context.object, bpy.context.scene | ||
|  |         for mod in obj.modifiers: obj.modifiers.remove(mod) | ||
|  |         bpy.ops.object.join() | ||
|  |         bpy.ops.object.mode_set(mode='EDIT') | ||
|  |         bpy.ops.mesh.wireframe(thickness=0.005) | ||
|  |         bpy.ops.object.mode_set() | ||
|  |         for mat in obj.material_slots: bpy.ops.object.material_slot_remove() | ||
|  |         if 'wire_object' in sce.objects.keys(): | ||
|  |             sce.objects.get('wire_object').data = obj.data | ||
|  |             sce.objects.get('wire_object').matrix_world = mallas[0].matrix_world | ||
|  |             sce.objects.unlink(obj) | ||
|  |         else: | ||
|  |             obj.name = 'wire_object' | ||
|  |         obj.data.materials.append(bpy.data.materials.get('mat_wireobj')) | ||
|  | 
 | ||
|  |     return{'FINISHED'} | ||
|  | ''' | ||
|  | class VIEW3D_PT_tools_SolidifyWireframe(bpy.types.Panel): | ||
|  |     bl_space_type = 'VIEW_3D' | ||
|  |     bl_region_type = 'TOOLS' | ||
|  |     bl_context = "mesh_edit" | ||
|  |     bl_label = "Solidify Wireframe" | ||
|  | 
 | ||
|  |     def draw(self, context): | ||
|  |         active_obj = context.active_object | ||
|  |         layout = self.layout | ||
|  |         col = layout.column(align=True) | ||
|  |         col.operator("mesh.solidify_wireframe", text="Solidify") | ||
|  |         col.prop(context.scene, "swThickness") | ||
|  |         col.prop(context.scene, "swSelectNew") | ||
|  | ''' | ||
|  | # a class for your operator | ||
|  | class SolidifyWireframe(bpy.types.Operator): | ||
|  |     """Turns the selected edges of a mesh into solid objects""" | ||
|  |     bl_idname = "mesh.solidify_wireframe" | ||
|  |     bl_label = "Solidify Wireframe" | ||
|  |     bl_options = {'REGISTER', 'UNDO'} | ||
|  |      | ||
|  |     def invoke(self, context, event): | ||
|  |         return self.execute(context) | ||
|  | 
 | ||
|  |     @classmethod | ||
|  |     def poll(cls, context): | ||
|  |         ob = context.active_object | ||
|  |         return ob and ob.type == 'MESH' | ||
|  | 
 | ||
|  |     def execute(self, context): | ||
|  |         # Get the active object | ||
|  |         ob_act = context.active_object | ||
|  |         # getting current edit mode | ||
|  |         currMode = ob_act.mode | ||
|  |         # switching to object mode | ||
|  |         bpy.ops.object.mode_set(mode='OBJECT') | ||
|  |         bpy.ops.object.select_all(action='DESELECT') | ||
|  |         # getting mesh data | ||
|  |         mymesh = ob_act.data | ||
|  |         #getting new mesh | ||
|  |         newmesh = bpy.data.meshes.new(mymesh.name + " wire") | ||
|  |         obj = bpy.data.objects.new(newmesh.name,newmesh) | ||
|  |         obj.location = ob_act.location | ||
|  |         obj.rotation_euler = ob_act.rotation_euler | ||
|  |         obj.scale = ob_act.scale | ||
|  |         context.scene.objects.link(obj) | ||
|  |         create_wired_mesh(newmesh, mymesh, context.scene.swThickness) | ||
|  | 
 | ||
|  |         # restoring original editmode if needed | ||
|  |         if context.scene.swSelectNew: | ||
|  |             obj.select = True | ||
|  |             context.scene.objects.active = obj | ||
|  |         else: | ||
|  |             bpy.ops.object.mode_set(mode=currMode) | ||
|  | 
 | ||
|  |         # returning after everything is done | ||
|  |         return {'FINISHED'} | ||
|  | 		 | ||
|  | class WireMaterials(bpy.types.Operator): | ||
|  |     bl_idname = 'scene.wire_render' | ||
|  |     bl_label = 'Apply Materials' | ||
|  |     bl_description = 'Set Up Materials for a Wire Render' | ||
|  |     bl_options = {'REGISTER', 'UNDO'} | ||
|  | 
 | ||
|  |     def execute(self, context): | ||
|  |         wm = bpy.context.window_manager | ||
|  |         sce = bpy.context.scene | ||
|  | 
 | ||
|  |         if 'mat_clay' not in bpy.data.materials: | ||
|  |             mat = bpy.data.materials.new('mat_clay') | ||
|  |             mat.specular_intensity = 0 | ||
|  |         else: mat = bpy.data.materials.get('mat_clay') | ||
|  |         mat.diffuse_color = wm.col_clay | ||
|  |         mat.use_shadeless = wm.shadeless_mat | ||
|  | 
 | ||
|  |         if 'mat_wire' not in bpy.data.materials: | ||
|  |             mat = bpy.data.materials.new('mat_wire') | ||
|  |             mat.specular_intensity = 0 | ||
|  |             mat.use_transparency = True | ||
|  |             mat.type = 'WIRE' | ||
|  |             mat.offset_z = 0.05 | ||
|  |         else: mat = bpy.data.materials.get('mat_wire') | ||
|  |         mat.diffuse_color = wm.col_wire | ||
|  |         mat.use_shadeless = wm.shadeless_mat | ||
|  | 
 | ||
|  |         try: bpy.ops.object.mode_set() | ||
|  |         except: pass | ||
|  | 
 | ||
|  |         if wm.selected_meshes: objetos = bpy.context.selected_objects | ||
|  |         else: objetos = sce.objects | ||
|  | 
 | ||
|  |         mallas = [o for o in objetos if o.type == 'MESH' and o.is_visible(sce) and o.name != 'wire_object'] | ||
|  | 
 | ||
|  |         for obj in mallas: | ||
|  |             sce.objects.active = obj | ||
|  |             print ('procesando >', obj.name) | ||
|  |             obj.show_wire = wm.wire_view | ||
|  |             for mat in obj.material_slots: | ||
|  |                 bpy.ops.object.material_slot_remove() | ||
|  |             obj.data.materials.append(bpy.data.materials.get('mat_wire')) | ||
|  |             obj.data.materials.append(bpy.data.materials.get('mat_clay')) | ||
|  |             obj.material_slots.data.active_material_index = 1 | ||
|  |             bpy.ops.object.editmode_toggle() | ||
|  |             bpy.ops.mesh.select_all(action='SELECT') | ||
|  |             bpy.ops.object.material_slot_assign() | ||
|  |             bpy.ops.object.mode_set() | ||
|  | 
 | ||
|  |         if wm.wire_object: | ||
|  |             if 'mat_wireobj' not in bpy.data.materials: | ||
|  |                 mat = bpy.data.materials.new('mat_wireobj') | ||
|  |                 mat.specular_intensity = 0 | ||
|  |             else: mat = bpy.data.materials.get('mat_wireobj') | ||
|  |             mat.diffuse_color = wm.col_wire | ||
|  |             mat.use_shadeless = wm.shadeless_mat | ||
|  |             wire_add(mallas) | ||
|  | 
 | ||
|  |         return{'FINISHED'} | ||
|  | 
 | ||
|  | class PanelWMat(bpy.types.Panel): | ||
|  |     bl_label = 'Setup Wire Render' | ||
|  |     bl_space_type = 'VIEW_3D' | ||
|  |     bl_region_type = 'TOOLS' | ||
|  |     bl_options = {'DEFAULT_CLOSED'} | ||
|  | 
 | ||
|  |     def draw(self, context): | ||
|  |         wm = bpy.context.window_manager | ||
|  |         active_obj = context.active_object | ||
|  |         layout = self.layout | ||
|  | 
 | ||
|  |         column = layout.column(align=True) | ||
|  |         column.prop(wm, 'col_clay') | ||
|  |         column.prop(wm, 'col_wire') | ||
|  |         column = layout.column(align=True) | ||
|  |         column.prop(wm, 'selected_meshes') | ||
|  |         column.prop(wm, 'shadeless_mat') | ||
|  |         column.prop(wm, 'wire_view') | ||
|  |         column.prop(wm, 'wire_object') | ||
|  |         column.separator() | ||
|  |         column.operator('scene.wire_render') | ||
|  |         column.label(text='- - - - - - - - - - - - - - - - - - - - - -') | ||
|  |         col = layout.column(align=True) | ||
|  |         column.label(text='Solid WireFrame') | ||
|  |         layout.operator("mesh.solidify_wireframe", text="Create Mesh Object") | ||
|  |         col.prop(context.scene, "swThickness") | ||
|  |         col.prop(context.scene, "swSelectNew") | ||
|  | bpy.types.WindowManager.selected_meshes = bpy.props.BoolProperty(name='Selected Meshes', default=False, description='Apply materials to Selected Meshes / All Visible Meshes') | ||
|  | bpy.types.WindowManager.shadeless_mat = bpy.props.BoolProperty(name='Shadeless', default=False, description='Generate Shadeless Materials') | ||
|  | bpy.types.WindowManager.col_clay = bpy.props.FloatVectorProperty(name='', description='Clay Color', default=(1.0, 0.9, 0.8), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) | ||
|  | bpy.types.WindowManager.col_wire = bpy.props.FloatVectorProperty(name='', description='Wire Color', default=(0.1 ,0.0 ,0.0), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) | ||
|  | bpy.types.WindowManager.wire_view = bpy.props.BoolProperty(name='Viewport Wires', default=False, description='Overlay wires display over solid in Viewports') | ||
|  | bpy.types.WindowManager.wire_object = bpy.props.BoolProperty(name='Create Mesh Object', default=False, description='Add a Wire Object to scene to be able to render wires in Cycles') | ||
|  | bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", description="Thickness of the skinned edges", default=0.01) | ||
|  | bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", description="If checked, the wire object will be selected after creation", default=True) | ||
|  | 
 | ||
|  | # Register the operator | ||
|  | def solidifyWireframe_menu_func(self, context): | ||
|  |         self.layout.operator(SolidifyWireframe.bl_idname, text="Solidify Wireframe", icon='PLUGIN') | ||
|  | 
 | ||
|  | # Add "Solidify Wireframe" menu to the "Mesh" menu. | ||
|  | def register(): | ||
|  |         bpy.utils.register_class(WireMaterials) | ||
|  |         bpy.utils.register_class(PanelWMat) | ||
|  |         bpy.utils.register_module(__name__) | ||
|  |         bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", | ||
|  |                                                               description="Thickness of the skinned edges", | ||
|  |                                                               default=0.01) | ||
|  |         bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", | ||
|  |                                                              description="If checked, the wire object will be selected after creation", | ||
|  |                                                              default=True) | ||
|  |         bpy.types.VIEW3D_MT_edit_mesh_edges.append(solidifyWireframe_menu_func) | ||
|  | 
 | ||
|  | # Remove "Solidify Wireframe" menu entry from the "Mesh" menu. | ||
|  | def unregister(): | ||
|  |         bpy.utils.unregister_class(WireMaterials) | ||
|  |         bpy.utils.unregister_class(PanelWMat) | ||
|  |         bpy.utils.unregister_module(__name__) | ||
|  |         del bpy.types.Scene.swThickness | ||
|  |         bpy.types.VIEW3D_MT_edit_mesh_edges.remove(solidifyWireframe_menu_func) | ||
|  | 
 | ||
|  | if __name__ == "__main__": | ||
|  |         register() |