Delete OBJECT_RENDER_WIRE.PY
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| # ***** BEGIN GPL LICENSE BLOCK ***** |  | ||||||
| # |  | ||||||
| # This program is free software; you can redistribute it and/or |  | ||||||
| # modify it under the terms of the GNU General Public License |  | ||||||
| # as published by the Free Software Foundation; either version 2 |  | ||||||
| # of the License, or (at your option) any later version. |  | ||||||
| # |  | ||||||
| # This program is distributed in the hope that it will be useful, |  | ||||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of |  | ||||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See th |  | ||||||
| # GNU General Public License for more details. |  | ||||||
| # |  | ||||||
| # You should have received a copy of the GNU General Public License |  | ||||||
| # along with this program; if not, write to the Free Software Foundation, |  | ||||||
| # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. |  | ||||||
| # |  | ||||||
| # object_render_wire.py liero, meta-androcto, |  | ||||||
| # Yorik van Havre, Alejandro Sierra, Howard Trickey |  | ||||||
| # ***** END GPL LICENCE BLOCK ***** |  | ||||||
|  |  | ||||||
| bl_info = { |  | ||||||
|     "name": "Render Wireframe", |  | ||||||
|     "author": "Community", |  | ||||||
|     "description": " WireRender & WireSoild modes", |  | ||||||
|     "version": (2, 3), |  | ||||||
|     "blender": (2, 63, 0), |  | ||||||
|     "location": "Object > Render Wireframe", |  | ||||||
|     "warning": '', |  | ||||||
|     'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts', |  | ||||||
|     'tracker_url': 'https://projects.blender.org/tracker/index.php?'\ |  | ||||||
|                    'func=detail&aid=26997', |  | ||||||
|     'category': 'Object'} |  | ||||||
|  |  | ||||||
| import bpy, mathutils |  | ||||||
|  |  | ||||||
| cube_faces = [ [0,3,2,1], [5,6,7,4], [0,1,5,4], |  | ||||||
|                [7,6,2,3], [2,6,5,1], [0,4,7,3] ] |  | ||||||
| cube_normals = [ mathutils.Vector((0,0,-1)), |  | ||||||
|                  mathutils.Vector((0,0,1)), |  | ||||||
|                  mathutils.Vector((0,-1,0)), |  | ||||||
|                  mathutils.Vector((0,1,0)), |  | ||||||
|                  mathutils.Vector((1,0,0)), |  | ||||||
|                  mathutils.Vector((-1,0,0)) ] |  | ||||||
|  |  | ||||||
| def create_cube(me, v, d): |  | ||||||
|     x = v.co.x |  | ||||||
|     y = v.co.y |  | ||||||
|     z = v.co.z |  | ||||||
|     coords=[ [x-d,y-d,z-d], [x+d,y-d,z-d], [x+d,y+d,z-d], [x-d,y+d,z-d], |  | ||||||
|          [x-d,y-d,z+d], [x+d,y-d,z+d], [x+d,y+d,z+d], [x-d,y+d,z+d] ] |  | ||||||
|     for coord in coords: |  | ||||||
|         me.vertices.add(1) |  | ||||||
|         me.vertices[-1].co = mathutils.Vector(coord) |  | ||||||
|  |  | ||||||
| def norm_dot(e, k, fnorm, me): |  | ||||||
|     v = me.vertices[e[1]].co - me.vertices[e[0]].co |  | ||||||
|     if k == 1: |  | ||||||
|         v = -v |  | ||||||
|     v.normalize() |  | ||||||
|     return v * fnorm |  | ||||||
|  |  | ||||||
| def fill_cube_face(me, index, f): |  | ||||||
|     return [index + cube_faces[f][i] for i in range(4)] |  | ||||||
|  |  | ||||||
| # Coords of jth point of face f in cube instance i |  | ||||||
| def cube_face_v(me, f, i, j): |  | ||||||
|     return me.vertices[i + cube_faces[f][j]].co |  | ||||||
|  |  | ||||||
| def cube_face_center(me, f, i): |  | ||||||
|     return 0.5 * (cube_face_v(me, f, i, 0) + \ |  | ||||||
|                   cube_face_v(me, f, i, 2)) |  | ||||||
|  |  | ||||||
| # Return distance between points on two faces when |  | ||||||
| # each point is projected onto the plane that goes through |  | ||||||
| # the face center and is perpendicular to the line |  | ||||||
| # through the face centers. |  | ||||||
| def projected_dist(me, i1, i2, f1, f2, j1, j2): |  | ||||||
|     f1center = cube_face_center(me, f1, i1) |  | ||||||
|     f2center = cube_face_center(me, f2, i2) |  | ||||||
|     axis_norm = (f2center - f1center).normalized() |  | ||||||
|     v1 = cube_face_v(me, f1, i1, j1) |  | ||||||
|     v2 = cube_face_v(me, f2, i2, j2) |  | ||||||
|     v1proj = v1 - (axis_norm * (v1 - f1center)) * axis_norm |  | ||||||
|     v2proj = v2 - (axis_norm * (v2 - f2center)) * axis_norm |  | ||||||
|     return (v2proj - v1proj).length |  | ||||||
|  |  | ||||||
| def skin_edges(me, i1, i2, f1, f2): |  | ||||||
|     # Connect verts starting at i1 forming cube face f1 |  | ||||||
|     # to those starting at i2 forming cube face f2. |  | ||||||
|     # Need to find best alignment to avoid a twist. |  | ||||||
|     shortest_length = 1e6 |  | ||||||
|     f2_start_index = 0 |  | ||||||
|     for i in range(4): |  | ||||||
|         x = projected_dist(me, i1, i2, f1, f2, 0, i) |  | ||||||
|         if x < shortest_length: |  | ||||||
|             shortest_length = x |  | ||||||
|             f2_start_index = i |  | ||||||
|     ans = [] |  | ||||||
|     j = f2_start_index |  | ||||||
|     for i in range(4): |  | ||||||
|         fdata = [i1 + cube_faces[f1][i], |  | ||||||
|                  i2 + cube_faces[f2][j], |  | ||||||
|                  i2 + cube_faces[f2][(j + 1) % 4], |  | ||||||
|                  i1 + cube_faces[f1][(i - 1) % 4]] |  | ||||||
|         if fdata[3] == 0: |  | ||||||
|             fdata = [fdata[3]] + fdata[0:3] |  | ||||||
|         ans.extend(fdata) |  | ||||||
|         j = (j - 1) % 4 |  | ||||||
|     return ans |  | ||||||
|              |  | ||||||
|  |  | ||||||
| # Return map: v -> list of length len(node_normals) where |  | ||||||
| # each element of the list is either None (no assignment) |  | ||||||
| # or ((v0, v1), 0 or 1) giving an edge and direction that face is assigned to. |  | ||||||
| def find_assignment(me, edges, vert_edges, node_normals): |  | ||||||
|     nf = len(node_normals) |  | ||||||
|     feasible = {} |  | ||||||
|     for e in edges: |  | ||||||
|         for k in (0, 1): |  | ||||||
|             fds = [(f, norm_dot(e, k, node_normals[f], me)) for f in range(nf)] |  | ||||||
|             feasible[(e, k)] = [fd for fd in fds if fd[1] > 0.01] |  | ||||||
|     assignment = {} |  | ||||||
|     for v, ves in vert_edges.items(): |  | ||||||
|         assignment[v] = best_assignment(ves, feasible, nf) |  | ||||||
|     return assignment |  | ||||||
|  |  | ||||||
| def best_assignment(ves, feasible, nf): |  | ||||||
|     apartial = [ None ] * nf |  | ||||||
|     return best_assign_help(ves, feasible, apartial, 0.0)[0] |  | ||||||
|  |  | ||||||
| def best_assign_help(ves, feasible, apartial, sumpartial): |  | ||||||
|     if len(ves) == 0: |  | ||||||
|         return (apartial, sumpartial) |  | ||||||
|     else: |  | ||||||
|         ek0 = ves[0] |  | ||||||
|         vesrest = ves[1:] |  | ||||||
|         feas = feasible[ek0] |  | ||||||
|         bestsum = 0 |  | ||||||
|         besta = None |  | ||||||
|         for (f, d) in feas: |  | ||||||
|             if apartial[f] is None: |  | ||||||
|                 ap = apartial[:] |  | ||||||
|                 ap[f] = ek0 |  | ||||||
|                 # sum up d**2 to penalize smaller d's more |  | ||||||
|                 sp = sumpartial + d*d |  | ||||||
|                 (a, s) = best_assign_help(vesrest, feasible, ap, sp) |  | ||||||
|                 if s > bestsum: |  | ||||||
|                     bestsum = s |  | ||||||
|                     besta = a |  | ||||||
|         if besta: |  | ||||||
|             return (besta, bestsum) |  | ||||||
|         else: |  | ||||||
|             # not feasible to assign e0, k0; try to assign rest |  | ||||||
|             return best_assign_help(vesrest, feasible, apartial, sumpartial) |  | ||||||
|  |  | ||||||
| def assigned_face(e, assignment): |  | ||||||
|     (v0, v1), dir = e |  | ||||||
|     a = assignment[v1] |  | ||||||
|     for j, ee in enumerate(a): |  | ||||||
|         if e == ee: |  | ||||||
|             return j |  | ||||||
|     return -1 |  | ||||||
|  |  | ||||||
| def create_wired_mesh(me2, me, thick): |  | ||||||
|     edges = [] |  | ||||||
|     vert_edges = {} |  | ||||||
|     for be in me.edges: |  | ||||||
|         if be.select and not be.hide: |  | ||||||
|             e = (be.key[0], be.key[1]) |  | ||||||
|             edges.append(e) |  | ||||||
|             for k in (0, 1): |  | ||||||
|                 if e[k] not in vert_edges: |  | ||||||
|                     vert_edges[e[k]] = [] |  | ||||||
|                 vert_edges[e[k]].append((e, k)) |  | ||||||
|  |  | ||||||
|     assignment = find_assignment(me, edges, vert_edges, cube_normals) |  | ||||||
|  |  | ||||||
|     # Create the geometry |  | ||||||
|     n_idx = {}    |  | ||||||
|     for v in assignment: |  | ||||||
|         vpos = me.vertices[v] |  | ||||||
|         index = len(me2.vertices) |  | ||||||
|         # We need to associate each node with the new geometry |  | ||||||
|         n_idx[v] = index    |  | ||||||
|         # Geometry for the nodes, each one a cube |  | ||||||
|         create_cube(me2, vpos, thick) |  | ||||||
|  |  | ||||||
|     # Skin using the new geometry  |  | ||||||
|     cfaces = []   |  | ||||||
|     for k, f in assignment.items(): |  | ||||||
|         # Skin the nodes |  | ||||||
|         for i in range(len(cube_faces)): |  | ||||||
|             if f[i] is None: |  | ||||||
|                 cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |  | ||||||
|             else: |  | ||||||
|                 (v0, v1), dir = f[i] |  | ||||||
|                 # only skin between edges in forward direction |  | ||||||
|                 # to avoid making doubles |  | ||||||
|                 if dir == 1: |  | ||||||
|                     # but first make sure other end actually assigned |  | ||||||
|                     i2 = assigned_face(((v0, v1), 0), assignment) |  | ||||||
|                     if i2 == -1: |  | ||||||
|                         cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |  | ||||||
|                     continue |  | ||||||
|                 i2 = assigned_face(((v0, v1), 1), assignment) |  | ||||||
|                 if i2 != -1: |  | ||||||
|                     cfaces.extend(skin_edges(me2, n_idx[v0], n_idx[v1], i, i2)) |  | ||||||
|                 else: |  | ||||||
|                     # assignment failed for this edge |  | ||||||
|                     cfaces.extend(fill_cube_face(me2, n_idx[k], i)) |  | ||||||
|  |  | ||||||
|     # adding faces to the mesh |  | ||||||
|     me2.tessfaces.add(len(cfaces) // 4) |  | ||||||
|     me2.tessfaces.foreach_set("vertices_raw", cfaces) |  | ||||||
|     me2.update(calc_edges=True) |  | ||||||
|  |  | ||||||
| # Add built in wireframe |  | ||||||
| def wire_add(mallas): |  | ||||||
|     if mallas: |  | ||||||
|         bpy.ops.object.select_all(action='DESELECT') |  | ||||||
|         bpy.context.scene.objects.active = mallas[0] |  | ||||||
|         for o in mallas: o.select = True |  | ||||||
|         bpy.ops.object.duplicate() |  | ||||||
|         obj, sce = bpy.context.object, bpy.context.scene |  | ||||||
|         for mod in obj.modifiers: obj.modifiers.remove(mod) |  | ||||||
|         bpy.ops.object.join() |  | ||||||
|         bpy.ops.object.mode_set(mode='EDIT') |  | ||||||
|         bpy.ops.mesh.wireframe(thickness=0.005) |  | ||||||
|         bpy.ops.object.mode_set() |  | ||||||
|         for mat in obj.material_slots: bpy.ops.object.material_slot_remove() |  | ||||||
|         if 'wire_object' in sce.objects.keys(): |  | ||||||
|             sce.objects.get('wire_object').data = obj.data |  | ||||||
|             sce.objects.get('wire_object').matrix_world = mallas[0].matrix_world |  | ||||||
|             sce.objects.unlink(obj) |  | ||||||
|         else: |  | ||||||
|             obj.name = 'wire_object' |  | ||||||
|         obj.data.materials.append(bpy.data.materials.get('mat_wireobj')) |  | ||||||
|  |  | ||||||
|     return{'FINISHED'} |  | ||||||
| ''' |  | ||||||
| class VIEW3D_PT_tools_SolidifyWireframe(bpy.types.Panel): |  | ||||||
|     bl_space_type = 'VIEW_3D' |  | ||||||
|     bl_region_type = 'TOOLS' |  | ||||||
|     bl_context = "mesh_edit" |  | ||||||
|     bl_label = "Solidify Wireframe" |  | ||||||
|  |  | ||||||
|     def draw(self, context): |  | ||||||
|         active_obj = context.active_object |  | ||||||
|         layout = self.layout |  | ||||||
|         col = layout.column(align=True) |  | ||||||
|         col.operator("mesh.solidify_wireframe", text="Solidify") |  | ||||||
|         col.prop(context.scene, "swThickness") |  | ||||||
|         col.prop(context.scene, "swSelectNew") |  | ||||||
| ''' |  | ||||||
| # a class for your operator |  | ||||||
| class SolidifyWireframe(bpy.types.Operator): |  | ||||||
|     """Turns the selected edges of a mesh into solid objects""" |  | ||||||
|     bl_idname = "mesh.solidify_wireframe" |  | ||||||
|     bl_label = "Solidify Wireframe" |  | ||||||
|     bl_options = {'REGISTER', 'UNDO'} |  | ||||||
|      |  | ||||||
|     def invoke(self, context, event): |  | ||||||
|         return self.execute(context) |  | ||||||
|  |  | ||||||
|     @classmethod |  | ||||||
|     def poll(cls, context): |  | ||||||
|         ob = context.active_object |  | ||||||
|         return ob and ob.type == 'MESH' |  | ||||||
|  |  | ||||||
|     def execute(self, context): |  | ||||||
|         # Get the active object |  | ||||||
|         ob_act = context.active_object |  | ||||||
|         # getting current edit mode |  | ||||||
|         currMode = ob_act.mode |  | ||||||
|         # switching to object mode |  | ||||||
|         bpy.ops.object.mode_set(mode='OBJECT') |  | ||||||
|         bpy.ops.object.select_all(action='DESELECT') |  | ||||||
|         # getting mesh data |  | ||||||
|         mymesh = ob_act.data |  | ||||||
|         #getting new mesh |  | ||||||
|         newmesh = bpy.data.meshes.new(mymesh.name + " wire") |  | ||||||
|         obj = bpy.data.objects.new(newmesh.name,newmesh) |  | ||||||
|         obj.location = ob_act.location |  | ||||||
|         obj.rotation_euler = ob_act.rotation_euler |  | ||||||
|         obj.scale = ob_act.scale |  | ||||||
|         context.scene.objects.link(obj) |  | ||||||
|         create_wired_mesh(newmesh, mymesh, context.scene.swThickness) |  | ||||||
|  |  | ||||||
|         # restoring original editmode if needed |  | ||||||
|         if context.scene.swSelectNew: |  | ||||||
|             obj.select = True |  | ||||||
|             context.scene.objects.active = obj |  | ||||||
|         else: |  | ||||||
|             bpy.ops.object.mode_set(mode=currMode) |  | ||||||
|  |  | ||||||
|         # returning after everything is done |  | ||||||
|         return {'FINISHED'} |  | ||||||
| 		 |  | ||||||
| class WireMaterials(bpy.types.Operator): |  | ||||||
|     bl_idname = 'scene.wire_render' |  | ||||||
|     bl_label = 'Apply Materials' |  | ||||||
|     bl_description = 'Set Up Materials for a Wire Render' |  | ||||||
|     bl_options = {'REGISTER', 'UNDO'} |  | ||||||
|  |  | ||||||
|     def execute(self, context): |  | ||||||
|         wm = bpy.context.window_manager |  | ||||||
|         sce = bpy.context.scene |  | ||||||
|  |  | ||||||
|         if 'mat_clay' not in bpy.data.materials: |  | ||||||
|             mat = bpy.data.materials.new('mat_clay') |  | ||||||
|             mat.specular_intensity = 0 |  | ||||||
|         else: mat = bpy.data.materials.get('mat_clay') |  | ||||||
|         mat.diffuse_color = wm.col_clay |  | ||||||
|         mat.use_shadeless = wm.shadeless_mat |  | ||||||
|  |  | ||||||
|         if 'mat_wire' not in bpy.data.materials: |  | ||||||
|             mat = bpy.data.materials.new('mat_wire') |  | ||||||
|             mat.specular_intensity = 0 |  | ||||||
|             mat.use_transparency = True |  | ||||||
|             mat.type = 'WIRE' |  | ||||||
|             mat.offset_z = 0.05 |  | ||||||
|         else: mat = bpy.data.materials.get('mat_wire') |  | ||||||
|         mat.diffuse_color = wm.col_wire |  | ||||||
|         mat.use_shadeless = wm.shadeless_mat |  | ||||||
|  |  | ||||||
|         try: bpy.ops.object.mode_set() |  | ||||||
|         except: pass |  | ||||||
|  |  | ||||||
|         if wm.selected_meshes: objetos = bpy.context.selected_objects |  | ||||||
|         else: objetos = sce.objects |  | ||||||
|  |  | ||||||
|         mallas = [o for o in objetos if o.type == 'MESH' and o.is_visible(sce) and o.name != 'wire_object'] |  | ||||||
|  |  | ||||||
|         for obj in mallas: |  | ||||||
|             sce.objects.active = obj |  | ||||||
|             print ('procesando >', obj.name) |  | ||||||
|             obj.show_wire = wm.wire_view |  | ||||||
|             for mat in obj.material_slots: |  | ||||||
|                 bpy.ops.object.material_slot_remove() |  | ||||||
|             obj.data.materials.append(bpy.data.materials.get('mat_wire')) |  | ||||||
|             obj.data.materials.append(bpy.data.materials.get('mat_clay')) |  | ||||||
|             obj.material_slots.data.active_material_index = 1 |  | ||||||
|             bpy.ops.object.editmode_toggle() |  | ||||||
|             bpy.ops.mesh.select_all(action='SELECT') |  | ||||||
|             bpy.ops.object.material_slot_assign() |  | ||||||
|             bpy.ops.object.mode_set() |  | ||||||
|  |  | ||||||
|         if wm.wire_object: |  | ||||||
|             if 'mat_wireobj' not in bpy.data.materials: |  | ||||||
|                 mat = bpy.data.materials.new('mat_wireobj') |  | ||||||
|                 mat.specular_intensity = 0 |  | ||||||
|             else: mat = bpy.data.materials.get('mat_wireobj') |  | ||||||
|             mat.diffuse_color = wm.col_wire |  | ||||||
|             mat.use_shadeless = wm.shadeless_mat |  | ||||||
|             wire_add(mallas) |  | ||||||
|  |  | ||||||
|         return{'FINISHED'} |  | ||||||
|  |  | ||||||
| class PanelWMat(bpy.types.Panel): |  | ||||||
|     bl_label = 'Setup Wire Render' |  | ||||||
|     bl_space_type = 'VIEW_3D' |  | ||||||
|     bl_region_type = 'TOOLS' |  | ||||||
|     bl_options = {'DEFAULT_CLOSED'} |  | ||||||
|  |  | ||||||
|     def draw(self, context): |  | ||||||
|         wm = bpy.context.window_manager |  | ||||||
|         active_obj = context.active_object |  | ||||||
|         layout = self.layout |  | ||||||
|  |  | ||||||
|         column = layout.column(align=True) |  | ||||||
|         column.prop(wm, 'col_clay') |  | ||||||
|         column.prop(wm, 'col_wire') |  | ||||||
|         column = layout.column(align=True) |  | ||||||
|         column.prop(wm, 'selected_meshes') |  | ||||||
|         column.prop(wm, 'shadeless_mat') |  | ||||||
|         column.prop(wm, 'wire_view') |  | ||||||
|         column.prop(wm, 'wire_object') |  | ||||||
|         column.separator() |  | ||||||
|         column.operator('scene.wire_render') |  | ||||||
|         column.label(text='- - - - - - - - - - - - - - - - - - - - - -') |  | ||||||
|         col = layout.column(align=True) |  | ||||||
|         column.label(text='Solid WireFrame') |  | ||||||
|         layout.operator("mesh.solidify_wireframe", text="Create Mesh Object") |  | ||||||
|         col.prop(context.scene, "swThickness") |  | ||||||
|         col.prop(context.scene, "swSelectNew") |  | ||||||
| bpy.types.WindowManager.selected_meshes = bpy.props.BoolProperty(name='Selected Meshes', default=False, description='Apply materials to Selected Meshes / All Visible Meshes') |  | ||||||
| bpy.types.WindowManager.shadeless_mat = bpy.props.BoolProperty(name='Shadeless', default=False, description='Generate Shadeless Materials') |  | ||||||
| bpy.types.WindowManager.col_clay = bpy.props.FloatVectorProperty(name='', description='Clay Color', default=(1.0, 0.9, 0.8), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) |  | ||||||
| bpy.types.WindowManager.col_wire = bpy.props.FloatVectorProperty(name='', description='Wire Color', default=(0.1 ,0.0 ,0.0), min=0, max=1, step=1, precision=3, subtype='COLOR_GAMMA', size=3) |  | ||||||
| bpy.types.WindowManager.wire_view = bpy.props.BoolProperty(name='Viewport Wires', default=False, description='Overlay wires display over solid in Viewports') |  | ||||||
| bpy.types.WindowManager.wire_object = bpy.props.BoolProperty(name='Create Mesh Object', default=False, description='Add a Wire Object to scene to be able to render wires in Cycles') |  | ||||||
| bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", description="Thickness of the skinned edges", default=0.01) |  | ||||||
| bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", description="If checked, the wire object will be selected after creation", default=True) |  | ||||||
|  |  | ||||||
| # Register the operator |  | ||||||
| def solidifyWireframe_menu_func(self, context): |  | ||||||
|         self.layout.operator(SolidifyWireframe.bl_idname, text="Solidify Wireframe", icon='PLUGIN') |  | ||||||
|  |  | ||||||
| # Add "Solidify Wireframe" menu to the "Mesh" menu. |  | ||||||
| def register(): |  | ||||||
|         bpy.utils.register_class(WireMaterials) |  | ||||||
|         bpy.utils.register_class(PanelWMat) |  | ||||||
|         bpy.utils.register_module(__name__) |  | ||||||
|         bpy.types.Scene.swThickness = bpy.props.FloatProperty(name="Thickness", |  | ||||||
|                                                               description="Thickness of the skinned edges", |  | ||||||
|                                                               default=0.01) |  | ||||||
|         bpy.types.Scene.swSelectNew = bpy.props.BoolProperty(name="Select wire", |  | ||||||
|                                                              description="If checked, the wire object will be selected after creation", |  | ||||||
|                                                              default=True) |  | ||||||
|         bpy.types.VIEW3D_MT_edit_mesh_edges.append(solidifyWireframe_menu_func) |  | ||||||
|  |  | ||||||
| # Remove "Solidify Wireframe" menu entry from the "Mesh" menu. |  | ||||||
| def unregister(): |  | ||||||
|         bpy.utils.unregister_class(WireMaterials) |  | ||||||
|         bpy.utils.unregister_class(PanelWMat) |  | ||||||
|         bpy.utils.unregister_module(__name__) |  | ||||||
|         del bpy.types.Scene.swThickness |  | ||||||
|         bpy.types.VIEW3D_MT_edit_mesh_edges.remove(solidifyWireframe_menu_func) |  | ||||||
|  |  | ||||||
| if __name__ == "__main__": |  | ||||||
|         register() |  | ||||||
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