4281 lines
		
	
	
		
			166 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			4281 lines
		
	
	
		
			166 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # ##### BEGIN GPL LICENSE BLOCK #####
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| #
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| #  This program is free software; you can redistribute it and/or
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| #  modify it under the terms of the GNU General Public License
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| #  as published by the Free Software Foundation; either version 2
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| #  of the License, or (at your option) any later version.
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| #
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| #  This program is distributed in the hope that it will be useful,
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| #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| #  GNU General Public License for more details.
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| #
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| #  You should have received a copy of the GNU General Public License
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| #  along with this program; if not, write to the Free Software Foundation,
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| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| #
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| # ##### END GPL LICENSE BLOCK #####
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| 
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| # ---------------------------- ADAPTIVE DUPLIFACES --------------------------- #
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| # ------------------------------- version 0.84 ------------------------------- #
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| #                                                                              #
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| # Creates duplicates of selected mesh to active morphing the shape according   #
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| # to target faces.                                                             #
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| #                                                                              #
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| #                    (c)  Alessandro Zomparelli                                #
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| #                             (2017)                                           #
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| #                                                                              #
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| # http://www.co-de-it.com/                                                     #
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| #                                                                              #
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| # ############################################################################ #
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| 
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| 
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| import bpy
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| from bpy.types import (
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|         Operator,
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|         Panel,
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|         PropertyGroup,
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|         )
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| from bpy.props import (
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|         BoolProperty,
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|         EnumProperty,
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|         FloatProperty,
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|         IntProperty,
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|         StringProperty,
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|         PointerProperty
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|         )
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| from mathutils import Vector
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| import numpy as np
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| from math import *
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| import random, time, copy
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| import bmesh
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| from .utils import *
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| 
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| def anim_tessellate_active(self, context):
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|     ob = context.object
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|     props = ob.tissue_tessellate
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|     if not (props.bool_lock or props.bool_hold):
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|         try:
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|             props.generator.name
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|             props.component.name
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|             bpy.ops.object.tissue_update_tessellate()
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|         except: pass
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| 
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| def anim_tessellate_object(ob):
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|     try:
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|         #bpy.context.view_layer.objects.active = ob
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|         bpy.ops.object.tissue_update_tessellate()
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|     except:
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|         return None
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| 
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| #from bpy.app.handlers import persistent
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| 
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| def anim_tessellate(scene):
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|     try:
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|         active_object = bpy.context.object
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|         old_mode = bpy.context.object.mode
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|         selected_objects = bpy.context.selected_objects
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|     except: active_object = old_mode = selected_objects = None
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|     if old_mode in ('OBJECT', 'PAINT_WEIGHT'):
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|         update_objects = []
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|         for ob in scene.objects:
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|             if ob.tissue_tessellate.bool_run and not ob.tissue_tessellate.bool_lock:
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|                 if ob not in update_objects: update_objects.append(ob)
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|                 update_objects = list(reversed(update_dependencies(ob, update_objects)))
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|         for ob in update_objects:
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|             override = {'object': ob}
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|             '''
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|             win      = bpy.data.window_managers[0].windows[0]#bpy.context.window
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|             scr      = win.screen
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|             areas3d  = [area for area in scr.areas if area.type == 'VIEW_3D']
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|             region   = [region for region in areas3d[0].regions if region.type == 'WINDOW']
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|             override = {
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|                 'window':win,
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|                 'screen':scr,
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|                 'area'  :areas3d[0],
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|                 'region':region[0],
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|                 'scene' :scene,
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|                 'object': ob
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|             }
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|             '''
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|             print(override)
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|             bpy.ops.object.tissue_update_tessellate(override)
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|     # restore selected objects
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|     if old_mode != None:
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|         for o in scene.objects:
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|             if not o.hide_viewport: o.select_set(o in selected_objects)
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|         bpy.context.view_layer.objects.active = active_object
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|         bpy.ops.object.mode_set(mode=old_mode)
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|     return
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| 
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| 
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| def set_tessellate_handler(self, context):
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|     old_handlers = []
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|     blender_handlers = bpy.app.handlers.frame_change_post
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|     for h in blender_handlers:
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|         if "anim_tessellate" in str(h):
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|             old_handlers.append(h)
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|     for h in old_handlers: blender_handlers.remove(h)
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|     for o in context.scene.objects:
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|         if o.tissue_tessellate.bool_run:
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|             blender_handlers.append(anim_tessellate)
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|             break
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|     return
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| 
 | |
| class tissue_tessellate_prop(PropertyGroup):
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|     bool_lock : BoolProperty(
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|         name="Lock",
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|         description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
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|         default=False
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|         )
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|     bool_hold : BoolProperty(
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|         name="Hold",
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|         description="Wait...",
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|         default=False
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|         )
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|     bool_dependencies : BoolProperty(
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|         name="Update Dependencies",
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|         description="Automatically updates base and components as well, if results of other tessellations",
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|         default=False
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|         )
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|     bool_run : BoolProperty(
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|         name="Animatable Tessellation",
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|         description="Automatically recompute the tessellation when the frame is changed. Currently is not working during  Render Animation",
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|         default = False,
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|         update = set_tessellate_handler
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|         )
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|     zscale : FloatProperty(
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|         name="Scale", default=1, soft_min=0, soft_max=10,
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|         description="Scale factor for the component thickness",
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|         update = anim_tessellate_active
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|         )
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|     scale_mode : EnumProperty(
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|         items=(
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|                 ('CONSTANT', "Constant", "Uniform thinkness"),
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|                 ('ADAPTIVE', "Relative", "Preserve component's proportions")
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|                 ),
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|         default='ADAPTIVE',
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|         name="Z-Scale according to faces size",
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|         update = anim_tessellate_active
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|         )
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|     offset : FloatProperty(
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|         name="Surface Offset",
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|         default=1,
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|         min=-1,
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|         max=1,
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|         soft_min=-1,
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|         soft_max=1,
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|         description="Surface offset",
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|         update = anim_tessellate_active
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|         )
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|     mode : EnumProperty(
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|         items=(
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|             ('BOUNDS', "Bounds", "The component fits automatically the size of the target face"),
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|             ('LOCAL', "Local", "Based on Local coordinates, from 0 to 1"),
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|             ('GLOBAL', 'Global', "Based on Global coordinates, from 0 to 1")),
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|         default='BOUNDS',
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|         name="Component Mode",
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|         update = anim_tessellate_active
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|         )
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|     rotation_mode : EnumProperty(
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|         items=(('RANDOM', "Random", "Random faces rotation"),
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|                ('UV', "Active UV", "Rotate according to UV coordinates"),
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|                ('WEIGHT', "Active Weight", "Rotate according to Vertex Group gradient"),
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|                ('DEFAULT', "Default", "Default rotation")),
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|         default='DEFAULT',
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|         name="Component Rotation",
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|         update = anim_tessellate_active
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|         )
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|     rotation_direction : EnumProperty(
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|         items=(('ORTHO', "Orthogonal", "Component main directions in XY"),
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|                ('DIAG', "Diagonal", "Component main direction aligned with diagonal")),
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|         default='ORTHO',
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|         name="Direction",
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|         update = anim_tessellate_active
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|         )
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|     rotation_shift : IntProperty(
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|         name="Shift",
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|         default=0,
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|         soft_min=0,
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|         soft_max=3,
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|         description="Shift components rotation",
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|         update = anim_tessellate_active
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|         )
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|     fill_mode : EnumProperty(
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|         items=(
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|             ('QUAD', 'Quad', 'Regular quad tessellation. Uses only 3 or 4 vertices'),
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|             ('FAN', 'Fan', 'Radial tessellation for polygonal faces'),
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|             ('PATCH', 'Patch', 'Curved tessellation according to the last ' +
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|             'Subsurf\n(or Multires) modifiers. Works only with 4 sides ' +
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|             'patches.\nAfter the last Subsurf (or Multires) only ' +
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|             'deformation\nmodifiers can be used'),
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|             ('FRAME', 'Frame', 'Essellation along the edges of each face')),
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|         default='QUAD',
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|         name="Fill Mode",
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|         update = anim_tessellate_active
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|         )
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|     combine_mode : EnumProperty(
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|         items=(
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|             ('LAST', 'Last', 'Show only the last iteration'),
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|             ('UNUSED', 'Unused', 'Combine each iteration with the unused faces of the previous iteration. Used for branching systems'),
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|             ('ALL', 'All', 'Combine the result of all iterations')),
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|         default='LAST',
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|         name="Combine Mode",
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|         update = anim_tessellate_active
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|         )
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|     gen_modifiers : BoolProperty(
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|         name="Generator Modifiers",
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|         default=False,
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|         description="Apply Modifiers and Shape Keys to the base object",
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|         update = anim_tessellate_active
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|         )
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|     com_modifiers : BoolProperty(
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|         name="Component Modifiers",
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|         default=False,
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|         description="Apply Modifiers and Shape Keys to the component object",
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|         update = anim_tessellate_active
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|         )
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|     merge : BoolProperty(
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|         name="Merge",
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|         default=False,
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|         description="Merge vertices in adjacent duplicates",
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|         update = anim_tessellate_active
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|         )
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|     merge_thres : FloatProperty(
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|         name="Distance",
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|         default=0.001,
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|         soft_min=0,
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|         soft_max=10,
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|         description="Limit below which to merge vertices",
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|         update = anim_tessellate_active
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|         )
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|     generator : PointerProperty(
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|         type=bpy.types.Object,
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|         name="",
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|         description="Base object for the tessellation",
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|         update = anim_tessellate_active
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|         )
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|     component : PointerProperty(
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|         type=bpy.types.Object,
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|         name="",
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|         description="Component object for the tessellation",
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|         #default="",
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|         update = anim_tessellate_active
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|         )
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|     bool_random : BoolProperty(
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|         name="Randomize",
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|         default=False,
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|         description="Randomize component rotation",
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|         update = anim_tessellate_active
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|         )
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|     random_seed : IntProperty(
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|         name="Seed",
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|         default=0,
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|         soft_min=0,
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|         soft_max=10,
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|         description="Random seed",
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|         update = anim_tessellate_active
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|         )
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|     bool_vertex_group : BoolProperty(
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|         name="Map Vertex Group",
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|         default=False,
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|         description="Transfer all Vertex Groups from Base object",
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|         update = anim_tessellate_active
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|         )
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|     bool_selection : BoolProperty(
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|         name="On selected Faces",
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|         default=False,
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|         description="Create Tessellation only on selected faces",
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|         update = anim_tessellate_active
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|         )
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|     bool_shapekeys : BoolProperty(
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|         name="Use Shape Keys",
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|         default=False,
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|         description="Transfer Component's Shape Keys. If the name of Vertex "
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|                     "Groups and Shape Keys are the same, they will be "
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|                     "automatically combined",
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|         update = anim_tessellate_active
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|         )
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|     bool_smooth : BoolProperty(
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|         name="Smooth Shading",
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|         default=False,
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|         description="Output faces with smooth shading rather than flat shaded",
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|         update = anim_tessellate_active
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|         )
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|     bool_materials : BoolProperty(
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|         name="Transfer Materials",
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|         default=False,
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|         description="Preserve component's materials",
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|         update = anim_tessellate_active
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|         )
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|     bool_material_id : BoolProperty(
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|         name="Tessellation on Material ID",
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|         default=False,
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|         description="Apply the component only on the selected Material",
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|         update = anim_tessellate_active
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|         )
 | |
|     material_id : IntProperty(
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|         name="Material ID",
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|         default=0,
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|         min=0,
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|         description="Material ID",
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|         update = anim_tessellate_active
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|         )
 | |
|     bool_dissolve_seams : BoolProperty(
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|         name="Dissolve Seams",
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|         default=False,
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|         description="Dissolve all seam edges",
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|         update = anim_tessellate_active
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|         )
 | |
|     iterations : IntProperty(
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|         name="Iterations",
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|         default=1,
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|         min=1,
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|         soft_max=5,
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|         description="Automatically repeat the Tessellation using the "
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|                     + "generated geometry as new base object.\nUsefull for "
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|                     + "for branching systems. Dangerous!",
 | |
|         update = anim_tessellate_active
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|         )
 | |
|     bool_combine : BoolProperty(
 | |
|         name="Combine unused",
 | |
|         default=False,
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|         description="Combine the generated geometry with unused faces",
 | |
|         update = anim_tessellate_active
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|         )
 | |
|     bool_advanced : BoolProperty(
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|         name="Advanced Settings",
 | |
|         default=False,
 | |
|         description="Show more settings"
 | |
|         )
 | |
|     normals_mode : EnumProperty(
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|         items=(
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|             ('VERTS', 'Normals', 'Consistent direction based on vertices normal'),
 | |
|             ('FACES', 'Individual Faces', 'Based on individual faces normal'),
 | |
|             ('CUSTOM', 'Custom', "According to Base object's shape keys")),
 | |
|         default='VERTS',
 | |
|         name="Direction",
 | |
|         update = anim_tessellate_active
 | |
|         )
 | |
|     bool_multi_components : BoolProperty(
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|         name="Multi Components",
 | |
|         default=False,
 | |
|         description="Combine different components according to materials name",
 | |
|         update = anim_tessellate_active
 | |
|         )
 | |
|     error_message : StringProperty(
 | |
|         name="Error Message",
 | |
|         default=""
 | |
|         )
 | |
|     warning_message : StringProperty(
 | |
|         name="Warning Message",
 | |
|         default=""
 | |
|         )
 | |
|     bounds_x : EnumProperty(
 | |
|             items=(
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|                 ('EXTEND', 'Extend', 'Default X coordinates'),
 | |
|                 ('CLIP', 'Clip', 'Trim out of bounds in X direction'),
 | |
|                 ('CYCLIC', 'Cyclic', 'Cyclic components in X direction')),
 | |
|             default='EXTEND',
 | |
|             name="Bounds X",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     bounds_y : EnumProperty(
 | |
|             items=(
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|                 ('EXTEND', 'Extend', 'Default Y coordinates'),
 | |
|                 ('CLIP', 'Clip', 'Trim out of bounds in Y direction'),
 | |
|                 ('CYCLIC', 'Cyclic', 'Cyclic components in Y direction')),
 | |
|             default='EXTEND',
 | |
|             name="Bounds Y",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     close_mesh : EnumProperty(
 | |
|             items=(
 | |
|                 ('NONE', 'None', 'Keep the mesh open'),
 | |
|                 ('CAP', 'Cap Holes', 'Automatically cap open loops'),
 | |
|                 ('BRIDGE', 'Bridge Loops', 'Automatically bridge loop pairs')),
 | |
|             default='NONE',
 | |
|             name="Close Mesh",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     cap_faces : BoolProperty(
 | |
|             name="Cap Holes",
 | |
|             default=False,
 | |
|             description="Cap open edges loops",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     frame_boundary : BoolProperty(
 | |
|             name="Frame Boundary",
 | |
|             default=False,
 | |
|             description="Support face boundaries",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     fill_frame : BoolProperty(
 | |
|             name="Fill Frame",
 | |
|             default=False,
 | |
|             description="Fill inner faces with Fan tessellation",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     frame_boundary_mat : IntProperty(
 | |
|             name="Material Offset",
 | |
|             default=0,
 | |
|             description="Material Offset for boundaries",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     fill_frame_mat : IntProperty(
 | |
|             name="Material Offset",
 | |
|             default=0,
 | |
|             description="Material Offset for inner faces",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     open_edges_crease : FloatProperty(
 | |
|             name="Open Edges Crease",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             max=1,
 | |
|             description="Automatically set crease for open edges",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     bridge_smoothness : FloatProperty(
 | |
|             name="Smoothness",
 | |
|             default=1,
 | |
|             min=0,
 | |
|             max=1,
 | |
|             description="Bridge Smoothness",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     frame_thickness : FloatProperty(
 | |
|             name="Frame Thickness",
 | |
|             default=0.2,
 | |
|             min=0,
 | |
|             soft_max=2,
 | |
|             description="Frame Thickness",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     frame_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('CONSTANT', 'Constant', 'Even thickness'),
 | |
|                 ('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
 | |
|             default='CONSTANT',
 | |
|             name="Offset",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     bridge_cuts : IntProperty(
 | |
|             name="Cuts",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             max=20,
 | |
|             description="Bridge Cuts",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     cap_material_index : IntProperty(
 | |
|             name="Material",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             description="Material index for the cap/bridge faces",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
|     patch_subs : IntProperty(
 | |
|             name="Patch Subdivisions",
 | |
|             default=1,
 | |
|             min=0,
 | |
|             description="Subdivisions levels for Patch tessellation after the first iteration",
 | |
|             update = anim_tessellate_active
 | |
|             )
 | |
| 
 | |
| def store_parameters(operator, ob):
 | |
|     ob.tissue_tessellate.bool_hold = True
 | |
|     ob.tissue_tessellate.bool_lock = operator.bool_lock
 | |
|     ob.tissue_tessellate.bool_dependencies = operator.bool_dependencies
 | |
|     ob.tissue_tessellate.generator = bpy.data.objects[operator.generator]
 | |
|     ob.tissue_tessellate.component = bpy.data.objects[operator.component]
 | |
|     ob.tissue_tessellate.zscale = operator.zscale
 | |
|     ob.tissue_tessellate.offset = operator.offset
 | |
|     ob.tissue_tessellate.gen_modifiers = operator.gen_modifiers
 | |
|     ob.tissue_tessellate.com_modifiers = operator.com_modifiers
 | |
|     ob.tissue_tessellate.mode = operator.mode
 | |
|     ob.tissue_tessellate.rotation_mode = operator.rotation_mode
 | |
|     ob.tissue_tessellate.rotation_shift = operator.rotation_shift
 | |
|     ob.tissue_tessellate.rotation_direction = operator.rotation_direction
 | |
|     ob.tissue_tessellate.merge = operator.merge
 | |
|     ob.tissue_tessellate.merge_thres = operator.merge_thres
 | |
|     ob.tissue_tessellate.scale_mode = operator.scale_mode
 | |
|     ob.tissue_tessellate.bool_random = operator.bool_random
 | |
|     ob.tissue_tessellate.random_seed = operator.random_seed
 | |
|     ob.tissue_tessellate.fill_mode = operator.fill_mode
 | |
|     ob.tissue_tessellate.bool_vertex_group = operator.bool_vertex_group
 | |
|     ob.tissue_tessellate.bool_selection = operator.bool_selection
 | |
|     ob.tissue_tessellate.bool_shapekeys = operator.bool_shapekeys
 | |
|     ob.tissue_tessellate.bool_smooth = operator.bool_smooth
 | |
|     ob.tissue_tessellate.bool_materials = operator.bool_materials
 | |
|     ob.tissue_tessellate.bool_material_id = operator.bool_material_id
 | |
|     ob.tissue_tessellate.material_id = operator.material_id
 | |
|     ob.tissue_tessellate.bool_dissolve_seams = operator.bool_dissolve_seams
 | |
|     ob.tissue_tessellate.iterations = operator.iterations
 | |
|     ob.tissue_tessellate.bool_advanced = operator.bool_advanced
 | |
|     ob.tissue_tessellate.normals_mode = operator.normals_mode
 | |
|     ob.tissue_tessellate.bool_combine = operator.bool_combine
 | |
|     ob.tissue_tessellate.bool_multi_components = operator.bool_multi_components
 | |
|     ob.tissue_tessellate.combine_mode = operator.combine_mode
 | |
|     ob.tissue_tessellate.bounds_x = operator.bounds_x
 | |
|     ob.tissue_tessellate.bounds_y = operator.bounds_y
 | |
|     ob.tissue_tessellate.cap_faces = operator.cap_faces
 | |
|     ob.tissue_tessellate.close_mesh = operator.close_mesh
 | |
|     ob.tissue_tessellate.bridge_cuts = operator.bridge_cuts
 | |
|     ob.tissue_tessellate.bridge_smoothness = operator.bridge_smoothness
 | |
|     ob.tissue_tessellate.frame_thickness = operator.frame_thickness
 | |
|     ob.tissue_tessellate.frame_mode = operator.frame_mode
 | |
|     ob.tissue_tessellate.frame_boundary = operator.frame_boundary
 | |
|     ob.tissue_tessellate.fill_frame = operator.fill_frame
 | |
|     ob.tissue_tessellate.frame_boundary_mat = operator.frame_boundary_mat
 | |
|     ob.tissue_tessellate.fill_frame_mat = operator.fill_frame_mat
 | |
|     ob.tissue_tessellate.cap_material_index = operator.cap_material_index
 | |
|     ob.tissue_tessellate.patch_subs = operator.patch_subs
 | |
|     ob.tissue_tessellate.bool_hold = False
 | |
|     return ob
 | |
| 
 | |
| def load_parameters(operator, ob):
 | |
|     operator.bool_lock = ob.tissue_tessellate.bool_lock
 | |
|     operator.bool_dependencies = ob.tissue_tessellate.bool_dependencies
 | |
|     operator.generator = ob.tissue_tessellate.generator.name
 | |
|     operator.component = ob.tissue_tessellate.component.name
 | |
|     operator.zscale = ob.tissue_tessellate.zscale
 | |
|     operator.offset = ob.tissue_tessellate.offset
 | |
|     operator.gen_modifiers = ob.tissue_tessellate.gen_modifiers
 | |
|     operator.com_modifiers = ob.tissue_tessellate.com_modifiers
 | |
|     operator.mode = ob.tissue_tessellate.mode
 | |
|     operator.rotation_mode = ob.tissue_tessellate.rotation_mode
 | |
|     operator.rotation_shift = ob.tissue_tessellate.rotation_shift
 | |
|     operator.rotation_direction = ob.tissue_tessellate.rotation_direction
 | |
|     operator.merge = ob.tissue_tessellate.merge
 | |
|     operator.merge_thres = ob.tissue_tessellate.merge_thres
 | |
|     operator.scale_mode = ob.tissue_tessellate.scale_mode
 | |
|     operator.bool_random = ob.tissue_tessellate.bool_random
 | |
|     operator.random_seed = ob.tissue_tessellate.random_seed
 | |
|     operator.fill_mode = ob.tissue_tessellate.fill_mode
 | |
|     operator.bool_vertex_group = ob.tissue_tessellate.bool_vertex_group
 | |
|     operator.bool_selection = ob.tissue_tessellate.bool_selection
 | |
|     operator.bool_shapekeys = ob.tissue_tessellate.bool_shapekeys
 | |
|     operator.bool_smooth = ob.tissue_tessellate.bool_smooth
 | |
|     operator.bool_materials = ob.tissue_tessellate.bool_materials
 | |
|     operator.bool_material_id = ob.tissue_tessellate.bool_material_id
 | |
|     operator.material_id = ob.tissue_tessellate.material_id
 | |
|     operator.bool_dissolve_seams = ob.tissue_tessellate.bool_dissolve_seams
 | |
|     operator.iterations = ob.tissue_tessellate.iterations
 | |
|     operator.bool_advanced = ob.tissue_tessellate.bool_advanced
 | |
|     operator.normals_mode = ob.tissue_tessellate.normals_mode
 | |
|     operator.bool_combine = ob.tissue_tessellate.bool_combine
 | |
|     operator.bool_multi_components = ob.tissue_tessellate.bool_multi_components
 | |
|     operator.combine_mode = ob.tissue_tessellate.combine_mode
 | |
|     operator.bounds_x = ob.tissue_tessellate.bounds_x
 | |
|     operator.bounds_y = ob.tissue_tessellate.bounds_y
 | |
|     operator.cap_faces = ob.tissue_tessellate.cap_faces
 | |
|     operator.close_mesh = ob.tissue_tessellate.close_mesh
 | |
|     operator.bridge_cuts = ob.tissue_tessellate.bridge_cuts
 | |
|     operator.bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
 | |
|     operator.cap_material_index = ob.tissue_tessellate.cap_material_index
 | |
|     operator.patch_subs = ob.tissue_tessellate.patch_subs
 | |
|     operator.frame_boundary = ob.tissue_tessellate.frame_boundary
 | |
|     operator.fill_frame = ob.tissue_tessellate.fill_frame
 | |
|     operator.frame_boundary_mat = ob.tissue_tessellate.frame_boundary_mat
 | |
|     operator.fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
 | |
|     operator.frame_thickness = ob.tissue_tessellate.frame_thickness
 | |
|     operator.frame_mode = ob.tissue_tessellate.frame_mode
 | |
|     return ob
 | |
| 
 | |
| def tessellate_patch(_ob0, _ob1, offset, zscale, com_modifiers, mode,
 | |
|                scale_mode, rotation_mode, rotation_shift, rand_seed, bool_vertex_group,
 | |
|                bool_selection, bool_shapekeys, bool_material_id, material_id,
 | |
|                normals_mode, bounds_x, bounds_y):
 | |
|     random.seed(rand_seed)
 | |
| 
 | |
|     if normals_mode == 'CUSTOM':
 | |
|         if _ob0.data.shape_keys != None:
 | |
|             ob0_sk = convert_object_to_mesh(_ob0)
 | |
|             me0_sk = ob0_sk.data
 | |
|             key_values0 = [sk.value for sk in _ob0.data.shape_keys.key_blocks]
 | |
|             for sk in _ob0.data.shape_keys.key_blocks: sk.value = 0
 | |
|         else: normals_mode = 'VERTS'
 | |
| 
 | |
|     ob0 = convert_object_to_mesh(_ob0)
 | |
|     me0 = ob0.data
 | |
| 
 | |
|     # base normals
 | |
|     normals0 = []
 | |
|     if normals_mode == 'CUSTOM':
 | |
|         for sk, val in zip(_ob0.data.shape_keys.key_blocks, key_values0): sk.value = val
 | |
|         for v0, v1 in zip(ob0.data.vertices, me0_sk.vertices):
 | |
|             normals0.append(v1.co - v0.co)
 | |
|         bpy.data.objects.remove(ob0_sk)
 | |
|     else:
 | |
|         ob0.data.update()
 | |
|         normals0 = [v.normal for v in ob0.data.vertices]
 | |
| 
 | |
| #    ob0 = convert_object_to_mesh(_ob0)
 | |
|     ob0.name = _ob0.name + "_apply_mod"
 | |
|     me0 = _ob0.data
 | |
| 
 | |
|     # Check if zero faces are selected
 | |
|     if _ob0.type == 'MESH':
 | |
|         bool_cancel = True
 | |
|         for p in me0.polygons:
 | |
|             check_sel = check_mat = False
 | |
|             if not bool_selection or p.select: check_sel = True
 | |
|             if not bool_material_id or p.material_index == material_id: check_mat = True
 | |
|             if check_sel and check_mat:
 | |
|                     bool_cancel = False
 | |
|                     break
 | |
|         if bool_cancel:
 | |
|             bpy.data.meshes.remove(ob0.data)
 | |
|             #bpy.data.objects.remove(ob0)
 | |
|             return 0
 | |
| 
 | |
|     levels = 0
 | |
|     sculpt_levels = 0
 | |
|     render_levels = 0
 | |
|     bool_multires = False
 | |
|     multires_name = ""
 | |
|     not_allowed  = ['FLUID_SIMULATION', 'ARRAY', 'BEVEL', 'BOOLEAN', 'BUILD',
 | |
|                     'DECIMATE', 'EDGE_SPLIT', 'MASK', 'MIRROR', 'REMESH',
 | |
|                     'SCREW', 'SOLIDIFY', 'TRIANGULATE', 'WIREFRAME', 'SKIN',
 | |
|                     'EXPLODE', 'PARTICLE_INSTANCE', 'PARTICLE_SYSTEM', 'SMOKE']
 | |
|     modifiers0 = list(_ob0.modifiers)#[m for m in ob0.modifiers]
 | |
|     show_modifiers = [m.show_viewport for m in _ob0.modifiers]
 | |
|     show_modifiers.reverse()
 | |
|     modifiers0.reverse()
 | |
|     for m in modifiers0:
 | |
|         visible = m.show_viewport
 | |
|         if not visible: continue
 | |
|         #m.show_viewport = False
 | |
|         if m.type in ('SUBSURF', 'MULTIRES') and visible:
 | |
|             levels = m.levels
 | |
|             multires_name = m.name
 | |
|             if m.type == 'MULTIRES':
 | |
|                 bool_multires = True
 | |
|                 multires_name = m.name
 | |
|                 sculpt_levels = m.sculpt_levels
 | |
|                 render_levels = m.render_levels
 | |
|             else: bool_multires = False
 | |
|             break
 | |
|         elif m.type in not_allowed:
 | |
|             bpy.data.meshes.remove(ob0.data)
 | |
|             #bpy.data.meshes.remove(me0)
 | |
|             return "modifiers_error"
 | |
| 
 | |
|     before = _ob0.copy()
 | |
|     before.name = _ob0.name + "_before_subs"
 | |
|     bpy.context.collection.objects.link(before)
 | |
|     #if ob0.type == 'MESH': before.data = me0
 | |
|     before_mod = list(before.modifiers)
 | |
|     before_mod.reverse()
 | |
|     for m in before_mod:
 | |
|         if m.type in ('SUBSURF', 'MULTIRES') and m.show_viewport:
 | |
|             before.modifiers.remove(m)
 | |
|             break
 | |
|         else: before.modifiers.remove(m)
 | |
| 
 | |
|     before_subsurf = simple_to_mesh(before)
 | |
| 
 | |
|     before_bm = bmesh.new()
 | |
|     before_bm.from_mesh(before_subsurf)
 | |
|     before_bm.faces.ensure_lookup_table()
 | |
|     before_bm.edges.ensure_lookup_table()
 | |
|     before_bm.verts.ensure_lookup_table()
 | |
| 
 | |
|     error = ""
 | |
|     for f in before_bm.faces:
 | |
|         if len(f.loops) != 4:
 | |
|             error = "topology_error"
 | |
|             break
 | |
|     for e in before_bm.edges:
 | |
|         if len(e.link_faces) == 0:
 | |
|             error = "wires_error"
 | |
|             break
 | |
|     for v in before_bm.verts:
 | |
|         if len(v.link_faces) == 0:
 | |
|             error = "verts_error"
 | |
|             break
 | |
|     if error != "":
 | |
|         bpy.data.meshes.remove(ob0.data)
 | |
|         #bpy.data.meshes.remove(me0)
 | |
|         bpy.data.meshes.remove(before_subsurf)
 | |
|         bpy.data.objects.remove(before)
 | |
|         return error
 | |
| 
 | |
|     me0 = ob0.data
 | |
|     verts0 = me0.vertices   # Collect generator vertices
 | |
| 
 | |
|     if com_modifiers or _ob1.type != 'MESH': bool_shapekeys = False
 | |
| 
 | |
|     # set Shape Keys to zero
 | |
|     if bool_shapekeys or not com_modifiers:
 | |
|         try:
 | |
|             original_key_values = []
 | |
|             for sk in _ob1.data.shape_keys.key_blocks:
 | |
|                 original_key_values.append(sk.value)
 | |
|                 sk.value = 0
 | |
|         except:
 | |
|             bool_shapekeys = False
 | |
| 
 | |
|     if not com_modifiers and not bool_shapekeys:
 | |
|         mod_visibility = []
 | |
|         for m in _ob1.modifiers:
 | |
|             mod_visibility.append(m.show_viewport)
 | |
|             m.show_viewport = False
 | |
|         com_modifiers = True
 | |
| 
 | |
|     ob1 = convert_object_to_mesh(_ob1, com_modifiers, False)
 | |
|     me1 = ob1.data
 | |
| 
 | |
|     if mode != 'BOUNDS':
 | |
|         ob1.active_shape_key_index = 0
 | |
|         # Bound X
 | |
|         if bounds_x != 'EXTEND':
 | |
|             if mode == 'GLOBAL':
 | |
|                 planes_co = ((0,0,0),(1,1,1))
 | |
|                 plane_no = (1,0,0)
 | |
|             if mode == 'LOCAL':
 | |
|                 planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((1,0,0)))
 | |
|                 plane_no = planes_co[0]-planes_co[1]
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             for co in planes_co:
 | |
|                 bpy.ops.mesh.select_all(action='SELECT')
 | |
|                 bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
 | |
|                 bpy.ops.mesh.mark_seam()
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             _faces = ob1.data.polygons
 | |
|             if mode == 'GLOBAL':
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).x > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).x < 0]:
 | |
|                     f.select = True
 | |
|             else:
 | |
|                 for f in [f for f in _faces if f.center.x > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if f.center.x < 0]:
 | |
|                     f.select = True
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             bpy.ops.mesh.select_mode(type='FACE')
 | |
|             if bounds_x == 'CLIP':
 | |
|                 bpy.ops.mesh.delete(type='FACE')
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             if bounds_x == 'CYCLIC':
 | |
|                 bpy.ops.mesh.split()
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         # Bound Y
 | |
|         if bounds_y != 'EXTEND':
 | |
|             if mode == 'GLOBAL':
 | |
|                 planes_co = ((0,0,0),(1,1,1))
 | |
|                 plane_no = (0,1,0)
 | |
|             if mode == 'LOCAL':
 | |
|                 planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((0,1,0)))
 | |
|                 plane_no = planes_co[0]-planes_co[1]
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             for co in planes_co:
 | |
|                 bpy.ops.mesh.select_all(action='SELECT')
 | |
|                 bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
 | |
|                 bpy.ops.mesh.mark_seam()
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             _faces = ob1.data.polygons
 | |
|             if mode == 'GLOBAL':
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).y > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).y < 0]:
 | |
|                     f.select = True
 | |
|             else:
 | |
|                 for f in [f for f in _faces if f.center.y > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if f.center.y < 0]:
 | |
|                     f.select = True
 | |
| 
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             bpy.ops.mesh.select_mode(type='FACE')
 | |
|             if bounds_y == 'CLIP':
 | |
|                 bpy.ops.mesh.delete(type='FACE')
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             if bounds_y == 'CYCLIC':
 | |
|                 bpy.ops.mesh.split()
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
| 
 | |
|     # Component statistics
 | |
|     n_verts = len(me1.vertices)
 | |
| 
 | |
|     # Create empty lists
 | |
|     new_verts = []
 | |
|     new_edges = []
 | |
|     new_faces = []
 | |
|     new_verts_np = np.array(())
 | |
| 
 | |
|     # Component bounding box
 | |
|     min_c = Vector((0, 0, 0))
 | |
|     max_c = Vector((0, 0, 0))
 | |
|     first = True
 | |
|     for v in me1.vertices:
 | |
|         vert = v.co
 | |
|         if vert[0] < min_c[0] or first:
 | |
|             min_c[0] = vert[0]
 | |
|         if vert[1] < min_c[1] or first:
 | |
|             min_c[1] = vert[1]
 | |
|         if vert[2] < min_c[2] or first:
 | |
|             min_c[2] = vert[2]
 | |
|         if vert[0] > max_c[0] or first:
 | |
|             max_c[0] = vert[0]
 | |
|         if vert[1] > max_c[1] or first:
 | |
|             max_c[1] = vert[1]
 | |
|         if vert[2] > max_c[2] or first:
 | |
|             max_c[2] = vert[2]
 | |
|         first = False
 | |
|     bb = max_c - min_c
 | |
| 
 | |
|     # adaptive XY
 | |
|     verts1 = []
 | |
|     for v in me1.vertices:
 | |
|         if mode == 'BOUNDS':
 | |
|             vert = v.co - min_c  # (ob1.matrix_world * v.co) - min_c
 | |
|             vert[0] = vert[0] / bb[0] if bb[0] != 0 else 0.5
 | |
|             vert[1] = vert[1] / bb[1] if bb[1] != 0 else 0.5
 | |
|             vert[2] = vert[2] / bb[2] if bb[2] != 0 else 0
 | |
|             vert[2] = (vert[2] - 0.5 + offset * 0.5) * zscale
 | |
|         elif mode == 'LOCAL':
 | |
|             vert = v.co.xyz
 | |
|             vert[2] *= zscale
 | |
|             #vert[2] = (vert[2] - min_c[2] + (-0.5 + offset * 0.5) * bb[2]) * zscale
 | |
|         elif mode == 'GLOBAL':
 | |
|             vert = ob1.matrix_world @ v.co
 | |
|             vert[2] *= zscale
 | |
|             try:
 | |
|                 for sk in me1.shape_keys.key_blocks:
 | |
|                     sk.data[v.index].co = ob1.matrix_world @ sk.data[v.index].co
 | |
|             except: pass
 | |
|         #verts1.append(vert)
 | |
|         v.co = vert
 | |
| 
 | |
|     # Bounds X, Y
 | |
|     if mode != 'BOUNDS':
 | |
|         if bounds_x == 'CYCLIC':
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).x > 1]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.x -= 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.x -= 1
 | |
|                 except: pass
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).x < 0]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.x += 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.x += 1
 | |
|                 except: pass
 | |
|         if bounds_y == 'CYCLIC':
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).y > 1]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.y -= 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.y -= 1
 | |
|                 except: pass
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).y < 0]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.y += 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.y += 1
 | |
|                 except: pass
 | |
|     verts1 = [v.co for v in me1.vertices]
 | |
|     n_verts1 = len(verts1)
 | |
| 
 | |
|     patch_faces = 4**levels
 | |
|     sides = int(sqrt(patch_faces))
 | |
|     step = 1/sides
 | |
|     sides0 = sides-2
 | |
|     patch_faces0 = int((sides-2)**2)
 | |
|     n_patches = int(len(me0.polygons)/patch_faces)
 | |
|     if len(me0.polygons)%patch_faces != 0:
 | |
|         #ob0.data = old_me0
 | |
|         return "topology_error"
 | |
| 
 | |
|     new_verts = []
 | |
|     new_edges = []
 | |
|     new_faces = []
 | |
| 
 | |
|     for o in bpy.context.view_layer.objects: o.select_set(False)
 | |
|     new_patch = None
 | |
| 
 | |
|     # All vertex group
 | |
|     if bool_vertex_group:
 | |
|         try:
 | |
|             weight = []
 | |
|             for vg in ob0.vertex_groups:
 | |
|                 _weight = []
 | |
|                 for v in me0.vertices:
 | |
|                     try:
 | |
|                         _weight.append(vg.weight(v.index))
 | |
|                     except:
 | |
|                         _weight.append(0)
 | |
|                 weight.append(_weight)
 | |
|         except:
 | |
|             bool_vertex_group = False
 | |
| 
 | |
|     # Adaptive Z
 | |
|     if scale_mode == 'ADAPTIVE':
 | |
|         com_area = bb[0]*bb[1]
 | |
|         if mode != 'BOUNDS' or com_area == 0: com_area = 1
 | |
|         #mult = 1/com_area
 | |
|         verts_area = []
 | |
|         bm = bmesh.new()
 | |
|         bm.from_mesh(me0)
 | |
|         bm.verts.ensure_lookup_table()
 | |
|         for v in bm.verts:
 | |
|             area = 0
 | |
|             faces = v.link_faces
 | |
|             for f in faces:
 | |
|                 area += f.calc_area()
 | |
|             area = area/len(faces)*patch_faces/com_area
 | |
|             #area*=mult*
 | |
|             verts_area.append(sqrt(area)*bb[2])
 | |
| 
 | |
|     random.seed(rand_seed)
 | |
|     bool_correct = False
 | |
| 
 | |
|     _faces = [[[0] for ii in range(sides)] for jj in range(sides)]
 | |
|     _verts = [[[0] for ii in range(sides+1)] for jj in range(sides+1)]
 | |
| 
 | |
|     # find relative UV component's vertices
 | |
|     verts1_uv_quads = [0]*len(verts1)
 | |
|     verts1_uv = [0]*len(verts1)
 | |
|     for i, vert in enumerate(verts1):
 | |
|         # grid coordinates
 | |
|         u = int(vert[0]//step)
 | |
|         v = int(vert[1]//step)
 | |
|         u1 = min(u+1, sides)
 | |
|         v1 = min(v+1, sides)
 | |
|         if mode != 'BOUNDS':
 | |
|             if u > sides-1:
 | |
|                 u = sides-1
 | |
|                 u1 = sides
 | |
|             if u < 0:
 | |
|                 u = 0
 | |
|                 u1 = 1
 | |
|             if v > sides-1:
 | |
|                 v = sides-1
 | |
|                 v1 = sides
 | |
|             if v < 0:
 | |
|                 v = 0
 | |
|                 v1 = 1
 | |
|         verts1_uv_quads[i] = (u,v,u1,v1)
 | |
|         # factor coordinates
 | |
|         fu = (vert[0]-u*step)/step
 | |
|         fv = (vert[1]-v*step)/step
 | |
|         fw = vert.z
 | |
|         # interpolate Z scaling factor
 | |
|         verts1_uv[i] = Vector((fu,fv,fw))
 | |
| 
 | |
|     sk_uv_quads = []
 | |
|     sk_uv = []
 | |
|     if bool_shapekeys:
 | |
|         for sk in ob1.data.shape_keys.key_blocks:
 | |
|             source = sk.data
 | |
|             _sk_uv_quads = [0]*len(verts1)
 | |
|             _sk_uv = [0]*len(verts1)
 | |
|             for i, sk_v in enumerate(source):
 | |
|                 if mode == 'BOUNDS':
 | |
|                     sk_vert = sk_v.co - min_c
 | |
|                     sk_vert[0] = (sk_vert[0] / bb[0] if bb[0] != 0 else 0.5)
 | |
|                     sk_vert[1] = (sk_vert[1] / bb[1] if bb[1] != 0 else 0.5)
 | |
|                     sk_vert[2] = (sk_vert[2] / bb[2] if bb[2] != 0 else sk_vert[2])
 | |
|                     sk_vert[2] = (sk_vert[2] - 0.5 + offset * 0.5) * zscale
 | |
|                 elif mode == 'LOCAL':
 | |
|                     sk_vert = sk_v.co
 | |
|                     sk_vert[2] *= zscale
 | |
|                 elif mode == 'GLOBAL':
 | |
|                     sk_vert = sk_v.co
 | |
|                     sk_vert[2] *= zscale
 | |
| 
 | |
|                 # grid coordinates
 | |
|                 u = int(sk_vert[0]//step)
 | |
|                 v = int(sk_vert[1]//step)
 | |
|                 u1 = min(u+1, sides)
 | |
|                 v1 = min(v+1, sides)
 | |
|                 if mode != 'BOUNDS':
 | |
|                     if u > sides-1:
 | |
|                         u = sides-1
 | |
|                         u1 = sides
 | |
|                     if u < 0:
 | |
|                         u = 0
 | |
|                         u1 = 1
 | |
|                     if v > sides-1:
 | |
|                         v = sides-1
 | |
|                         v1 = sides
 | |
|                     if v < 0:
 | |
|                         v = 0
 | |
|                         v1 = 1
 | |
|                 _sk_uv_quads[i] = (u,v,u1,v1)
 | |
|                 # factor coordinates
 | |
|                 fu = (sk_vert[0]-u*step)/step
 | |
|                 fv = (sk_vert[1]-v*step)/step
 | |
|                 fw = sk_vert.z
 | |
|                 _sk_uv[i] = Vector((fu,fv,fw))
 | |
|             sk_uv_quads.append(_sk_uv_quads)
 | |
|             sk_uv.append(_sk_uv)
 | |
| 
 | |
|     for i in range(n_patches):
 | |
|         poly = me0.polygons[i*patch_faces]
 | |
|         if bool_selection and not poly.select: continue
 | |
|         if bool_material_id and not poly.material_index == material_id: continue
 | |
| 
 | |
|         bool_correct = True
 | |
|         new_patch = bpy.data.objects.new("patch", me1.copy())
 | |
|         bpy.context.collection.objects.link(new_patch)
 | |
| 
 | |
|         new_patch.select_set(True)
 | |
|         bpy.context.view_layer.objects.active = new_patch
 | |
| 
 | |
|         for area in bpy.context.screen.areas:
 | |
|             for space in area.spaces:
 | |
|                 try: new_patch.local_view_set(space, True)
 | |
|                 except: pass
 | |
| 
 | |
|         # Vertex Group
 | |
|         if bool_vertex_group:
 | |
|             for vg in ob0.vertex_groups:
 | |
|                 new_patch.vertex_groups.new(name=vg.name)
 | |
| 
 | |
|         # find patch faces
 | |
|         faces = _faces.copy()
 | |
|         verts = _verts.copy()
 | |
|         shift1 = sides
 | |
|         shift2 = sides*2-1
 | |
|         shift3 = sides*3-2
 | |
|         for j in range(patch_faces):
 | |
|             if j < patch_faces0:
 | |
|                 if levels == 0:
 | |
|                     u = j%sides0
 | |
|                     v = j//sides0
 | |
|                 else:
 | |
|                     u = j%sides0+1
 | |
|                     v = j//sides0+1
 | |
|             elif j < patch_faces0 + shift1:
 | |
|                 u = j-patch_faces0
 | |
|                 v = 0
 | |
|             elif j < patch_faces0 + shift2:
 | |
|                 u = sides-1
 | |
|                 v = j-(patch_faces0 + sides)+1
 | |
|             elif j < patch_faces0 + shift3:
 | |
|                 jj = j-(patch_faces0 + shift2)
 | |
|                 u = sides-jj-2
 | |
|                 v = sides-1
 | |
|             else:
 | |
|                 jj = j-(patch_faces0 + shift3)
 | |
|                 u = 0
 | |
|                 v = sides-jj-2
 | |
|             face = me0.polygons[j+i*patch_faces]
 | |
|             faces[u][v] = face
 | |
|             verts[u][v] = verts0[face.vertices[0]]
 | |
|             if u == sides-1:
 | |
|                 verts[sides][v] = verts0[face.vertices[1]]
 | |
|             if v == sides-1:
 | |
|                 verts[u][sides] = verts0[face.vertices[3]]
 | |
|             if u == v == sides-1:
 | |
|                 verts[sides][sides] = verts0[face.vertices[2]]
 | |
| 
 | |
|         # Random rotation
 | |
|         if rotation_mode == 'RANDOM' or rotation_shift != 0:
 | |
|             if rotation_mode == 'RANDOM': rot = random.randint(0, 3)
 | |
|             else: rot = rotation_shift%4
 | |
|             if rot == 1:
 | |
|                 verts = [[verts[w][k] for w in range(sides+1)] for k in range(sides,-1,-1)]
 | |
|             elif rot == 2:
 | |
|                 verts = [[verts[k][w] for w in range(sides,-1,-1)] for k in range(sides,-1,-1)]
 | |
|             elif rot == 3:
 | |
|                 verts = [[verts[w][k] for w in range(sides,-1,-1)] for k in range(sides+1)]
 | |
| 
 | |
|         # UV rotation
 | |
|         if rotation_mode == 'UV' and ob0.type == 'MESH':
 | |
|             if len(ob0.data.uv_layers) > 0:
 | |
|                 uv0 = me0.uv_layers.active.data[faces[0][0].index*4].uv
 | |
|                 uv1 = me0.uv_layers.active.data[faces[0][-1].index*4 + 3].uv
 | |
|                 uv2 = me0.uv_layers.active.data[faces[-1][-1].index*4 + 2].uv
 | |
|                 uv3 = me0.uv_layers.active.data[faces[-1][0].index*4 + 1].uv
 | |
|                 v01 = (uv0 + uv1)
 | |
|                 v32 = (uv3 + uv2)
 | |
|                 v0132 = v32 - v01
 | |
|                 v0132.normalize()
 | |
|                 v12 = (uv1 + uv2)
 | |
|                 v03 = (uv0 + uv3)
 | |
|                 v1203 = v03 - v12
 | |
|                 v1203.normalize()
 | |
| 
 | |
|                 vertUV = []
 | |
|                 dot1203 = v1203.x
 | |
|                 dot0132 = v0132.x
 | |
|                 if(abs(dot1203) < abs(dot0132)):
 | |
|                     if (dot0132 > 0):
 | |
|                         pass
 | |
|                     else:
 | |
|                         verts = [[verts[k][w] for w in range(sides,-1,-1)] for k in range(sides,-1,-1)]
 | |
|                 else:
 | |
|                     if(dot1203 < 0):
 | |
|                         verts = [[verts[w][k] for w in range(sides,-1,-1)] for k in range(sides+1)]
 | |
|                     else:
 | |
|                         verts = [[verts[w][k] for w in range(sides+1)] for k in range(sides,-1,-1)]
 | |
| 
 | |
|         if True:
 | |
|             verts_xyz = np.array([[v.co for v in _verts] for _verts in verts])
 | |
|             #verts_norm = np.array([[v.normal for v in _verts] for _verts in verts])
 | |
|             verts_norm = np.array([[normals0[v.index] for v in _verts] for _verts in verts])
 | |
|             if normals_mode == 'FACES':
 | |
|                 verts_norm = np.mean(verts_norm, axis=(0,1))
 | |
|                 verts_norm = np.expand_dims(verts_norm, axis=0)
 | |
|                 verts_norm = np.repeat(verts_norm,len(verts),axis=0)
 | |
|                 verts_norm = np.expand_dims(verts_norm, axis=0)
 | |
|                 verts_norm = np.repeat(verts_norm,len(verts),axis=0)
 | |
|             np_verts1_uv = np.array(verts1_uv)
 | |
|             verts1_uv_quads = np.array(verts1_uv_quads)
 | |
|             u = verts1_uv_quads[:,0]
 | |
|             v = verts1_uv_quads[:,1]
 | |
|             u1 = verts1_uv_quads[:,2]
 | |
|             v1 = verts1_uv_quads[:,3]
 | |
|             v00 = verts_xyz[u,v]
 | |
|             v10 = verts_xyz[u1,v]
 | |
|             v01 = verts_xyz[u,v1]
 | |
|             v11 = verts_xyz[u1,v1]
 | |
|             n00 = verts_norm[u,v]
 | |
|             n10 = verts_norm[u1,v]
 | |
|             n01 = verts_norm[u,v1]
 | |
|             n11 = verts_norm[u1,v1]
 | |
|             vx = np_verts1_uv[:,0].reshape((n_verts1,1))
 | |
|             vy = np_verts1_uv[:,1].reshape((n_verts1,1))
 | |
|             vz = np_verts1_uv[:,2].reshape((n_verts1,1))
 | |
|             co2 = np_lerp2(v00,v10,v01,v11,vx,vy)
 | |
|             n2 = np_lerp2(n00,n10,n01,n11,vx,vy)
 | |
|             if scale_mode == 'ADAPTIVE':
 | |
|                 areas = np.array([[verts_area[v.index] for v in verts_v] for verts_v in verts])
 | |
|                 a00 = areas[u,v].reshape((n_verts1,1))
 | |
|                 a10 = areas[u1,v].reshape((n_verts1,1))
 | |
|                 a01 = areas[u,v1].reshape((n_verts1,1))
 | |
|                 a11 = areas[u1,v1].reshape((n_verts1,1))
 | |
|                 # remapped z scale
 | |
|                 a2 = np_lerp2(a00,a10,a01,a11,vx,vy)
 | |
|                 co3 = co2 + n2 * vz * a2
 | |
|             else:
 | |
|                 co3 = co2 + n2 * vz
 | |
|             coordinates = co3.flatten().tolist()
 | |
|             new_patch.data.vertices.foreach_set('co',coordinates)
 | |
| 
 | |
|             # vertex groups
 | |
|             if bool_vertex_group:
 | |
|                 for _weight, vg in zip(weight, new_patch.vertex_groups):
 | |
|                     np_weight = np.array([[_weight[v.index] for v in verts_v] for verts_v in verts])
 | |
|                     w00 = np_weight[u,v].reshape((n_verts1,1))
 | |
|                     w10 = np_weight[u1,v].reshape((n_verts1,1))
 | |
|                     w01 = np_weight[u,v1].reshape((n_verts1,1))
 | |
|                     w11 = np_weight[u1,v1].reshape((n_verts1,1))
 | |
|                     # remapped z scale
 | |
|                     w2 = np_lerp2(w00,w10,w01,w11,vx,vy)
 | |
|                     for vert_id in range(n_verts1):
 | |
|                         vg.add([vert_id], w2[vert_id], "ADD")
 | |
| 
 | |
|             if bool_shapekeys:
 | |
|                 for i_sk, sk in enumerate(ob1.data.shape_keys.key_blocks):
 | |
|                     np_verts1_uv = np.array(sk_uv[i_sk])
 | |
|                     np_sk_uv_quads = np.array(sk_uv_quads[i_sk])
 | |
|                     u = np_sk_uv_quads[:,0]
 | |
|                     v = np_sk_uv_quads[:,1]
 | |
|                     u1 = np_sk_uv_quads[:,2]
 | |
|                     v1 = np_sk_uv_quads[:,3]
 | |
|                     v00 = verts_xyz[u,v]
 | |
|                     v10 = verts_xyz[u1,v]
 | |
|                     v01 = verts_xyz[u,v1]
 | |
|                     v11 = verts_xyz[u1,v1]
 | |
|                     vx = np_verts1_uv[:,0].reshape((n_verts1,1))
 | |
|                     vy = np_verts1_uv[:,1].reshape((n_verts1,1))
 | |
|                     vz = np_verts1_uv[:,2].reshape((n_verts1,1))
 | |
|                     co2 = np_lerp2(v00,v10,v01,v11,vx,vy)
 | |
|                     n2 = np_lerp2(n00,n10,n01,n11,vx,vy)
 | |
|                     if scale_mode == 'ADAPTIVE':
 | |
|                         areas = np.array([[verts_area[v.index] for v in verts_v] for verts_v in verts])
 | |
|                         a00 = areas[u,v].reshape((n_verts1,1))
 | |
|                         a10 = areas[u1,v].reshape((n_verts1,1))
 | |
|                         a01 = areas[u,v1].reshape((n_verts1,1))
 | |
|                         a11 = areas[u1,v1].reshape((n_verts1,1))
 | |
|                         # remapped z scale
 | |
|                         a2 = np_lerp2(a00,a10,a01,a11,vx,vy)
 | |
|                         co3 = co2 + n2 * vz * a2
 | |
|                     else:
 | |
|                         co3 = co2 + n2 * vz
 | |
|                     coordinates = co3.flatten().tolist()
 | |
|                     new_patch.data.shape_keys.key_blocks[sk.name].data.foreach_set('co', coordinates)
 | |
|                     #new_patch.data.shape_keys.key_blocks[sk.name].data[i_vert].co = sk_co
 | |
|         else:
 | |
|             for _fvec, uv_quad, patch_vert in zip(verts1_uv, verts1_uv_quads, new_patch.data.vertices):
 | |
|                 u = uv_quad[0]
 | |
|                 v = uv_quad[1]
 | |
|                 u1 = uv_quad[2]
 | |
|                 v1 = uv_quad[3]
 | |
|                 v00 = verts[u][v]
 | |
|                 v10 = verts[u1][v]
 | |
|                 v01 = verts[u][v1]
 | |
|                 v11 = verts[u1][v1]
 | |
|                 # interpolate Z scaling factor
 | |
|                 fvec = _fvec.copy()
 | |
|                 if scale_mode == 'ADAPTIVE':
 | |
|                     a00 = verts_area[v00.index]
 | |
|                     a10 = verts_area[v10.index]
 | |
|                     a01 = verts_area[v01.index]
 | |
|                     a11 = verts_area[v11.index]
 | |
|                     fvec[2]*=lerp2(a00,a10,a01,a11,fvec)
 | |
|                 # interpolate vertex on patch
 | |
|                 patch_vert.co = lerp3(v00, v10, v01, v11, fvec)
 | |
| 
 | |
|                 # Vertex Group
 | |
|                 if bool_vertex_group:
 | |
|                     for _weight, vg in zip(weight, new_patch.vertex_groups):
 | |
|                         w00 = _weight[v00.index]
 | |
|                         w10 = _weight[v10.index]
 | |
|                         w01 = _weight[v01.index]
 | |
|                         w11 = _weight[v11.index]
 | |
|                         wuv = lerp2(w00,w10,w01,w11, fvec)
 | |
|                         vg.add([patch_vert.index], wuv, "ADD")
 | |
| 
 | |
|             if bool_shapekeys:
 | |
|                 for i_sk, sk in enumerate(ob1.data.shape_keys.key_blocks):
 | |
|                     for i_vert, _fvec, _sk_uv_quad in zip(range(len(new_patch.data.vertices)), sk_uv[i_sk], sk_uv_quads[i_sk]):
 | |
|                         u = _sk_uv_quad[0]
 | |
|                         v = _sk_uv_quad[1]
 | |
|                         u1 = _sk_uv_quad[2]
 | |
|                         v1 = _sk_uv_quad[3]
 | |
|                         v00 = verts[u][v]
 | |
|                         v10 = verts[u1][v]
 | |
|                         v01 = verts[u][v1]
 | |
|                         v11 = verts[u1][v1]
 | |
| 
 | |
|                         fvec = _fvec.copy()
 | |
|                         if scale_mode == 'ADAPTIVE':
 | |
|                             a00 = verts_area[v00.index]
 | |
|                             a10 = verts_area[v10.index]
 | |
|                             a01 = verts_area[v01.index]
 | |
|                             a11 = verts_area[v11.index]
 | |
|                             fvec[2]*=lerp2(a00, a10, a01, a11, fvec)
 | |
|                         sk_co = lerp3(v00, v10, v01, v11, fvec)
 | |
| 
 | |
|                         new_patch.data.shape_keys.key_blocks[sk.name].data[i_vert].co = sk_co
 | |
| 
 | |
|     #if ob0.type == 'MESH': ob0.data = old_me0
 | |
|     if not bool_correct: return 0
 | |
| 
 | |
|     bpy.ops.object.join()
 | |
| 
 | |
| 
 | |
|     if bool_shapekeys:
 | |
|         # set original values and combine Shape Keys and Vertex Groups
 | |
|         for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
 | |
|             sk.value = val
 | |
|             new_patch.data.shape_keys.key_blocks[sk.name].value = val
 | |
|         if bool_vertex_group:
 | |
|             for sk in new_patch.data.shape_keys.key_blocks:
 | |
|                 for vg in new_patch.vertex_groups:
 | |
|                     if sk.name == vg.name:
 | |
|                         sk.vertex_group = vg.name
 | |
|     else:
 | |
|         try:
 | |
|             for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
 | |
|                 sk.value = val
 | |
|         except: pass
 | |
| 
 | |
|     new_name = ob0.name + "_" + ob1.name
 | |
|     new_patch.name = "tessellate_temp"
 | |
| 
 | |
|     if bool_multires:
 | |
|         for m in ob0.modifiers:
 | |
|             if m.type == 'MULTIRES' and m.name == multires_name:
 | |
|                 m.levels = levels
 | |
|                 m.sculpt_levels = sculpt_levels
 | |
|                 m.render_levels = render_levels
 | |
|     # restore original modifiers visibility for component object
 | |
|     try:
 | |
|         for m, vis in zip(_ob1.modifiers, mod_visibility):
 | |
|             m.show_viewport = vis
 | |
|     except: pass
 | |
| 
 | |
|     bpy.data.objects.remove(before)
 | |
|     bpy.data.objects.remove(ob0)
 | |
|     bpy.data.objects.remove(ob1)
 | |
|     return new_patch
 | |
| 
 | |
| def tessellate_original(_ob0, _ob1, offset, zscale, gen_modifiers, com_modifiers, mode,
 | |
|                scale_mode, rotation_mode, rotation_shift, rotation_direction, rand_seed, fill_mode,
 | |
|                bool_vertex_group, bool_selection, bool_shapekeys,
 | |
|                bool_material_id, material_id, normals_mode, bounds_x, bounds_y):
 | |
| 
 | |
|     if com_modifiers or _ob1.type != 'MESH': bool_shapekeys = False
 | |
|     random.seed(rand_seed)
 | |
| 
 | |
|     if bool_shapekeys:
 | |
|         try:
 | |
|             original_key_values = []
 | |
|             for sk in _ob1.data.shape_keys.key_blocks:
 | |
|                 original_key_values.append(sk.value)
 | |
|                 sk.value = 0
 | |
|         except:
 | |
|             bool_shapekeys = False
 | |
| 
 | |
|     if normals_mode == 'CUSTOM':
 | |
|         if _ob0.data.shape_keys != None:
 | |
|             ob0_sk = convert_object_to_mesh(_ob0, True, True)
 | |
|             me0_sk = ob0_sk.data
 | |
|             key_values0 = [sk.value for sk in _ob0.data.shape_keys.key_blocks]
 | |
|             for sk in _ob0.data.shape_keys.key_blocks: sk.value = 0
 | |
|         else: normals_mode == 'VERTS'
 | |
| 
 | |
|     ob0 = convert_object_to_mesh(_ob0, gen_modifiers, True)
 | |
|     me0 = ob0.data
 | |
|     ob1 = convert_object_to_mesh(_ob1, com_modifiers, True)
 | |
|     me1 = ob1.data
 | |
| 
 | |
|     # base normals
 | |
|     normals0 = []
 | |
|     if normals_mode == 'CUSTOM' and _ob0.data.shape_keys != None:
 | |
|         for sk, val in zip(_ob0.data.shape_keys.key_blocks, key_values0): sk.value = val
 | |
|         for v0, v1 in zip(me0.vertices, me0_sk.vertices):
 | |
|             normals0.append(v1.co - v0.co)
 | |
|         bpy.data.objects.remove(ob0_sk)
 | |
|     else:
 | |
|         me0.update()
 | |
|         normals0 = [v.normal for v in me0.vertices]
 | |
| 
 | |
|     base_polygons = []
 | |
|     base_face_normals = []
 | |
| 
 | |
|     n_faces0 = len(me0.polygons)
 | |
| 
 | |
|     # Check if zero faces are selected
 | |
|     if (bool_selection and ob0.type == 'MESH') or bool_material_id:
 | |
|         for p in me0.polygons:
 | |
|             if (bool_selection and ob0.type == 'MESH'):
 | |
|                 is_sel = p.select
 | |
|             else: is_sel = True
 | |
|             if bool_material_id:
 | |
|                 is_mat = p.material_index == material_id
 | |
|             else: is_mat = True
 | |
|             if is_sel and is_mat:
 | |
|                 base_polygons.append(p)
 | |
|                 base_face_normals.append(p.normal)
 | |
|     else:
 | |
|         base_polygons = me0.polygons
 | |
|         base_face_normals = [p.normal for p in me0.polygons]
 | |
| 
 | |
|         # numpy test: slower
 | |
|         #base_face_normals = np.zeros(n_faces0*3)
 | |
|         #me0.polygons.foreach_get("normal", base_face_normals)
 | |
|         #base_face_normals = base_face_normals.reshape((n_faces0,3))
 | |
| 
 | |
|     if len(base_polygons) == 0:
 | |
|         bpy.data.objects.remove(ob0)
 | |
|         bpy.data.objects.remove(ob1)
 | |
|         bpy.data.meshes.remove(me1)
 | |
|         bpy.data.meshes.remove(me0)
 | |
|         return 0
 | |
| 
 | |
|     if mode != 'BOUNDS':
 | |
| 
 | |
|         bpy.ops.object.select_all(action='DESELECT')
 | |
|         for o in bpy.context.view_layer.objects: o.select_set(False)
 | |
|         bpy.context.view_layer.objects.active = ob1
 | |
|         ob1.select_set(True)
 | |
|         ob1.active_shape_key_index = 0
 | |
|         # Bound X
 | |
|         if bounds_x != 'EXTEND':
 | |
|             if mode == 'GLOBAL':
 | |
|                 planes_co = ((0,0,0),(1,1,1))
 | |
|                 plane_no = (1,0,0)
 | |
|             if mode == 'LOCAL':
 | |
|                 planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((1,0,0)))
 | |
|                 plane_no = planes_co[0]-planes_co[1]
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             for co in planes_co:
 | |
|                 bpy.ops.mesh.select_all(action='SELECT')
 | |
|                 bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
 | |
|                 bpy.ops.mesh.mark_seam()
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             _faces = ob1.data.polygons
 | |
|             if mode == 'GLOBAL':
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).x > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).x < 0]:
 | |
|                     f.select = True
 | |
|             else:
 | |
|                 for f in [f for f in _faces if f.center.x > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if f.center.x < 0]:
 | |
|                     f.select = True
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             bpy.ops.mesh.select_mode(type='FACE')
 | |
|             if bounds_x == 'CLIP':
 | |
|                 bpy.ops.mesh.delete(type='FACE')
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             if bounds_x == 'CYCLIC':
 | |
|                 bpy.ops.mesh.split()
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         # Bound Y
 | |
|         if bounds_y != 'EXTEND':
 | |
|             if mode == 'GLOBAL':
 | |
|                 planes_co = ((0,0,0),(1,1,1))
 | |
|                 plane_no = (0,1,0)
 | |
|             if mode == 'LOCAL':
 | |
|                 planes_co = (ob1.matrix_world @ Vector((0,0,0)), ob1.matrix_world @ Vector((0,1,0)))
 | |
|                 plane_no = planes_co[0]-planes_co[1]
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             for co in planes_co:
 | |
|                 bpy.ops.mesh.select_all(action='SELECT')
 | |
|                 bpy.ops.mesh.bisect(plane_co=co, plane_no=plane_no)
 | |
|                 bpy.ops.mesh.mark_seam()
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             _faces = ob1.data.polygons
 | |
|             if mode == 'GLOBAL':
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).y > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if (ob1.matrix_world @ f.center).y < 0]:
 | |
|                     f.select = True
 | |
|             else:
 | |
|                 for f in [f for f in _faces if f.center.y > 1]:
 | |
|                     f.select = True
 | |
|                 for f in [f for f in _faces if f.center.y < 0]:
 | |
|                     f.select = True
 | |
| 
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             bpy.ops.mesh.select_mode(type='FACE')
 | |
|             if bounds_y == 'CLIP':
 | |
|                 bpy.ops.mesh.delete(type='FACE')
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             if bounds_y == 'CYCLIC':
 | |
|                 bpy.ops.mesh.split()
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         #ob1 = new_ob1
 | |
| 
 | |
|         me1 = ob1.data
 | |
| 
 | |
|     verts0 = me0.vertices   # Collect generator vertices
 | |
| 
 | |
|     # Component statistics
 | |
|     n_verts1 = len(me1.vertices)
 | |
|     n_edges1 = len(me1.edges)
 | |
|     n_faces1 = len(me1.polygons)
 | |
| 
 | |
|     # Create empty lists
 | |
|     new_verts = []
 | |
|     new_edges = []
 | |
|     new_faces = []
 | |
|     new_verts_np = np.array(())
 | |
| 
 | |
|     # Component Coordinates
 | |
|     co1 = [0]*n_verts1*3
 | |
| 
 | |
|     if mode == 'GLOBAL':
 | |
|         for v in me1.vertices:
 | |
|             v.co = ob1.matrix_world @ v.co
 | |
|             try:
 | |
|                 for sk in me1.shape_keys.key_blocks:
 | |
|                     sk.data[v.index].co = ob1.matrix_world @ sk.data[v.index].co
 | |
|             except: pass
 | |
|     if mode != 'BOUNDS':
 | |
|         if bounds_x == 'CYCLIC':
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).x > 1]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.x -= 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.x -= 1
 | |
|                 except: pass
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).x < 0]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.x += 1
 | |
|                 try:
 | |
|                     _ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.x += 1
 | |
|                 except: pass
 | |
|         if bounds_y == 'CYCLIC':
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).y > 1]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.y -= 1
 | |
|                 try:
 | |
|                     #new_ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.y -= 1
 | |
|                 except: pass
 | |
|             move_verts = []
 | |
|             for f in [f for f in me1.polygons if (f.center).y < 0]:
 | |
|                 for v in f.vertices:
 | |
|                     if v not in move_verts: move_verts.append(v)
 | |
|             for v in move_verts:
 | |
|                 me1.vertices[v].co.y += 1
 | |
|                 try:
 | |
|                     #new_ob1.active_shape_key_index = 0
 | |
|                     for sk in me1.shape_keys.key_blocks:
 | |
|                         sk.data[v].co.y += 1
 | |
|                 except: pass
 | |
|     if len(me1.vertices) == 0:
 | |
|         bpy.data.objects.remove(ob0)
 | |
|         bpy.data.objects.remove(ob1)
 | |
|         return 0
 | |
| 
 | |
|     me1.vertices.foreach_get("co", co1)
 | |
|     co1 = np.array(co1)
 | |
|     vx = co1[0::3].reshape((n_verts1,1))
 | |
|     vy = co1[1::3].reshape((n_verts1,1))
 | |
|     vz = co1[2::3].reshape((n_verts1,1))
 | |
|     min_c = Vector((vx.min(), vy.min(), vz.min()))          # Min BB Corner
 | |
|     max_c = Vector((vx.max(), vy.max(), vz.max()))          # Max BB Corner
 | |
|     bb = max_c - min_c                                      # Bounding Box
 | |
| 
 | |
|     # Component Coordinates
 | |
|     if mode == 'BOUNDS':
 | |
|         vx = (vx - min_c[0]) / bb[0] if bb[0] != 0 else 0.5
 | |
|         vy = (vy - min_c[1]) / bb[1] if bb[1] != 0 else 0.5
 | |
|         vz = (vz - min_c[2]) / bb[2] if bb[2] != 0 else 0
 | |
|         vz = (vz - 0.5 + offset * 0.5) * zscale
 | |
|         #vz = ((vz - min_c[2]) + (-0.5 + offset * 0.5) * bb[2]) * zscale
 | |
|     else:
 | |
|         vz *= zscale
 | |
| 
 | |
|     # Component polygons
 | |
|     fs1 = [[i for i in p.vertices] for p in me1.polygons]
 | |
|     new_faces = fs1[:]
 | |
| 
 | |
|     # Component edges
 | |
|     es1 = np.array([[i for i in e.vertices] for e in me1.edges])
 | |
|     #es1 = [[i for i in e.vertices] for e in me1.edges if e.is_loose]
 | |
|     new_edges = es1[:]
 | |
| 
 | |
|     # SHAPE KEYS
 | |
|     if bool_shapekeys:
 | |
|         basis = True #com_modifiers
 | |
|         vx_key = []
 | |
|         vy_key = []
 | |
|         vz_key = []
 | |
|         sk_np = []
 | |
|         for sk in ob1.data.shape_keys.key_blocks:
 | |
|             do_shapekeys = True
 | |
|             # set all keys to 0
 | |
|             for _sk in ob1.data.shape_keys.key_blocks: _sk.value = 0
 | |
|             sk.value = 1
 | |
| 
 | |
|             if basis:
 | |
|                 basis = False
 | |
|                 continue
 | |
| 
 | |
|             # Apply component modifiers
 | |
|             if com_modifiers:
 | |
|                 sk_ob = convert_object_to_mesh(_ob1)
 | |
|                 sk_data = sk_ob.data
 | |
|                 source = sk_data.vertices
 | |
|             else:
 | |
|                 source = sk.data
 | |
| 
 | |
|             shapekeys = []
 | |
|             for v in source:
 | |
|                 if mode == 'BOUNDS':
 | |
|                     vert = v.co - min_c
 | |
|                     vert[0] = (vert[0] / bb[0] if bb[0] != 0 else 0.5)
 | |
|                     vert[1] = (vert[1] / bb[1] if bb[1] != 0 else 0.5)
 | |
|                     vert[2] = (vert[2] / bb[2] if bb[2] != 0 else vert[2])
 | |
|                     vert[2] = (vert[2] - 0.5 + offset * 0.5) * zscale
 | |
|                 elif mode == 'LOCAL':
 | |
|                     vert = v.co.xyz
 | |
|                     vert[2] *= zscale
 | |
|                     #vert[2] = (vert[2] - min_c[2] + (-0.5 + offset * 0.5) * bb[2]) * \
 | |
|                     #          zscale
 | |
|                 elif mode == 'GLOBAL':
 | |
|                     vert = v.co.xyz
 | |
|                     #vert = ob1.matrix_world @ v.co
 | |
|                     vert[2] *= zscale
 | |
|                 shapekeys.append(vert)
 | |
| 
 | |
|             # Component vertices
 | |
|             key1 = np.array([v for v in shapekeys]).reshape(len(shapekeys), 3, 1)
 | |
|             vx_key.append(key1[:, 0])
 | |
|             vy_key.append(key1[:, 1])
 | |
|             vz_key.append(key1[:, 2])
 | |
|             #sk_np.append([])
 | |
| 
 | |
|     # All vertex group
 | |
|     if bool_vertex_group or rotation_mode == 'WEIGHT':
 | |
|         try:
 | |
|             weight = []
 | |
|             for vg in ob0.vertex_groups:
 | |
|                 _weight = []
 | |
|                 for i,v in enumerate(me0.vertices):
 | |
|                     try:
 | |
|                         _weight.append(vg.weight(i))
 | |
|                     except:
 | |
|                         _weight.append(0)
 | |
|                 weight.append(_weight)
 | |
|         except:
 | |
|             bool_vertex_group = False
 | |
| 
 | |
|     # Adaptive Z
 | |
|     if scale_mode == 'ADAPTIVE':
 | |
|         com_area = bb[0]*bb[1]
 | |
|         if mode != 'BOUNDS' or com_area == 0: com_area = 1
 | |
|         verts_area = []
 | |
|         bm = bmesh.new()
 | |
|         bm.from_mesh(me0)
 | |
|         bm.verts.ensure_lookup_table()
 | |
|         for v in bm.verts:
 | |
|             area = 0
 | |
|             faces = v.link_faces
 | |
|             for f in faces:
 | |
|                 area += f.calc_area()
 | |
|             try:
 | |
|                 area/=len(faces) # average area
 | |
|                 area/=com_area
 | |
|                 verts_area.append(sqrt(area)*bb[2])
 | |
|                 #verts_area.append(area)
 | |
|             except:
 | |
|                 verts_area.append(1)
 | |
| 
 | |
|     count = 0   # necessary for UV calculation
 | |
| 
 | |
|     # TESSELLATION
 | |
|     j = 0
 | |
|     jj = -1
 | |
|     bool_correct = False
 | |
| 
 | |
|     # optimization test
 | |
|     n_faces = len(base_polygons)
 | |
|     _vs0 = [0]*n_faces
 | |
|     _nvs0 = [0]*n_faces
 | |
|     _sz = [0]*n_faces
 | |
|     n_vg = len(ob0.vertex_groups)
 | |
|     _w0 = [[0]*n_faces for i in range(n_vg)]
 | |
|     np_faces = [np.array(p) for p in fs1]
 | |
|     new_faces = [0]*n_faces*n_faces1
 | |
|     face1_count = 0
 | |
| 
 | |
|     for j, p in enumerate(base_polygons):
 | |
| 
 | |
|         bool_correct = True
 | |
|         if rotation_mode in ['UV', 'WEIGHT'] and ob0.type != 'MESH':
 | |
|             rotation_mode = 'DEFAULT'
 | |
| 
 | |
|         ordered = p.vertices
 | |
| 
 | |
|         # Random rotation
 | |
|         if rotation_mode == 'RANDOM':
 | |
|             shifted_vertices = []
 | |
|             n_poly_verts = len(p.vertices)
 | |
|             rand = random.randint(0, n_poly_verts)
 | |
|             for i in range(n_poly_verts):
 | |
|                 shifted_vertices.append(p.vertices[(i + rand) % n_poly_verts])
 | |
|             if scale_mode == 'ADAPTIVE':
 | |
|                 verts_area0 = np.array([verts_area[i] for i in shifted_vertices])
 | |
|             ordered = shifted_vertices
 | |
| 
 | |
|         # UV rotation
 | |
|         elif rotation_mode == 'UV':
 | |
|             if len(ob0.data.uv_layers) > 0:
 | |
|                 i = p.index
 | |
|                 if bool_material_id:
 | |
|                     count = sum([len(p.vertices) for p in me0.polygons[:i]])
 | |
|                     #if i == 0: count = 0
 | |
|                 v01 = (me0.uv_layers.active.data[count].uv +
 | |
|                        me0.uv_layers.active.data[count + 1].uv)
 | |
|                 if len(p.vertices) > 3:
 | |
|                     v32 = (me0.uv_layers.active.data[count + 3].uv +
 | |
|                            me0.uv_layers.active.data[count + 2].uv)
 | |
|                 else:
 | |
|                     v32 = (me0.uv_layers.active.data[count].uv +
 | |
|                            me0.uv_layers.active.data[count + 2].uv)
 | |
|                 v0132 = v32 - v01
 | |
|                 v0132.normalize()
 | |
| 
 | |
|                 v12 = (me0.uv_layers.active.data[count + 1].uv +
 | |
|                        me0.uv_layers.active.data[count + 2].uv)
 | |
|                 if len(p.vertices) > 3:
 | |
|                     v03 = (me0.uv_layers.active.data[count].uv +
 | |
|                            me0.uv_layers.active.data[count + 3].uv)
 | |
|                 else:
 | |
|                     v03 = (me0.uv_layers.active.data[count].uv +
 | |
|                            me0.uv_layers.active.data[count].uv)
 | |
|                 v1203 = v03 - v12
 | |
|                 v1203.normalize()
 | |
| 
 | |
|                 vertUV = []
 | |
|                 dot1203 = v1203.x
 | |
|                 dot0132 = v0132.x
 | |
|                 if(abs(dot1203) < abs(dot0132)):
 | |
|                     if (dot0132 > 0):
 | |
|                         vertUV = p.vertices[1:] + p.vertices[:1]
 | |
|                     else:
 | |
|                         vertUV = p.vertices[3:] + p.vertices[:3]
 | |
|                 else:
 | |
|                     if(dot1203 < 0):
 | |
|                         vertUV = p.vertices[:]
 | |
|                     else:
 | |
|                         vertUV = p.vertices[2:] + p.vertices[:2]
 | |
|                 ordered = vertUV
 | |
|                 count += len(p.vertices)
 | |
| 
 | |
|         # Weight Rotation
 | |
|         elif rotation_mode == 'WEIGHT':
 | |
|             if len(weight) > 0:
 | |
|                 active_weight = weight[ob0.vertex_groups.active_index]
 | |
|                 i = p.index
 | |
|                 face_weights = [active_weight[v] for v in p.vertices]
 | |
|                 face_weights*=2
 | |
|                 if rotation_direction == 'DIAG':
 | |
|                     differential = [face_weights[ii]-face_weights[ii+2] for ii in range(4)]
 | |
|                 else:
 | |
|                     differential = [face_weights[ii]+face_weights[ii+1]-face_weights[ii+2]- face_weights[ii+3] for ii in range(4)]
 | |
|                 starting = differential.index(max(differential))
 | |
| 
 | |
|                 ordered = p.vertices[starting:] + p.vertices[:starting]
 | |
| 
 | |
|         if rotation_mode != 'RANDOM':
 | |
|             ordered = np.roll(np.array(ordered),rotation_shift)
 | |
|         ordered = np.array((ordered[0], ordered[1], ordered[2], ordered[-1]))
 | |
| 
 | |
|         # assign vertices and values
 | |
|         vs0 = np.array([verts0[i].co for i in ordered])
 | |
|         #nvs0 = np.array([verts0[i].normal for i in ordered])
 | |
|         nvs0 = np.array([normals0[i] for i in ordered])
 | |
|         if scale_mode == 'ADAPTIVE':
 | |
|             np_verts_area = np.array([verts_area[i] for i in ordered])
 | |
|             _sz[j] = np_verts_area
 | |
|         # Vertex weight
 | |
|         if bool_vertex_group:
 | |
|             ws0 = []
 | |
|             for w in weight:
 | |
|                 _ws0 = []
 | |
|                 for i in ordered:
 | |
|                     try:
 | |
|                         _ws0.append(w[i])
 | |
|                     except:
 | |
|                         _ws0.append(0)
 | |
|                 ws0.append(np.array(_ws0))
 | |
| 
 | |
|         # optimization test
 | |
|         _vs0[j] = (vs0[0], vs0[1], vs0[2], vs0[-1])
 | |
|         if normals_mode != 'FACES':
 | |
|             _nvs0[j] = (nvs0[0], nvs0[1], nvs0[2], nvs0[-1])
 | |
| 
 | |
|         if bool_vertex_group:
 | |
|             for i_vg, ws0_face in enumerate(ws0):
 | |
|                 _w0[i_vg][j] = (ws0_face[0], ws0_face[1], ws0_face[2], ws0_face[-1])
 | |
| 
 | |
|         for p in fs1:
 | |
|             new_faces[face1_count] = [i + n_verts1 * j for i in p]
 | |
|             face1_count += 1
 | |
| 
 | |
|     # build edges list
 | |
|     n_edges1 = new_edges.shape[0]
 | |
|     new_edges = new_edges.reshape((1, n_edges1, 2))
 | |
|     new_edges = new_edges.repeat(n_faces,axis=0)
 | |
|     new_edges = new_edges.reshape((n_edges1*n_faces, 2))
 | |
|     increment = np.arange(n_faces)*n_verts1
 | |
|     increment = increment.repeat(n_edges1, axis=0)
 | |
|     increment = increment.reshape((n_faces*n_edges1,1))
 | |
|     new_edges = new_edges + increment
 | |
| 
 | |
|     # optimization test
 | |
|     _vs0 = np.array(_vs0)
 | |
|     _sz = np.array(_sz)
 | |
| 
 | |
|     _vs0_0 = _vs0[:,0].reshape((n_faces,1,3))
 | |
|     _vs0_1 = _vs0[:,1].reshape((n_faces,1,3))
 | |
|     _vs0_2 = _vs0[:,2].reshape((n_faces,1,3))
 | |
|     _vs0_3 = _vs0[:,3].reshape((n_faces,1,3))
 | |
| 
 | |
|     # remapped vertex coordinates
 | |
|     v2 = np_lerp2(_vs0_0, _vs0_1, _vs0_3, _vs0_2, vx, vy)
 | |
| 
 | |
|     # remapped vertex normal
 | |
|     if normals_mode != 'FACES':
 | |
|         _nvs0 = np.array(_nvs0)
 | |
|         _nvs0_0 = _nvs0[:,0].reshape((n_faces,1,3))
 | |
|         _nvs0_1 = _nvs0[:,1].reshape((n_faces,1,3))
 | |
|         _nvs0_2 = _nvs0[:,2].reshape((n_faces,1,3))
 | |
|         _nvs0_3 = _nvs0[:,3].reshape((n_faces,1,3))
 | |
|         nv2 = np_lerp2(_nvs0_0, _nvs0_1, _nvs0_3, _nvs0_2, vx, vy)
 | |
|     else:
 | |
|         nv2 = np.array(base_face_normals).reshape((n_faces,1,3))
 | |
| 
 | |
|     # interpolate vertex groups
 | |
|     if bool_vertex_group:
 | |
|         w = np.array(_w0)
 | |
|         w_0 = w[:,:,0].reshape((n_vg, n_faces,1,1))
 | |
|         w_1 = w[:,:,1].reshape((n_vg, n_faces,1,1))
 | |
|         w_2 = w[:,:,2].reshape((n_vg, n_faces,1,1))
 | |
|         w_3 = w[:,:,3].reshape((n_vg, n_faces,1,1))
 | |
|         # remapped weight
 | |
|         w = np_lerp2(w_0, w_1, w_3, w_2, vx, vy)
 | |
|         w = w.reshape((n_vg, n_faces*n_verts1))
 | |
| 
 | |
|     if scale_mode == 'ADAPTIVE':
 | |
|         _sz_0 = _sz[:,0].reshape((n_faces,1,1))
 | |
|         _sz_1 = _sz[:,1].reshape((n_faces,1,1))
 | |
|         _sz_2 = _sz[:,2].reshape((n_faces,1,1))
 | |
|         _sz_3 = _sz[:,3].reshape((n_faces,1,1))
 | |
|         # remapped z scale
 | |
|         sz2 = np_lerp2(_sz_0, _sz_1, _sz_3, _sz_2, vx, vy)
 | |
|         v3 = v2 + nv2 * vz * sz2
 | |
|     else:
 | |
|         v3 = v2 + nv2 * vz
 | |
| 
 | |
|     new_verts_np = v3.reshape((n_faces*n_verts1,3))
 | |
| 
 | |
|     if bool_shapekeys:
 | |
|         n_sk = len(vx_key)
 | |
|         sk_np = [0]*n_sk
 | |
|         for i in range(n_sk):
 | |
|             vx = np.array(vx_key[i])
 | |
|             vy = np.array(vy_key[i])
 | |
|             vz = np.array(vz_key[i])
 | |
| 
 | |
|             # remapped vertex coordinates
 | |
|             v2 = np_lerp2(_vs0_0, _vs0_1, _vs0_3, _vs0_2, vx, vy)
 | |
| 
 | |
|             # remapped vertex normal
 | |
|             if normals_mode != 'FACES':
 | |
|                 nv2 = np_lerp2(_nvs0_0, _nvs0_1, _nvs0_3, _nvs0_2, vx, vy)
 | |
|             else:
 | |
|                 nv2 = np.array(base_face_normals).reshape((n_faces,1,3))
 | |
| 
 | |
|             if scale_mode == 'ADAPTIVE':
 | |
|                 # remapped z scale
 | |
|                 sz2 = np_lerp2(_sz_0, _sz_1, _sz_3, _sz_2, vx, vy)
 | |
|                 v3 = v2 + nv2 * vz * sz2
 | |
|             else:
 | |
|                 v3 = v2 + nv2 * vz
 | |
| 
 | |
|             sk_np[i] = v3.reshape((n_faces*n_verts1,3))
 | |
| 
 | |
|     #if ob0.type == 'MESH': ob0.data = old_me0
 | |
| 
 | |
|     if not bool_correct:
 | |
|         #bpy.data.objects.remove(ob1)
 | |
|         return 0
 | |
| 
 | |
|     new_verts = new_verts_np.tolist()
 | |
|     new_name = ob0.name + "_" + ob1.name
 | |
|     new_me = bpy.data.meshes.new(new_name)
 | |
|     new_me.from_pydata(new_verts, new_edges.tolist(), new_faces)
 | |
|     new_me.update(calc_edges=True)
 | |
|     new_ob = bpy.data.objects.new("tessellate_temp", new_me)
 | |
| 
 | |
|     # vertex group
 | |
|     if bool_vertex_group and False:
 | |
|         for vg in ob0.vertex_groups:
 | |
|             new_ob.vertex_groups.new(name=vg.name)
 | |
|             for i in range(len(vg_np[vg.index])):
 | |
|                 new_ob.vertex_groups[vg.name].add([i], vg_np[vg.index][i],"ADD")
 | |
|     # vertex group
 | |
|     if bool_vertex_group:
 | |
|         for vg in ob0.vertex_groups:
 | |
|             new_ob.vertex_groups.new(name=vg.name)
 | |
|             for i, vertex_weight in enumerate(w[vg.index]):
 | |
|                 new_ob.vertex_groups[vg.name].add([i], vertex_weight,"ADD")
 | |
| 
 | |
|     if bool_shapekeys:
 | |
|         basis = com_modifiers
 | |
|         sk_count = 0
 | |
|         for sk, val in zip(_ob1.data.shape_keys.key_blocks, original_key_values):
 | |
|             sk.value = val
 | |
|             new_ob.shape_key_add(name=sk.name, from_mix=False)
 | |
|             new_ob.data.shape_keys.key_blocks[sk.name].value = val
 | |
|             # set shape keys vertices
 | |
|             sk_data = new_ob.data.shape_keys.key_blocks[sk.name].data
 | |
|             if sk_count == 0:
 | |
|                 sk_count += 1
 | |
|                 continue
 | |
|             for id in range(len(sk_data)):
 | |
|                 sk_data[id].co = sk_np[sk_count-1][id]
 | |
|             sk_count += 1
 | |
|         if bool_vertex_group:
 | |
|             for sk in new_ob.data.shape_keys.key_blocks:
 | |
|                 for vg in new_ob.vertex_groups:
 | |
|                     if sk.name == vg.name:
 | |
|                         sk.vertex_group = vg.name
 | |
| 
 | |
|     # EDGES SEAMS
 | |
|     edge_data = [0]*n_edges1
 | |
|     me1.edges.foreach_get("use_seam",edge_data)
 | |
|     if any(edge_data):
 | |
|         edge_data = edge_data*n_faces
 | |
|         new_ob.data.edges.foreach_set("use_seam",edge_data)
 | |
| 
 | |
|     # EDGES SHARP
 | |
|     edge_data = [0]*n_edges1
 | |
|     me1.edges.foreach_get("use_edge_sharp",edge_data)
 | |
|     if any(edge_data):
 | |
|         edge_data = edge_data*n_faces
 | |
|         new_ob.data.edges.foreach_set("use_edge_sharp",edge_data)
 | |
| 
 | |
|     bpy.ops.object.select_all(action='DESELECT')
 | |
|     bpy.context.collection.objects.link(new_ob)
 | |
|     new_ob.select_set(True)
 | |
|     bpy.context.view_layer.objects.active = new_ob
 | |
| 
 | |
|     # EDGES BEVEL
 | |
|     edge_data = [0]*n_edges1
 | |
|     me1.edges.foreach_get("bevel_weight",edge_data)
 | |
|     if any(edge_data):
 | |
|         bpy.ops.object.mode_set(mode='EDIT')
 | |
|         bpy.ops.mesh.select_all(action='SELECT')
 | |
|         bpy.ops.transform.edge_bevelweight(value=1)
 | |
|         bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         edge_data = edge_data*n_faces
 | |
|         new_ob.data.edges.foreach_set("bevel_weight",edge_data)
 | |
| 
 | |
|     # EDGE CREASES
 | |
|     edge_data = [0]*n_edges1
 | |
|     me1.edges.foreach_get("crease",edge_data)
 | |
|     if any(edge_data):
 | |
|         bpy.ops.object.mode_set(mode='EDIT')
 | |
|         bpy.ops.mesh.select_all(action='SELECT')
 | |
|         bpy.ops.transform.edge_crease(value=1)
 | |
|         bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         edge_data = edge_data*n_faces
 | |
|         new_ob.data.edges.foreach_set('crease', edge_data)
 | |
| 
 | |
|     # MATERIALS
 | |
|     for slot in ob1.material_slots: new_ob.data.materials.append(slot.material)
 | |
| 
 | |
|     polygon_materials = [0]*n_faces1
 | |
|     me1.polygons.foreach_get("material_index", polygon_materials)
 | |
|     polygon_materials *= n_faces
 | |
|     new_ob.data.polygons.foreach_set("material_index", polygon_materials)
 | |
|     new_ob.data.update() ###
 | |
| 
 | |
|     try:
 | |
|         bpy.data.objects.remove(new_ob1)
 | |
|     except: pass
 | |
| 
 | |
|     bpy.data.objects.remove(ob0)
 | |
|     bpy.data.meshes.remove(me0)
 | |
|     bpy.data.objects.remove(ob1)
 | |
|     bpy.data.meshes.remove(me1)
 | |
| 
 | |
|     return new_ob
 | |
| 
 | |
| 
 | |
| class tissue_tessellate(Operator):
 | |
|     bl_idname = "object.tissue_tessellate"
 | |
|     bl_label = "Tessellate"
 | |
|     bl_description = ("Create a copy of selected object on the active object's "
 | |
|                       "faces, adapting the shape to the different faces")
 | |
|     bl_options = {'REGISTER', 'UNDO'}
 | |
| 
 | |
| 
 | |
|     bool_hold : BoolProperty(
 | |
|             name="Hold",
 | |
|             description="Wait...",
 | |
|             default=False
 | |
|     )
 | |
|     bool_lock : BoolProperty(
 | |
|             name="Lock",
 | |
|             description="Prevent automatic update on settings changes or if other objects have it in the hierarchy.",
 | |
|             default=False
 | |
|     )
 | |
|     bool_dependencies : BoolProperty(
 | |
|             name="Update Dependencies",
 | |
|             description="Automatically updates base and components as well, if results of other tessellations",
 | |
|             default=False
 | |
|     )
 | |
|     object_name : StringProperty(
 | |
|             name="",
 | |
|             description="Name of the generated object"
 | |
|             )
 | |
|     zscale : FloatProperty(
 | |
|             name="Scale",
 | |
|             default=1,
 | |
|             soft_min=0,
 | |
|             soft_max=10,
 | |
|             description="Scale factor for the component thickness"
 | |
|             )
 | |
|     scale_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('CONSTANT', "Constant", "Uniform thickness"),
 | |
|                 ('ADAPTIVE', "Relative", "Preserve component's proportions")
 | |
|                 ),
 | |
|             default='ADAPTIVE',
 | |
|             name="Z-Scale according to faces size"
 | |
|             )
 | |
|     offset : FloatProperty(
 | |
|             name="Surface Offset",
 | |
|             default=1,
 | |
|             min=-1, max=1,
 | |
|             soft_min=-1,
 | |
|             soft_max=1,
 | |
|             description="Surface offset"
 | |
|             )
 | |
|     mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('BOUNDS', "Bounds", "The component fits automatically the size of the target face"),
 | |
|                 ('LOCAL', "Local", "Based on Local coordinates, from 0 to 1"),
 | |
|                 ('GLOBAL', 'Global', "Based on Global coordinates, from 0 to 1")),
 | |
|             default='BOUNDS',
 | |
|             name="Component Mode"
 | |
|             )
 | |
|     rotation_mode : EnumProperty(
 | |
|             items=(('RANDOM', "Random", "Random faces rotation"),
 | |
|                    ('UV', "Active UV", "Face rotation is based on UV coordinates"),
 | |
|                    ('WEIGHT', "Active Weight", "Rotate according to Vertex Group gradient"),
 | |
|                    ('DEFAULT', "Default", "Default rotation")),
 | |
|             default='DEFAULT',
 | |
|             name="Component Rotation"
 | |
|             )
 | |
|     rotation_direction : EnumProperty(
 | |
|             items=(('ORTHO', "Orthogonal", "Component main directions in XY"),
 | |
|                    ('DIAG', "Diagonal", "Component main direction aligned with diagonal")),
 | |
|             default='ORTHO',
 | |
|             name="Direction"
 | |
|             )
 | |
|     rotation_shift : IntProperty(
 | |
|             name="Shift",
 | |
|             default=0,
 | |
|             soft_min=0,
 | |
|             soft_max=3,
 | |
|             description="Shift components rotation"
 | |
|             )
 | |
|     fill_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('QUAD', 'Quad', 'Regular quad tessellation. Uses only 3 or 4 vertices'),
 | |
|                 ('FAN', 'Fan', 'Radial tessellation for polygonal faces'),
 | |
|                 ('PATCH', 'Patch', 'Curved tessellation according to the last ' +
 | |
|                 'Subsurf\n(or Multires) modifiers. Works only with 4 sides ' +
 | |
|                 'patches.\nAfter the last Subsurf (or Multires) only ' +
 | |
|                 'deformation\nmodifiers can be used'),
 | |
|                 ('FRAME', 'Frame', 'Essellation along the edges of each face')),
 | |
|             default='QUAD',
 | |
|             name="Fill Mode"
 | |
|             )
 | |
|     combine_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('LAST', 'Last', 'Show only the last iteration'),
 | |
|                 ('UNUSED', 'Unused', 'Combine each iteration with the unused faces of the previous iteration. Used for branching systems'),
 | |
|                 ('ALL', 'All', 'Combine the result of all iterations')),
 | |
|             default='LAST',
 | |
|             name="Combine Mode",
 | |
|             )
 | |
|     gen_modifiers : BoolProperty(
 | |
|             name="Generator Modifiers",
 | |
|             default=False,
 | |
|             description="Apply Modifiers and Shape Keys to the base object"
 | |
|             )
 | |
|     com_modifiers : BoolProperty(
 | |
|             name="Component Modifiers",
 | |
|             default=False,
 | |
|             description="Apply Modifiers and Shape Keys to the component object"
 | |
|             )
 | |
|     merge : BoolProperty(
 | |
|             name="Merge",
 | |
|             default=False,
 | |
|             description="Merge vertices in adjacent duplicates"
 | |
|             )
 | |
|     merge_thres : FloatProperty(
 | |
|             name="Distance",
 | |
|             default=0.001,
 | |
|             soft_min=0,
 | |
|             soft_max=10,
 | |
|             description="Limit below which to merge vertices"
 | |
|             )
 | |
|     bool_random : BoolProperty(
 | |
|             name="Randomize",
 | |
|             default=False,
 | |
|             description="Randomize component rotation"
 | |
|             )
 | |
|     random_seed : IntProperty(
 | |
|             name="Seed",
 | |
|             default=0,
 | |
|             soft_min=0,
 | |
|             soft_max=10,
 | |
|             description="Random seed"
 | |
|             )
 | |
|     bool_vertex_group : BoolProperty(
 | |
|             name="Map Vertex Groups",
 | |
|             default=False,
 | |
|             description="Transfer all Vertex Groups from Base object"
 | |
|             )
 | |
|     bool_selection : BoolProperty(
 | |
|             name="On selected Faces",
 | |
|             default=False,
 | |
|             description="Create Tessellation only on selected faces"
 | |
|             )
 | |
|     bool_shapekeys : BoolProperty(
 | |
|             name="Use Shape Keys",
 | |
|             default=False,
 | |
|             description="Transfer Component's Shape Keys. If the name of Vertex "
 | |
|                         "Groups and Shape Keys are the same, they will be "
 | |
|                         "automatically combined"
 | |
|             )
 | |
|     bool_smooth : BoolProperty(
 | |
|             name="Smooth Shading",
 | |
|             default=False,
 | |
|             description="Output faces with smooth shading rather than flat shaded"
 | |
|             )
 | |
|     bool_materials : BoolProperty(
 | |
|             name="Transfer Materials",
 | |
|             default=True,
 | |
|             description="Preserve component's materials"
 | |
|             )
 | |
|     generator : StringProperty(
 | |
|             name="",
 | |
|             description="Base object for the tessellation",
 | |
|             default = ""
 | |
|             )
 | |
|     component : StringProperty(
 | |
|             name="",
 | |
|             description="Component object for the tessellation",
 | |
|             default = ""
 | |
|             )
 | |
|     bool_material_id : BoolProperty(
 | |
|             name="Tessellation on Material ID",
 | |
|             default=False,
 | |
|             description="Apply the component only on the selected Material"
 | |
|             )
 | |
|     bool_dissolve_seams : BoolProperty(
 | |
|             name="Dissolve Seams",
 | |
|             default=False,
 | |
|             description="Dissolve all seam edges"
 | |
|             )
 | |
|     material_id : IntProperty(
 | |
|             name="Material ID",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             description="Material ID"
 | |
|             )
 | |
|     iterations : IntProperty(
 | |
|             name="Iterations",
 | |
|             default=1,
 | |
|             min=1,
 | |
|             soft_max=5,
 | |
|             description="Automatically repeat the Tessellation using the "
 | |
|                         + "generated geometry as new base object.\nUsefull for "
 | |
|                         + "for branching systems. Dangerous!"
 | |
|             )
 | |
|     bool_combine : BoolProperty(
 | |
|             name="Combine unused",
 | |
|             default=False,
 | |
|             description="Combine the generated geometry with unused faces"
 | |
|             )
 | |
|     bool_advanced : BoolProperty(
 | |
|             name="Advanced Settings",
 | |
|             default=False,
 | |
|             description="Show more settings"
 | |
|             )
 | |
|     normals_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('VERTS', 'Normals', 'Consistent direction based on vertices normal'),
 | |
|                 ('FACES', 'Individual Faces', 'Based on individual faces normal'),
 | |
|                 ('CUSTOM', 'Custom', "According to Base object's shape keys")),
 | |
|             default='VERTS',
 | |
|             name="Direction"
 | |
|             )
 | |
|     bool_multi_components : BoolProperty(
 | |
|             name="Multi Components",
 | |
|             default=False,
 | |
|             description="Combine different components according to materials name"
 | |
|             )
 | |
|     bounds_x : EnumProperty(
 | |
|             items=(
 | |
|                 ('EXTEND', 'Extend', 'Default X coordinates'),
 | |
|                 ('CLIP', 'Clip', 'Trim out of bounds in X direction'),
 | |
|                 ('CYCLIC', 'Cyclic', 'Cyclic components in X direction')),
 | |
|             default='EXTEND',
 | |
|             name="Bounds X",
 | |
|             )
 | |
|     bounds_y : EnumProperty(
 | |
|             items=(
 | |
|                 ('EXTEND', 'Extend', 'Default Y coordinates'),
 | |
|                 ('CLIP', 'Clip', 'Trim out of bounds in Y direction'),
 | |
|                 ('CYCLIC', 'Cyclic', 'Cyclic components in Y direction')),
 | |
|             default='EXTEND',
 | |
|             name="Bounds Y",
 | |
|             )
 | |
|     close_mesh : EnumProperty(
 | |
|             items=(
 | |
|                 ('NONE', 'None', 'Keep the mesh open'),
 | |
|                 ('CAP', 'Cap Holes', 'Automatically cap open loops'),
 | |
|                 ('BRIDGE', 'Bridge Loops', 'Automatically bridge loop pairs')),
 | |
|             default='NONE',
 | |
|             name="Close Mesh"
 | |
|             )
 | |
|     cap_faces : BoolProperty(
 | |
|             name="Cap Holes",
 | |
|             default=False,
 | |
|             description="Cap open edges loops"
 | |
|             )
 | |
|     frame_boundary : BoolProperty(
 | |
|             name="Frame Boundary",
 | |
|             default=False,
 | |
|             description="Support face boundaries"
 | |
|             )
 | |
|     fill_frame : BoolProperty(
 | |
|             name="Fill Frame",
 | |
|             default=False,
 | |
|             description="Fill inner faces with Fan tessellation"
 | |
|             )
 | |
|     frame_boundary_mat : IntProperty(
 | |
|             name="Material Offset",
 | |
|             default=0,
 | |
|             description="Material Offset for boundaries"
 | |
|             )
 | |
|     fill_frame_mat : IntProperty(
 | |
|             name="Material Offset",
 | |
|             default=0,
 | |
|             description="Material Offset for inner faces"
 | |
|             )
 | |
|     open_edges_crease : FloatProperty(
 | |
|             name="Open Edges Crease",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             max=1,
 | |
|             description="Automatically set crease for open edges"
 | |
|             )
 | |
|     bridge_smoothness : FloatProperty(
 | |
|             name="Smoothness",
 | |
|             default=1,
 | |
|             min=0,
 | |
|             max=1,
 | |
|             description="Bridge Smoothness"
 | |
|             )
 | |
|     frame_thickness : FloatProperty(
 | |
|             name="Frame Thickness",
 | |
|             default=0.2,
 | |
|             min=0,
 | |
|             soft_max=2,
 | |
|             description="Frame Thickness"
 | |
|             )
 | |
|     frame_mode : EnumProperty(
 | |
|             items=(
 | |
|                 ('CONSTANT', 'Constant', 'Even thickness'),
 | |
|                 ('RELATIVE', 'Relative', 'Frame offset depends on face areas')),
 | |
|             default='CONSTANT',
 | |
|             name="Offset"
 | |
|             )
 | |
|     bridge_cuts : IntProperty(
 | |
|             name="Cuts",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             max=20,
 | |
|             description="Bridge Cuts"
 | |
|             )
 | |
|     cap_material_index : IntProperty(
 | |
|             name="Material",
 | |
|             default=0,
 | |
|             min=0,
 | |
|             description="Material index for the cap/bridge faces"
 | |
|             )
 | |
|     patch_subs : IntProperty(
 | |
|             name="Patch Subdivisions",
 | |
|             default=1,
 | |
|             min=0,
 | |
|             description="Subdivisions levels for Patch tessellation after the first iteration"
 | |
|             )
 | |
|     working_on = ""
 | |
| 
 | |
|     def draw(self, context):
 | |
|         allowed_obj = ('MESH', 'CURVE', 'SURFACE', 'FONT', 'META')
 | |
|         '''
 | |
|         try:
 | |
|             bool_working = self.working_on == self.object_name and \
 | |
|             self.working_on != ""
 | |
|         except:
 | |
|             bool_working = False
 | |
|         '''
 | |
| 
 | |
|         bool_working = False
 | |
|         bool_allowed = False
 | |
|         ob0 = None
 | |
|         ob1 = None
 | |
| 
 | |
|         sel = bpy.context.selected_objects
 | |
|         if len(sel) == 1:
 | |
|             try:
 | |
|                 ob0 = sel[0].tissue_tessellate.generator
 | |
|                 ob1 = sel[0].tissue_tessellate.component
 | |
|                 self.generator = ob0.name
 | |
|                 self.component = ob1.name
 | |
|                 if self.working_on == '':
 | |
|                     load_parameters(self,sel[0])
 | |
|                     self.working_on = sel[0].name
 | |
|                 bool_working = True
 | |
|                 bool_allowed = True
 | |
|             except:
 | |
|                 pass
 | |
| 
 | |
|         if len(sel) == 2:
 | |
|             bool_allowed = True
 | |
|             for o in sel:
 | |
|                 if o.type not in allowed_obj:
 | |
|                     bool_allowed = False
 | |
| 
 | |
|         if len(sel) != 2 and not bool_working:
 | |
|             layout = self.layout
 | |
|             layout.label(icon='INFO')
 | |
|             layout.label(text="Please, select two different objects")
 | |
|             layout.label(text="Select first the Component object, then select")
 | |
|             layout.label(text="the Base object.")
 | |
|         elif not bool_allowed and not bool_working:
 | |
|             layout = self.layout
 | |
|             layout.label(icon='INFO')
 | |
|             layout.label(text="Only Mesh, Curve, Surface or Text objects are allowed")
 | |
|         else:
 | |
|             if ob0 == ob1 == None:
 | |
|                 ob0 = bpy.context.active_object
 | |
|                 self.generator = ob0.name
 | |
|                 for o in sel:
 | |
|                     if o != ob0:
 | |
|                         ob1 = o
 | |
|                         self.component = o.name
 | |
|                         self.no_component = False
 | |
|                         break
 | |
| 
 | |
|             # new object name
 | |
|             if self.object_name == "":
 | |
|                 if self.generator == "":
 | |
|                     self.object_name = "Tessellation"
 | |
|                 else:
 | |
|                     #self.object_name = self.generator + "_Tessellation"
 | |
|                     self.object_name = "Tessellation"
 | |
| 
 | |
|             layout = self.layout
 | |
|             # Base and Component
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.label(text="BASE : " + self.generator)
 | |
|             row.label(text="COMPONENT : " + self.component)
 | |
| 
 | |
|             # Base Modifiers
 | |
|             row = col.row(align=True)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(self, "gen_modifiers", text="Use Modifiers", icon='MODIFIER')
 | |
|             base = bpy.data.objects[self.generator]
 | |
|             try:
 | |
|                 if not (base.modifiers or base.data.shape_keys):
 | |
|                     col2.enabled = False
 | |
|                     self.gen_modifiers = False
 | |
|             except:
 | |
|                 col2.enabled = False
 | |
|                 self.gen_modifiers = False
 | |
| 
 | |
|             # Component Modifiers
 | |
|             row.separator()
 | |
|             col3 = row.column(align=True)
 | |
|             col3.prop(self, "com_modifiers", text="Use Modifiers", icon='MODIFIER')
 | |
|             component = bpy.data.objects[self.component]
 | |
|             try:
 | |
|                 if not (component.modifiers or component.data.shape_keys):
 | |
|                     col3.enabled = False
 | |
|                     self.com_modifiers = False
 | |
|             except:
 | |
|                 col3.enabled = False
 | |
|                 self.com_modifiers = False
 | |
|             col.separator()
 | |
|             # Fill and Rotation
 | |
|             row = col.row(align=True)
 | |
|             row.label(text="Fill Mode:")
 | |
|             row = col.row(align=True)
 | |
|             row.prop(
 | |
|                 self, "fill_mode", icon='NONE', expand=True,
 | |
|                 slider=True, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
|             row = col.row(align=True)
 | |
|             row.prop(self, "bool_smooth")
 | |
| 
 | |
|             # frame settings
 | |
|             if self.fill_mode == 'FRAME':
 | |
|                 col.separator()
 | |
|                 col.label(text="Frame Settings:")
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(self, "frame_mode", expand=True)
 | |
|                 col.prop(self, "frame_thickness", text='Thickness', icon='NONE')
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(self, "fill_frame", icon='NONE')
 | |
|                 show_frame_mat = self.bool_multi_components or self.bool_material_id
 | |
|                 if self.fill_frame and show_frame_mat:
 | |
|                     row.prop(self, "fill_frame_mat", icon='NONE')
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(self, "frame_boundary", text='Boundary', icon='NONE')
 | |
|                 if self.frame_boundary and show_frame_mat:
 | |
|                     row.prop(self, "frame_boundary_mat", icon='NONE')
 | |
| 
 | |
|             if self.rotation_mode == 'UV':
 | |
|                 uv_error = False
 | |
| 
 | |
|                 if ob0.type != 'MESH':
 | |
|                     row = col.row(align=True)
 | |
|                     row.label(
 | |
|                         text="UV rotation supported only for Mesh objects",
 | |
|                         icon='ERROR')
 | |
|                     uv_error = True
 | |
|                 else:
 | |
|                     if len(ob0.data.uv_layers) == 0:
 | |
|                         row = col.row(align=True)
 | |
|                         check_name = self.generator
 | |
|                         row.label(text="'" + check_name +
 | |
|                                   "' doesn't have UV Maps", icon='ERROR')
 | |
|                         uv_error = True
 | |
|                 if uv_error:
 | |
|                     row = col.row(align=True)
 | |
|                     row.label(text="Default rotation will be used instead",
 | |
|                               icon='INFO')
 | |
| 
 | |
|             # Component Z
 | |
|             col.separator()
 | |
|             col.label(text="Thickness:")
 | |
|             row = col.row(align=True)
 | |
|             row.prop(
 | |
|                 self, "scale_mode", text="Scale Mode", icon='NONE', expand=True,
 | |
|                 slider=False, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
|             col.prop(
 | |
|                 self, "zscale", text="Scale", icon='NONE', expand=False,
 | |
|                 slider=True, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
|             if self.mode == 'BOUNDS':
 | |
|                 col.prop(
 | |
|                     self, "offset", text="Offset", icon='NONE', expand=False,
 | |
|                     slider=True, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|             # Component XY
 | |
|             col.separator()
 | |
|             row = col.row(align=True)
 | |
|             row.label(text="Component Coordinates:")
 | |
|             row = col.row(align=True)
 | |
|             row.prop(
 | |
|                 self, "mode", text="Component XY", icon='NONE', expand=True,
 | |
|                 slider=False, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|             if self.mode != 'BOUNDS':
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text="X:")
 | |
|                 row.prop(
 | |
|                     self, "bounds_x", text="Bounds X", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text="Y:")
 | |
|                 row.prop(
 | |
|                     self, "bounds_y", text="Bounds X", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
| 
 | |
|             # merge settings
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.prop(self, "merge")
 | |
|             if self.merge:
 | |
|                 row.prop(self, "merge_thres")
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.label(text='Close Mesh:')
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.prop(self, "close_mesh",text='')
 | |
|                 if self.close_mesh != 'NONE':
 | |
|                     row = col.row(align=True)
 | |
|                     row.prop(self, "open_edges_crease", text="Crease")
 | |
|                     row.prop(self, "cap_material_index")
 | |
|                     if self.close_mesh == 'BRIDGE':
 | |
|                         row = col.row(align=True)
 | |
|                         row.prop(self, "bridge_cuts")
 | |
|                         row.prop(self, "bridge_smoothness")
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(self, "bool_dissolve_seams")
 | |
| 
 | |
|             # Advanced Settings
 | |
|             col = layout.column(align=True)
 | |
|             col.separator()
 | |
|             col.separator()
 | |
|             row = col.row(align=True)
 | |
|             row.prop(self, "bool_advanced", icon='SETTINGS')
 | |
|             if self.bool_advanced:
 | |
|                 # rotation
 | |
|                 layout.use_property_split = True
 | |
|                 layout.use_property_decorate = False  # No animation.
 | |
|                 col = layout.column(align=True)
 | |
|                 col.prop(self, "rotation_mode", text='Rotation', icon='NONE', expand=False,
 | |
|                          slider=True, toggle=False, icon_only=False, event=False,
 | |
|                          full_event=False, emboss=True, index=-1)
 | |
|                 if self.rotation_mode == 'WEIGHT':
 | |
|                     col.prop(self, "rotation_direction", expand=False,
 | |
|                               slider=True, toggle=False, icon_only=False, event=False,
 | |
|                               full_event=False, emboss=True, index=-1)
 | |
|                 if self.rotation_mode == 'RANDOM':
 | |
|                     col.prop(self, "random_seed")
 | |
|                 else:
 | |
|                     col.prop(self, "rotation_shift")
 | |
| 
 | |
|                 if self.rotation_mode == 'UV':
 | |
|                     uv_error = False
 | |
|                     if self.generator.type != 'MESH':
 | |
|                         row = col.row(align=True)
 | |
|                         row.label(
 | |
|                             text="UV rotation supported only for Mesh objects",
 | |
|                             icon='ERROR')
 | |
|                         uv_error = True
 | |
|                     else:
 | |
|                         if len(self.generator.data.uv_layers) == 0:
 | |
|                             row = col.row(align=True)
 | |
|                             row.label(text="'" + props.generator.name +
 | |
|                                       " doesn't have UV Maps", icon='ERROR')
 | |
|                             uv_error = True
 | |
|                     if uv_error:
 | |
|                         row = col.row(align=True)
 | |
|                         row.label(text="Default rotation will be used instead",
 | |
|                                   icon='INFO')
 | |
|                 layout.use_property_split = False
 | |
| 
 | |
|                 # Direction
 | |
|                 col = layout.column(align=True)
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text="Direction:")
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(
 | |
|                     self, "normals_mode", text="Direction", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
|                 #row.enabled = self.fill_mode != 'PATCH'
 | |
| 
 | |
|                 allow_multi = False
 | |
|                 allow_shapekeys = not self.com_modifiers
 | |
|                 if self.com_modifiers: self.bool_shapekeys = False
 | |
|                 for m in ob0.data.materials:
 | |
|                     try:
 | |
|                         o = bpy.data.objects[m.name]
 | |
|                         allow_multi = True
 | |
|                         try:
 | |
|                             if o.data.shape_keys is None: continue
 | |
|                             elif len(o.data.shape_keys.key_blocks) < 2: continue
 | |
|                             else: allow_shapekeys = not self.com_modifiers
 | |
|                         except: pass
 | |
|                     except: pass
 | |
|                 # DATA #
 | |
|                 col = layout.column(align=True)
 | |
|                 col.label(text="Weight and Morphing:")
 | |
|                 # vertex group + shape keys
 | |
|                 row = col.row(align=True)
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.prop(self, "bool_vertex_group", icon='GROUP_VERTEX')
 | |
|                 try:
 | |
|                     if len(ob0.vertex_groups) == 0:
 | |
|                         col2.enabled = False
 | |
|                 except:
 | |
|                     col2.enabled = False
 | |
|                 row.separator()
 | |
|                 col2 = row.column(align=True)
 | |
|                 row2 = col2.row(align=True)
 | |
|                 row2.prop(self, "bool_shapekeys", text="Use Shape Keys",  icon='SHAPEKEY_DATA')
 | |
|                 row2.enabled = allow_shapekeys
 | |
| 
 | |
|                 # LIMITED TESSELLATION
 | |
|                 col = layout.column(align=True)
 | |
|                 col.label(text="Limited Tessellation:")
 | |
|                 row = col.row(align=True)
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.prop(self, "bool_multi_components", icon='MOD_TINT')
 | |
|                 if not allow_multi:
 | |
|                     col2.enabled = False
 | |
|                     self.bool_multi_components = False
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.prop(self, "bool_selection", text="On selected Faces", icon='RESTRICT_SELECT_OFF')
 | |
|                 row.separator()
 | |
|                 if ob0.type != 'MESH':
 | |
|                     col2.enabled = False
 | |
|                 col2 = row.column(align=True)
 | |
|                 col2.prop(self, "bool_material_id", icon='MATERIAL_DATA', text="Material ID")
 | |
|                 if self.bool_material_id and not self.bool_multi_components:
 | |
|                     #col2 = row.column(align=True)
 | |
|                     col2.prop(self, "material_id")
 | |
|                 col2.enabled = not self.bool_multi_components
 | |
| 
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text='Reiterate Tessellation:', icon='FILE_REFRESH')
 | |
|                 row.prop(self, 'iterations', text='Repeat', icon='SETTINGS')
 | |
|                 if self.iterations > 1 and self.fill_mode == 'PATCH':
 | |
|                     col.separator()
 | |
|                     row = col.row(align=True)
 | |
|                     row.prop(self, 'patch_subs')
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text='Combine Iterations:')
 | |
|                 row = col.row(align=True)
 | |
|                 row.prop(
 | |
|                     self, "combine_mode", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|     def execute(self, context):
 | |
|         allowed_obj = ('MESH', 'CURVE', 'META', 'SURFACE', 'FONT')
 | |
|         try:
 | |
|             ob0 = bpy.data.objects[self.generator]
 | |
|             ob1 = bpy.data.objects[self.component]
 | |
|         except:
 | |
|             return {'CANCELLED'}
 | |
| 
 | |
|         self.object_name = "Tessellation"
 | |
|         # Check if existing object with same name
 | |
|         names = [o.name for o in bpy.data.objects]
 | |
|         if self.object_name in names:
 | |
|             count_name = 1
 | |
|             while True:
 | |
|                 test_name = self.object_name + '.{:03d}'.format(count_name)
 | |
|                 if not (test_name in names):
 | |
|                     self.object_name = test_name
 | |
|                     break
 | |
|                 count_name += 1
 | |
| 
 | |
|         if ob1.type not in allowed_obj:
 | |
|             message = "Component must be Mesh, Curve, Surface, Text or Meta object!"
 | |
|             self.report({'ERROR'}, message)
 | |
|             self.component = None
 | |
| 
 | |
|         if ob0.type not in allowed_obj:
 | |
|             message = "Generator must be Mesh, Curve, Surface, Text or Meta object!"
 | |
|             self.report({'ERROR'}, message)
 | |
|             self.generator = ""
 | |
| 
 | |
|         if True:#self.component not in ("",None) and self.generator not in ("",None):
 | |
|             if bpy.ops.object.select_all.poll():
 | |
|                 bpy.ops.object.select_all(action='TOGGLE')
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
| 
 | |
|             #data0 = ob0.to_mesh(False)
 | |
|             #data0 = ob0.data.copy()
 | |
|             bool_update = False
 | |
|             if bpy.context.object == ob0:
 | |
|                 auto_layer_collection()
 | |
|                 #new_ob = bpy.data.objects.new(self.object_name, data0)
 | |
|                 new_ob = convert_object_to_mesh(ob0,False,False)
 | |
|                 new_ob.data.name = self.object_name
 | |
|                 #bpy.context.collection.objects.link(new_ob)
 | |
|                 #bpy.context.view_layer.objects.active = new_ob
 | |
|                 new_ob.name = self.object_name
 | |
|                 #new_ob.select_set(True)
 | |
|             else:
 | |
|                 new_ob = bpy.context.object
 | |
|                 bool_update = True
 | |
|             new_ob = store_parameters(self, new_ob)
 | |
|             try: bpy.ops.object.tissue_update_tessellate()
 | |
|             except RuntimeError as e:
 | |
|                 bpy.data.objects.remove(new_ob)
 | |
|                 self.report({'ERROR'}, str(e))
 | |
|                 return {'CANCELLED'}
 | |
|             if not bool_update:
 | |
|                 self.object_name = new_ob.name
 | |
|                 #self.working_on = self.object_name
 | |
|                 new_ob.location = ob0.location
 | |
|                 new_ob.matrix_world = ob0.matrix_world
 | |
| 
 | |
|             return {'FINISHED'}
 | |
| 
 | |
|     def invoke(self, context, event):
 | |
|         return context.window_manager.invoke_props_dialog(self)
 | |
| 
 | |
| 
 | |
| def update_dependencies(ob, objects):
 | |
|     ob0 = ob.tissue_tessellate.generator
 | |
|     ob1 = ob.tissue_tessellate.component
 | |
|     deps = [ob0, ob1]
 | |
|     for o in deps:
 | |
|         if o.tissue_tessellate.bool_lock: continue
 | |
|         o0 = o.tissue_tessellate.generator
 | |
|         o1 = o.tissue_tessellate.component
 | |
|         deps_deps = [o0, o1]
 | |
|         try:
 | |
|             o0.name
 | |
|             o1.name
 | |
|             if o0 not in objects and o1 not in objects:
 | |
|                 objects.append(o)
 | |
|                 objects = update_dependencies(o, objects)
 | |
|         except:
 | |
|             continue
 | |
|     return objects
 | |
| 
 | |
| 
 | |
| class tissue_refresh_tessellate(Operator):
 | |
|     bl_idname = "object.tissue_refresh_tessellate"
 | |
|     bl_label = "Refresh"
 | |
|     bl_description = ("Fast update the tessellated mesh according to base and "
 | |
|                       "component changes")
 | |
|     bl_options = {'REGISTER', 'UNDO'}
 | |
| 
 | |
|     go = False
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             return context.object.tissue_tessellate.generator != None and \
 | |
|                 context.object.tissue_tessellate.component != None
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     @staticmethod
 | |
|     def check_gen_comp(checking):
 | |
|         # note pass the stored name key in here to check it out
 | |
|         return checking in bpy.data.objects.keys()
 | |
| 
 | |
|     def execute(self, context):
 | |
|         ob = bpy.context.object
 | |
|         ob0 = ob.tissue_tessellate.generator
 | |
|         ob1 = ob.tissue_tessellate.component
 | |
|         try:
 | |
|             ob0.name
 | |
|             ob1.name
 | |
|         except:
 | |
|             self.report({'ERROR'},
 | |
|                         "Active object must be Tessellate before Update")
 | |
|             return {'CANCELLED'}
 | |
| 
 | |
|         if ob.tissue_tessellate.bool_dependencies:
 | |
|             update_objects = list(reversed(update_dependencies(ob, [ob])))
 | |
|         else:
 | |
|             update_objects = [ob]
 | |
|         for o in update_objects:
 | |
|             override = {'object': o}
 | |
|             bpy.ops.object.tissue_update_tessellate(override)
 | |
| 
 | |
|         return {'FINISHED'}
 | |
| 
 | |
| 
 | |
| class tissue_update_tessellate(Operator):
 | |
|     bl_idname = "object.tissue_update_tessellate"
 | |
|     bl_label = "Refresh"
 | |
|     bl_description = ("Fast update the tessellated mesh according to base and "
 | |
|                       "component changes")
 | |
|     bl_options = {'REGISTER', 'UNDO'}
 | |
| 
 | |
|     go = False
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         #try:
 | |
|         try: #context.object == None: return False
 | |
|             return context.object.tissue_tessellate.generator != None and \
 | |
|                 context.object.tissue_tessellate.component != None
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     @staticmethod
 | |
|     def check_gen_comp(checking):
 | |
|         # note pass the stored name key in here to check it out
 | |
|         return checking in bpy.data.objects.keys()
 | |
| 
 | |
|     def execute(self, context):
 | |
|         start_time = time.time()
 | |
| 
 | |
|         ob = context.object
 | |
|         if not self.go:
 | |
|             generator = ob.tissue_tessellate.generator
 | |
|             component = ob.tissue_tessellate.component
 | |
|             zscale = ob.tissue_tessellate.zscale
 | |
|             scale_mode = ob.tissue_tessellate.scale_mode
 | |
|             rotation_mode = ob.tissue_tessellate.rotation_mode
 | |
|             rotation_shift = ob.tissue_tessellate.rotation_shift
 | |
|             rotation_direction = ob.tissue_tessellate.rotation_direction
 | |
|             offset = ob.tissue_tessellate.offset
 | |
|             merge = ob.tissue_tessellate.merge
 | |
|             merge_thres = ob.tissue_tessellate.merge_thres
 | |
|             gen_modifiers = ob.tissue_tessellate.gen_modifiers
 | |
|             com_modifiers = ob.tissue_tessellate.com_modifiers
 | |
|             bool_random = ob.tissue_tessellate.bool_random
 | |
|             random_seed = ob.tissue_tessellate.random_seed
 | |
|             fill_mode = ob.tissue_tessellate.fill_mode
 | |
|             bool_vertex_group = ob.tissue_tessellate.bool_vertex_group
 | |
|             bool_selection = ob.tissue_tessellate.bool_selection
 | |
|             bool_shapekeys = ob.tissue_tessellate.bool_shapekeys
 | |
|             mode = ob.tissue_tessellate.mode
 | |
|             bool_smooth = ob.tissue_tessellate.bool_smooth
 | |
|             bool_materials = ob.tissue_tessellate.bool_materials
 | |
|             bool_dissolve_seams = ob.tissue_tessellate.bool_dissolve_seams
 | |
|             bool_material_id = ob.tissue_tessellate.bool_material_id
 | |
|             material_id = ob.tissue_tessellate.material_id
 | |
|             iterations = ob.tissue_tessellate.iterations
 | |
|             bool_combine = ob.tissue_tessellate.bool_combine
 | |
|             normals_mode = ob.tissue_tessellate.normals_mode
 | |
|             bool_advanced = ob.tissue_tessellate.bool_advanced
 | |
|             bool_multi_components = ob.tissue_tessellate.bool_multi_components
 | |
|             combine_mode = ob.tissue_tessellate.combine_mode
 | |
|             bounds_x = ob.tissue_tessellate.bounds_x
 | |
|             bounds_y = ob.tissue_tessellate.bounds_y
 | |
|             cap_faces = ob.tissue_tessellate.cap_faces
 | |
|             close_mesh = ob.tissue_tessellate.close_mesh
 | |
|             open_edges_crease = ob.tissue_tessellate.open_edges_crease
 | |
|             bridge_smoothness = ob.tissue_tessellate.bridge_smoothness
 | |
|             frame_thickness = ob.tissue_tessellate.frame_thickness
 | |
|             frame_mode = ob.tissue_tessellate.frame_mode
 | |
|             frame_boundary = ob.tissue_tessellate.frame_boundary
 | |
|             fill_frame = ob.tissue_tessellate.fill_frame
 | |
|             frame_boundary_mat = ob.tissue_tessellate.frame_boundary_mat
 | |
|             fill_frame_mat = ob.tissue_tessellate.fill_frame_mat
 | |
|             bridge_cuts = ob.tissue_tessellate.bridge_cuts
 | |
|             cap_material_index = ob.tissue_tessellate.cap_material_index
 | |
|             patch_subs = ob.tissue_tessellate.patch_subs
 | |
|         try:
 | |
|             generator.name
 | |
|             component.name
 | |
|         except:
 | |
|             self.report({'ERROR'},
 | |
|                         "Active object must be Tessellate before Update")
 | |
|             return {'CANCELLED'}
 | |
| 
 | |
|         # Solve Local View issues
 | |
|         local_spaces = []
 | |
|         local_ob0 = []
 | |
|         local_ob1 = []
 | |
|         for area in context.screen.areas:
 | |
|             for space in area.spaces:
 | |
|                 try:
 | |
|                     if ob.local_view_get(space):
 | |
|                         local_spaces.append(space)
 | |
|                         local_ob0 = ob0.local_view_get(space)
 | |
|                         ob0.local_view_set(space, True)
 | |
|                         local_ob1 = ob1.local_view_get(space)
 | |
|                         ob1.local_view_set(space, True)
 | |
|                 except:
 | |
|                     pass
 | |
| 
 | |
|         starting_mode = context.object.mode
 | |
| 
 | |
|         #if starting_mode == 'PAINT_WEIGHT': starting_mode = 'WEIGHT_PAINT'
 | |
|         bpy.ops.object.mode_set(mode='OBJECT')
 | |
| 
 | |
|         ob0 = generator
 | |
|         ob1 = component
 | |
|         ##### auto_layer_collection()
 | |
| 
 | |
|         ob0_hide = ob0.hide_get()
 | |
|         ob0_hidev = ob0.hide_viewport
 | |
|         ob0_hider = ob0.hide_render
 | |
|         ob1_hide = ob1.hide_get()
 | |
|         ob1_hidev = ob1.hide_viewport
 | |
|         ob1_hider = ob1.hide_render
 | |
|         ob0.hide_set(False)
 | |
|         ob0.hide_viewport = False
 | |
|         ob0.hide_render = False
 | |
|         ob1.hide_set(False)
 | |
|         ob1.hide_viewport = False
 | |
|         ob1.hide_render = False
 | |
| 
 | |
|         if ob0.type == 'META':
 | |
|             base_ob = convert_object_to_mesh(ob0, False, True)
 | |
|         else:
 | |
|             base_ob = ob0.copy()
 | |
|             base_ob.data = ob0.data#
 | |
|             context.collection.objects.link(base_ob)
 | |
|         base_ob.name = '_tissue_tmp_base'
 | |
| 
 | |
|         # In Blender 2.80 cache of copied objects is lost, must be re-baked
 | |
|         bool_update_cloth = False
 | |
|         for m in base_ob.modifiers:
 | |
|             if m.type == 'CLOTH':
 | |
|                 m.point_cache.frame_end = context.scene.frame_current
 | |
|                 bool_update_cloth = True
 | |
|         if bool_update_cloth:
 | |
|             bpy.ops.ptcache.free_bake_all()
 | |
|             bpy.ops.ptcache.bake_all()
 | |
|         base_ob.modifiers.update()
 | |
| 
 | |
| 
 | |
|         #new_ob.location = ob.location
 | |
|         #new_ob.matrix_world = ob.matrix_world
 | |
|         #bpy.ops.object.select_all(action='DESELECT')
 | |
|         if bool_selection:
 | |
|             faces = base_ob.data.polygons
 | |
|             selections = [False]*len(faces)
 | |
|             faces.foreach_get('select',selections)
 | |
|             selections = np.array(selections)
 | |
|             if not selections.any():
 | |
|                 message = "There are no faces selected."
 | |
|                 context.view_layer.objects.active = ob
 | |
|                 ob.select_set(True)
 | |
|                 bpy.ops.object.mode_set(mode=starting_mode)
 | |
|                 bpy.data.objects.remove(base_ob)
 | |
|                 self.report({'ERROR'}, message)
 | |
|                 return {'CANCELLED'}
 | |
| 
 | |
| 
 | |
| 
 | |
|         iter_objects = [base_ob]
 | |
|         ob_location = ob.location
 | |
|         ob_matrix_world = ob.matrix_world
 | |
|         #base_ob = new_ob#.copy()
 | |
| 
 | |
|         for iter in range(iterations):
 | |
| 
 | |
|             if iter > 0 and len(iter_objects) == 0: break
 | |
|             if iter > 0 and normals_mode == 'CUSTOM': normals_mode = 'VERTS'
 | |
|             same_iteration = []
 | |
|             matched_materials = []
 | |
|             # iterate base object materials (needed for multi-components)
 | |
|             if bool_multi_components: mat_iter = len(base_ob.material_slots)
 | |
|             else: mat_iter = 1
 | |
|             for m_id in range(mat_iter):
 | |
|                 if bool_multi_components:
 | |
|                     # check if material and components match
 | |
|                     try:
 | |
|                         mat = base_ob.material_slots[m_id].material
 | |
|                         ob1 = bpy.data.objects[mat.name]
 | |
|                         if ob1.type not in ('MESH', 'CURVE','SURFACE','FONT', 'META'):
 | |
|                             continue
 | |
|                         material_id = m_id
 | |
|                         matched_materials.append(m_id)
 | |
|                         bool_material_id = True
 | |
|                     except:
 | |
|                         continue
 | |
|                 if com_modifiers or ob1.type != 'MESH':
 | |
|                     data1 = simple_to_mesh(ob1)
 | |
|                 else:
 | |
|                     data1 = ob1.data.copy()
 | |
|                 n_edges1 = len(data1.edges)
 | |
|                 bpy.data.meshes.remove(data1)
 | |
| 
 | |
|                 if iter != 0: gen_modifiers = True
 | |
| 
 | |
|                 if fill_mode == 'PATCH':
 | |
|                     # patch subdivisions for additional iterations
 | |
|                     if iter > 0:
 | |
|                         base_ob.modifiers.new('Tissue_Subsurf', type='SUBSURF')
 | |
|                         base_ob.modifiers['Tissue_Subsurf'].levels = patch_subs
 | |
|                         temp_mod = base_ob.modifiers['Tissue_Subsurf']
 | |
|                     # patch tessellation
 | |
|                     new_ob = tessellate_patch(
 | |
|                             base_ob, ob1, offset, zscale, com_modifiers, mode, scale_mode,
 | |
|                             rotation_mode, rotation_shift, random_seed, bool_vertex_group,
 | |
|                             bool_selection, bool_shapekeys, bool_material_id, material_id,
 | |
|                             normals_mode, bounds_x, bounds_y
 | |
|                             )
 | |
|                     if iter > 0:
 | |
|                         base_ob.modifiers.remove(temp_mod)
 | |
|                 else:
 | |
|                     ### FRAME and FAN ###
 | |
|                     if fill_mode in ('FRAME','FAN'):
 | |
| 
 | |
|                         if fill_mode == 'FRAME': convert_function = convert_to_frame
 | |
|                         else: convert_function = convert_to_fan
 | |
| 
 | |
|                         if normals_mode == 'CUSTOM' and base_ob.data.shape_keys != None:
 | |
|                             ## base key
 | |
|                             sk_values = [sk.value for sk in base_ob.data.shape_keys.key_blocks]
 | |
|                             for sk in ob0.data.shape_keys.key_blocks: sk.value = 0
 | |
|                             _base_ob = convert_function(base_ob, ob.tissue_tessellate, gen_modifiers)
 | |
|                             for i, sk in enumerate(ob0.data.shape_keys.key_blocks):
 | |
|                                 sk.value = sk_values[i]
 | |
|                             ## key 1
 | |
|                             # hide modifiers
 | |
|                             if not gen_modifiers and len(base_ob.modifiers) > 0:
 | |
|                                 mod_visibility = [m.show_viewport for m in base_ob.modifiers]
 | |
|                                 for m in base_ob.modifiers: m.show_viewport = False
 | |
|                                 base_ob.modifiers.update()
 | |
|                             base_ob_sk = convert_function(ob0, ob.tissue_tessellate, True)
 | |
|                             ## combine shapekeys
 | |
|                             _base_ob.shape_key_add(name='Basis', from_mix=False)
 | |
|                             _base_ob.shape_key_add(name='Key1', from_mix=False)
 | |
|                             sk_block = _base_ob.data.shape_keys.key_blocks[1]
 | |
|                             sk_block.value = 1
 | |
|                             for vert, sk in zip(base_ob_sk.data.vertices, sk_block.data):
 | |
|                                 sk.co = vert.co
 | |
|                             bpy.data.objects.remove(base_ob_sk)
 | |
|                             # set original modifiers
 | |
|                             if not gen_modifiers and len(base_ob.modifiers) > 0:
 | |
|                                 for i,m in enumerate(base_ob.modifiers):
 | |
|                                     m.show_viewport = mod_visibility[i]
 | |
|                                 base_ob.modifiers.update()
 | |
|                         else:
 | |
|                             _base_ob = convert_function(base_ob, ob.tissue_tessellate, gen_modifiers)
 | |
|                         bpy.data.objects.remove(base_ob)
 | |
|                         base_ob = _base_ob
 | |
|                     # quad tessellation
 | |
|                     new_ob = tessellate_original(
 | |
|                             base_ob, ob1, offset, zscale, gen_modifiers,
 | |
|                             com_modifiers, mode, scale_mode, rotation_mode,
 | |
|                             rotation_shift, rotation_direction,
 | |
|                             random_seed, fill_mode, bool_vertex_group,
 | |
|                             bool_selection, bool_shapekeys, bool_material_id,
 | |
|                             material_id, normals_mode, bounds_x, bounds_y
 | |
|                             )
 | |
| 
 | |
|                 # if empty or error, continue
 | |
|                 if type(new_ob) is not bpy.types.Object:
 | |
|                     continue
 | |
| 
 | |
|                 # prepare base object
 | |
|                 if iter == 0 and gen_modifiers:
 | |
|                     temp_base_ob = convert_object_to_mesh(base_ob, True, True)
 | |
|                     bpy.data.objects.remove(base_ob)
 | |
|                     base_ob = temp_base_ob
 | |
|                     iter_objects = [base_ob]
 | |
| 
 | |
|                 # rename, make active and change transformations
 | |
|                 new_ob.name = '_tissue_tmp_{}_{}'.format(iter,m_id)
 | |
|                 new_ob.select_set(True)
 | |
|                 context.view_layer.objects.active = new_ob
 | |
|                 new_ob.location = ob_location
 | |
|                 new_ob.matrix_world = ob_matrix_world
 | |
| 
 | |
|                 n_components = int(len(new_ob.data.edges) / n_edges1)
 | |
|                 # SELECTION
 | |
|                 if bool_selection:
 | |
|                     try:
 | |
|                         # create selection list
 | |
|                         polygon_selection = [p.select for p in ob1.data.polygons] * int(
 | |
|                                 len(new_ob.data.polygons) / len(ob1.data.polygons))
 | |
|                         new_ob.data.polygons.foreach_set("select", polygon_selection)
 | |
|                     except:
 | |
|                         pass
 | |
|                 if bool_multi_components: same_iteration.append(new_ob)
 | |
| 
 | |
|             base_ob.location = ob_location
 | |
|             base_ob.matrix_world = ob_matrix_world
 | |
| 
 | |
|             # join together multiple components iterations
 | |
|             if bool_multi_components:
 | |
|                 if len(same_iteration) > 0:
 | |
|                     context.view_layer.update()
 | |
|                     for o in context.view_layer.objects:
 | |
|                         o.select_set(o in same_iteration)
 | |
|                     bpy.ops.object.join()
 | |
|                     new_ob = context.view_layer.objects.active
 | |
|                     new_ob.select_set(True)
 | |
|                     #new_ob.data.update()
 | |
| 
 | |
|             if type(new_ob) in (int,str):
 | |
|                 if iter == 0:
 | |
|                     try:
 | |
|                         bpy.data.objects.remove(iter_objects[0])
 | |
|                         iter_objects = []
 | |
|                     except: continue
 | |
|                 continue
 | |
| 
 | |
|             # Clean last iteration, needed for combine object
 | |
|             if (bool_selection or bool_material_id) and combine_mode == 'UNUSED':
 | |
|                 # remove faces from last mesh
 | |
|                 bm = bmesh.new()
 | |
|                 last_mesh = iter_objects[-1].data.copy()
 | |
|                 bm.from_mesh(last_mesh)
 | |
|                 bm.faces.ensure_lookup_table()
 | |
|                 if bool_multi_components:
 | |
|                     remove_materials = matched_materials
 | |
|                 elif bool_material_id:
 | |
|                     remove_materials = [material_id]
 | |
|                 else: remove_materials = []
 | |
|                 if bool_selection:
 | |
|                     if bool_multi_components or bool_material_id:
 | |
|                         remove_faces = [f for f in bm.faces if f.material_index in remove_materials and f.select]
 | |
|                     else:
 | |
|                         remove_faces = [f for f in bm.faces if f.select]
 | |
|                 else:
 | |
|                     remove_faces = [f for f in bm.faces if f.material_index in remove_materials]
 | |
|                 bmesh.ops.delete(bm, geom=remove_faces, context='FACES')
 | |
|                 bm.to_mesh(last_mesh)
 | |
|                 last_mesh.update()
 | |
|                 last_mesh.name = '_tissue_tmp_previous_unused'
 | |
| 
 | |
|                 # delete previous iteration if empty or update it
 | |
|                 if len(last_mesh.vertices) > 0:
 | |
|                     iter_objects[-1].data = last_mesh.copy()
 | |
|                     iter_objects[-1].data.update()
 | |
|                 else:
 | |
|                     bpy.data.objects.remove(iter_objects[-1])
 | |
|                     iter_objects = iter_objects[:-1]
 | |
|                 # set new base object for next iteration
 | |
|                 base_ob = convert_object_to_mesh(new_ob,True,True)
 | |
|                 if iter < iterations-1: new_ob.data = base_ob.data
 | |
|                 # store new iteration and set transformations
 | |
|                 iter_objects.append(new_ob)
 | |
|                 #try:
 | |
|                 #    bpy.data.objects.remove(bpy.data.objects['_tissue_tmp_base'])
 | |
|                 #except:
 | |
|                 #    pass
 | |
|                 base_ob.name = '_tissue_tmp_base'
 | |
|             elif combine_mode == 'ALL':
 | |
|                 base_ob = new_ob.copy()
 | |
|                 iter_objects.append(new_ob)
 | |
|             else:
 | |
|                 if base_ob != new_ob:
 | |
|                     bpy.data.objects.remove(base_ob)
 | |
|                 base_ob = new_ob
 | |
|                 iter_objects = [new_ob]
 | |
| 
 | |
|             # Combine
 | |
|             if combine_mode != 'LAST' and len(iter_objects)>0:
 | |
|                 if base_ob not in iter_objects and type(base_ob) == bpy.types.Object:
 | |
|                     bpy.data.objects.remove(base_ob)
 | |
|                 for o in context.view_layer.objects:
 | |
|                     o.select_set(o in iter_objects)
 | |
|                 bpy.ops.object.join()
 | |
|                 new_ob.data.update()
 | |
|                 iter_objects = [new_ob]
 | |
| 
 | |
|             if merge:
 | |
|                 bpy.ops.object.mode_set(mode='EDIT')
 | |
|                 bpy.ops.mesh.select_mode(
 | |
|                     use_extend=False, use_expand=False, type='VERT')
 | |
|                 bpy.ops.mesh.select_non_manifold(
 | |
|                     extend=False, use_wire=True, use_boundary=True,
 | |
|                     use_multi_face=False, use_non_contiguous=False, use_verts=False)
 | |
| 
 | |
|                 bpy.ops.mesh.remove_doubles(
 | |
|                     threshold=merge_thres, use_unselected=False)
 | |
| 
 | |
|                 if bool_dissolve_seams:
 | |
|                     bpy.ops.mesh.select_mode(type='EDGE')
 | |
|                     bpy.ops.mesh.select_all(action='DESELECT')
 | |
|                     bpy.ops.object.mode_set(mode='OBJECT')
 | |
|                     for e in new_ob.data.edges:
 | |
|                         e.select = e.use_seam
 | |
|                     bpy.ops.object.mode_set(mode='EDIT')
 | |
|                     bpy.ops.mesh.dissolve_edges()
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
| 
 | |
|                 if close_mesh != 'NONE':
 | |
|                     bpy.ops.object.mode_set(mode='EDIT')
 | |
|                     bpy.ops.mesh.select_mode(
 | |
|                         use_extend=False, use_expand=False, type='EDGE')
 | |
|                     bpy.ops.mesh.select_non_manifold(
 | |
|                         extend=False, use_wire=False, use_boundary=True,
 | |
|                         use_multi_face=False, use_non_contiguous=False, use_verts=False)
 | |
|                     if open_edges_crease != 0:
 | |
|                         bpy.ops.transform.edge_crease(value=open_edges_crease)
 | |
|                     if close_mesh == 'CAP':
 | |
|                         bpy.ops.mesh.edge_face_add()
 | |
|                     if close_mesh == 'BRIDGE':
 | |
|                         try:
 | |
|                             bpy.ops.mesh.bridge_edge_loops(
 | |
|                                 type='PAIRS',
 | |
|                                 number_cuts=bridge_cuts,
 | |
|                                 interpolation='SURFACE',
 | |
|                                 smoothness=bridge_smoothness)
 | |
|                         except: pass
 | |
|                     bpy.ops.object.mode_set(mode='OBJECT')
 | |
|                     for f in new_ob.data.polygons:
 | |
|                         if f.select: f.material_index = cap_material_index
 | |
|             base_ob = context.view_layer.objects.active
 | |
| 
 | |
|         # Combine iterations
 | |
|         if combine_mode != 'LAST' and len(iter_objects)>0:
 | |
|             #if base_ob not in iter_objects and type(base_ob) == bpy.types.Object:
 | |
|             #    bpy.data.objects.remove(base_ob)
 | |
|             for o in context.view_layer.objects:
 | |
|                 o.select_set(o in iter_objects)
 | |
|             bpy.ops.object.join()
 | |
|             new_ob = context.view_layer.objects.active
 | |
|         elif combine_mode == 'LAST' and type(new_ob) != bpy.types.Object:
 | |
|             # if last iteration gives error, then use the last correct iteration
 | |
|             try:
 | |
|                 if type(iter_objects[-1]) == bpy.types.Object:
 | |
|                     new_ob = iter_objects[-1]
 | |
|             except: pass
 | |
| 
 | |
|         if new_ob == 0:
 | |
|             #bpy.data.objects.remove(base_ob.data)
 | |
|             try: bpy.data.objects.remove(base_ob)
 | |
|             except: pass
 | |
|             message = "The generated object is an empty geometry!"
 | |
|             context.view_layer.objects.active = ob
 | |
|             ob.select_set(True)
 | |
|             bpy.ops.object.mode_set(mode=starting_mode)
 | |
|             self.report({'ERROR'}, message)
 | |
|             return {'CANCELLED'}
 | |
|         errors = {}
 | |
|         errors["modifiers_error"] = "Modifiers that change the topology of the mesh \n" \
 | |
|                                     "after the last Subsurf (or Multires) are not allowed."
 | |
|         errors["topology_error"] = "Make sure that the topology of the mesh before \n" \
 | |
|                                     "the last Subsurf (or Multires) is quads only."
 | |
|         errors["wires_error"] = "Please remove all wire edges in the base object."
 | |
|         errors["verts_error"] = "Please remove all floating vertices in the base object"
 | |
|         if new_ob in errors:
 | |
|             for o in iter_objects:
 | |
|                 try: bpy.data.objects.remove(o)
 | |
|                 except: pass
 | |
|             try: bpy.data.meshes.remove(data1)
 | |
|             except: pass
 | |
|             context.view_layer.objects.active = ob
 | |
|             ob.select_set(True)
 | |
|             message = errors[new_ob]
 | |
|             ob.tissue_tessellate.error_message = message
 | |
|             bpy.ops.object.mode_set(mode=starting_mode)
 | |
|             self.report({'ERROR'}, message)
 | |
|             return {'CANCELLED'}
 | |
| 
 | |
|         #new_ob.location = ob_location
 | |
|         #new_ob.matrix_world = ob_matrix_world
 | |
| 
 | |
|         # update data and preserve name
 | |
|         if ob.type != 'MESH':
 | |
|             loc, matr = ob.location, ob.matrix_world
 | |
|             ob = convert_object_to_mesh(ob,False,True)
 | |
|             ob.location, ob.matrix_world = loc, matr
 | |
|         data_name = ob.data.name
 | |
|         old_data = ob.data
 | |
|         #ob.data = bpy.data.meshes.new_from_object(new_ob)#
 | |
|         ob.data = new_ob.data.copy()
 | |
|         ob.data.name = data_name
 | |
|         bpy.data.meshes.remove(old_data)
 | |
| 
 | |
|         # copy vertex group
 | |
|         if bool_vertex_group:
 | |
|             for vg in new_ob.vertex_groups:
 | |
|                 if not vg.name in ob.vertex_groups.keys():
 | |
|                     ob.vertex_groups.new(name=vg.name)
 | |
|                 new_vg = ob.vertex_groups[vg.name]
 | |
|                 for i in range(len(ob.data.vertices)):
 | |
|                     try:
 | |
|                         weight = vg.weight(i)
 | |
|                     except:
 | |
|                         weight = 0
 | |
|                     new_vg.add([i], weight, 'REPLACE')
 | |
| 
 | |
|         selected_objects = [o for o in context.selected_objects]
 | |
|         for o in selected_objects: o.select_set(False)
 | |
| 
 | |
|         ob.select_set(True)
 | |
|         context.view_layer.objects.active = ob
 | |
| 
 | |
|         if merge:
 | |
|             try:
 | |
|                 bpy.ops.object.mode_set(mode='EDIT')
 | |
|                 #bpy.ops.mesh.select_mode(
 | |
|                 #    use_extend=False, use_expand=False, type='VERT')
 | |
|                 bpy.ops.mesh.select_mode(type='VERT')
 | |
|                 bpy.ops.mesh.select_non_manifold(
 | |
|                     extend=False, use_wire=True, use_boundary=True,
 | |
|                     use_multi_face=False, use_non_contiguous=False, use_verts=False)
 | |
| 
 | |
|                 bpy.ops.mesh.remove_doubles(
 | |
|                     threshold=merge_thres, use_unselected=False)
 | |
| 
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|                 if bool_dissolve_seams:
 | |
|                     bpy.ops.object.mode_set(mode='EDIT')
 | |
|                     bpy.ops.mesh.select_mode(type='EDGE')
 | |
|                     bpy.ops.mesh.select_all(action='DESELECT')
 | |
|                     bpy.ops.object.mode_set(mode='OBJECT')
 | |
|                     for e in ob.data.edges:
 | |
|                         e.select = e.use_seam
 | |
|                     bpy.ops.object.mode_set(mode='EDIT')
 | |
|                     bpy.ops.mesh.dissolve_edges()
 | |
|             except: pass
 | |
|             if close_mesh != 'NONE':
 | |
|                 bpy.ops.object.mode_set(mode='EDIT')
 | |
|                 bpy.ops.mesh.select_mode(
 | |
|                     use_extend=False, use_expand=False, type='EDGE')
 | |
|                 bpy.ops.mesh.select_non_manifold(
 | |
|                     extend=False, use_wire=False, use_boundary=True,
 | |
|                     use_multi_face=False, use_non_contiguous=False, use_verts=False)
 | |
|                 if open_edges_crease != 0:
 | |
|                     bpy.ops.transform.edge_crease(value=open_edges_crease)
 | |
|                 if close_mesh == 'CAP':
 | |
|                     bpy.ops.mesh.edge_face_add()
 | |
|                 if close_mesh == 'BRIDGE':
 | |
|                     try:
 | |
|                         bpy.ops.mesh.bridge_edge_loops(
 | |
|                             type='PAIRS',
 | |
|                             number_cuts=bridge_cuts,
 | |
|                             interpolation='SURFACE',
 | |
|                             smoothness=bridge_smoothness)
 | |
|                     except:
 | |
|                         pass
 | |
|                 bpy.ops.object.mode_set(mode='OBJECT')
 | |
|                 for f in ob.data.polygons:
 | |
|                     if f.select: f.material_index = cap_material_index
 | |
|         #else:
 | |
| 
 | |
|         try:
 | |
|             bpy.ops.object.mode_set(mode='EDIT')
 | |
|             bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         except: pass
 | |
| 
 | |
|         if bool_smooth: bpy.ops.object.shade_smooth()
 | |
| 
 | |
|         for mesh in bpy.data.meshes:
 | |
|             if not mesh.users: bpy.data.meshes.remove(mesh)
 | |
| 
 | |
|         for o in selected_objects:
 | |
|             try: o.select_set(True)
 | |
|             except: pass
 | |
| 
 | |
|         bpy.ops.object.mode_set(mode=starting_mode)
 | |
| 
 | |
|         ob.tissue_tessellate.error_message = ""
 | |
| 
 | |
|         # Restore Base visibility
 | |
|         ob0.hide_set(ob0_hide)
 | |
|         ob0.hide_viewport = ob0_hidev
 | |
|         ob0.hide_render = ob0_hider
 | |
|         # Restore Component visibility
 | |
|         ob1.hide_set(ob1_hide)
 | |
|         ob1.hide_viewport = ob1_hidev
 | |
|         ob1.hide_render = ob1_hider
 | |
|         # Restore Local visibility
 | |
|         for space, local0, local1 in zip(local_spaces, local_ob0, local_ob1):
 | |
|             ob0.local_view_set(space, local0)
 | |
|             ob1.local_view_set(space, local1)
 | |
| 
 | |
|         bpy.data.objects.remove(new_ob)
 | |
| 
 | |
|         # clean objects
 | |
|         for o in bpy.data.objects:
 | |
|             #if o.name not in context.view_layer.objects and "_tissue_tmp" in o.name:
 | |
|             if "_tissue_tmp" in o.name:
 | |
|                 bpy.data.objects.remove(o)
 | |
| 
 | |
|         end_time = time.time()
 | |
|         print('Tissue: object "{}" tessellated in {:.4f} sec'.format(ob.name, end_time-start_time))
 | |
|         return {'FINISHED'}
 | |
| 
 | |
|     def check(self, context):
 | |
|         return True
 | |
| 
 | |
| class TISSUE_PT_tessellate(Panel):
 | |
|     bl_label = "Tissue Tools"
 | |
|     bl_category = "Tissue"
 | |
|     bl_space_type = "VIEW_3D"
 | |
|     bl_region_type = "UI"
 | |
|     #bl_options = {'DEFAULT_OPEN'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         return context.mode in {'OBJECT', 'EDIT_MESH'}
 | |
| 
 | |
|     def draw(self, context):
 | |
|         layout = self.layout
 | |
| 
 | |
|         col = layout.column(align=True)
 | |
|         col.label(text="Tessellate:")
 | |
|         col.operator("object.tissue_tessellate")
 | |
|         col.operator("object.dual_mesh_tessellated")
 | |
|         col.separator()
 | |
|         col.operator("object.tissue_refresh_tessellate", icon='FILE_REFRESH')
 | |
| 
 | |
|         col.separator()
 | |
|         col.label(text="Rotate Faces:")
 | |
|         row = col.row(align=True)
 | |
|         row.operator("mesh.tissue_rotate_face_left", text='Left', icon='LOOP_BACK')
 | |
|         row.operator("mesh.tissue_rotate_face_right", text='Right', icon='LOOP_FORWARDS')
 | |
| 
 | |
|         col.separator()
 | |
|         col.label(text="Other:")
 | |
|         col.operator("object.dual_mesh")
 | |
|         col.operator("object.lattice_along_surface", icon="OUTLINER_OB_LATTICE")
 | |
| 
 | |
|         act = context.object
 | |
|         if act and act.type == 'MESH':
 | |
|             col.operator("object.uv_to_mesh", icon="UV")
 | |
| 
 | |
|             if act.mode == 'EDIT':
 | |
|                 col.separator()
 | |
|                 col.label(text="Weight:")
 | |
|                 col.operator("object.tissue_weight_distance", icon="TRACKING")
 | |
| 
 | |
| class TISSUE_PT_tessellate_object(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_label = "Tessellate Settings"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try: return context.object.type == 'MESH'
 | |
|         except: return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if not bool_tessellated:
 | |
|             layout.label(text="The selected object is not a Tessellated object",
 | |
|                         icon='INFO')
 | |
|         else:
 | |
|             if props.error_message != "":
 | |
|                 layout.label(text=props.error_message,
 | |
|                             icon='ERROR')
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
| 
 | |
|             set_tessellate_handler(self,context)
 | |
|             set_animatable_fix_handler(self,context)
 | |
|             row.operator("object.tissue_refresh_tessellate", icon='FILE_REFRESH')
 | |
|             lock_icon = 'LOCKED' if props.bool_lock else 'UNLOCKED'
 | |
|             #lock_icon = 'PINNED' if props.bool_lock else 'UNPINNED'
 | |
|             deps_icon = 'LINKED' if props.bool_dependencies else 'UNLINKED'
 | |
|             row.prop(props, "bool_dependencies", text="", icon=deps_icon)
 | |
|             row.prop(props, "bool_lock", text="", icon=lock_icon)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "bool_run", text="",icon='TIME')
 | |
|             col2.enabled = not props.bool_lock
 | |
|             '''
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.label(text="Base :")
 | |
|             row.label(text="Component :")
 | |
|             row = col.row(align=True)
 | |
| 
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop_search(props, "generator", context.scene, "objects")
 | |
|             row.separator()
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop_search(props, "component", context.scene, "objects")
 | |
|             row = col.row(align=True)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "gen_modifiers", text="Use Modifiers", icon='MODIFIER')
 | |
|             row.separator()
 | |
|             try:
 | |
|                 if not (ob0.modifiers or ob0.data.shape_keys) or props.fill_mode == 'PATCH':
 | |
|                     col2.enabled = False
 | |
|             except:
 | |
|                 col2.enabled = False
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "com_modifiers", text="Use Modifiers", icon='MODIFIER')
 | |
|             try:
 | |
|                 if not (props.component.modifiers or props.component.data.shape_keys):
 | |
|                     col2.enabled = False
 | |
|             except:
 | |
|                     col2.enabled = False
 | |
|             '''
 | |
|             layout.use_property_split = True
 | |
|             layout.use_property_decorate = False  # No animation.
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.label(text='Base:')
 | |
|             row.prop_search(props, "generator", context.scene, "objects")
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "gen_modifiers", text='',icon='MODIFIER')
 | |
|             try:
 | |
|                 if not (props.generator.modifiers or props.generator.data.shape_keys):
 | |
|                     col2.enabled = False
 | |
|             except:
 | |
|                     col2.enabled = False
 | |
|             col.separator()
 | |
|             row = col.row(align=True)
 | |
|             row.label(text='Component:')
 | |
|             row.prop_search(props, "component", context.scene, "objects")
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "com_modifiers", text='',icon='MODIFIER')
 | |
|             try:
 | |
|                 if not (props.component.modifiers or props.component.data.shape_keys):
 | |
|                     col2.enabled = False
 | |
|             except:
 | |
|                     col2.enabled = False
 | |
|             layout.use_property_split = False
 | |
| 
 | |
|             # Fill
 | |
|             col = layout.column(align=True)
 | |
|             col.label(text="Fill Mode:")
 | |
| 
 | |
|             # fill
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "fill_mode", icon='NONE', expand=True,
 | |
|                      slider=True, toggle=False, icon_only=False, event=False,
 | |
|                      full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|             #layout.use_property_split = True
 | |
|             col = layout.column(align=True)
 | |
|             col.prop(props, "bool_smooth")
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_frame(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Frame Settings"
 | |
|     #bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_frame = context.object.tissue_tessellate.fill_mode == 'FRAME'
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_frame and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if bool_tessellated:
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "frame_mode", expand=True)
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "frame_thickness", icon='NONE', expand=True)
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "fill_frame", icon='NONE')
 | |
|             show_frame_mat = props.bool_multi_components or props.bool_material_id
 | |
|             if props.fill_frame and show_frame_mat:
 | |
|                 row.prop(props, "fill_frame_mat", icon='NONE')
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "frame_boundary", text='Boundary', icon='NONE')
 | |
|             if props.frame_boundary and show_frame_mat:
 | |
|                 row.prop(props, "frame_boundary_mat", icon='NONE')
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_coordinates(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Component Coordinates"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if bool_tessellated:
 | |
|             col = layout.column(align=True)
 | |
|             # component XY
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "mode", expand=True)
 | |
| 
 | |
|             if props.mode != 'BOUNDS':
 | |
|                 col.separator()
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text="X:")
 | |
|                 row.prop(
 | |
|                     props, "bounds_x", text="Bounds X", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|                 row = col.row(align=True)
 | |
|                 row.label(text="Y:")
 | |
|                 row.prop(
 | |
|                     props, "bounds_y", text="Bounds X", icon='NONE', expand=True,
 | |
|                     slider=False, toggle=False, icon_only=False, event=False,
 | |
|                     full_event=False, emboss=True, index=-1)
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_rotation(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Rotation"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if bool_tessellated:
 | |
|             # rotation
 | |
|             layout.use_property_split = True
 | |
|             layout.use_property_decorate = False  # No animation.
 | |
|             col = layout.column(align=True)
 | |
|             col.prop(props, "rotation_mode", text='Rotation', icon='NONE', expand=False,
 | |
|                      slider=True, toggle=False, icon_only=False, event=False,
 | |
|                      full_event=False, emboss=True, index=-1)
 | |
|             if props.rotation_mode == 'WEIGHT':
 | |
|                 col.prop(props, "rotation_direction", expand=False,
 | |
|                           slider=True, toggle=False, icon_only=False, event=False,
 | |
|                           full_event=False, emboss=True, index=-1)
 | |
|             if props.rotation_mode == 'RANDOM':
 | |
|                 col.prop(props, "random_seed")
 | |
|             else:
 | |
|                 col.prop(props, "rotation_shift")
 | |
| 
 | |
|             if props.rotation_mode == 'UV':
 | |
|                 uv_error = False
 | |
|                 if props.generator.type != 'MESH':
 | |
|                     row = col.row(align=True)
 | |
|                     row.label(
 | |
|                         text="UV rotation supported only for Mesh objects",
 | |
|                         icon='ERROR')
 | |
|                     uv_error = True
 | |
|                 else:
 | |
|                     if len(props.generator.data.uv_layers) == 0:
 | |
|                         row = col.row(align=True)
 | |
|                         row.label(text="'" + props.generator.name +
 | |
|                                   " doesn't have UV Maps", icon='ERROR')
 | |
|                         uv_error = True
 | |
|                 if uv_error:
 | |
|                     row = col.row(align=True)
 | |
|                     row.label(text="Default rotation will be used instead",
 | |
|                               icon='INFO')
 | |
| 
 | |
| class TISSUE_PT_tessellate_thickness(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Thickness"
 | |
|     #bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         #layout.use_property_split = True
 | |
|         if bool_tessellated:
 | |
|             col = layout.column(align=True)
 | |
|             # component Z
 | |
|             row = col.row(align=True)
 | |
|             row.prop(props, "scale_mode", expand=True)
 | |
|             col.prop(props, "zscale", text="Scale", icon='NONE', expand=False,
 | |
|                      slider=True, toggle=False, icon_only=False, event=False,
 | |
|                      full_event=False, emboss=True, index=-1)
 | |
|             if props.mode == 'BOUNDS':
 | |
|                 col.prop(props, "offset", text="Offset", icon='NONE', expand=False,
 | |
|                          slider=True, toggle=False, icon_only=False, event=False,
 | |
|                          full_event=False, emboss=True, index=-1)
 | |
| 
 | |
|             # Direction
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             row.label(text="Direction:")
 | |
|             row = col.row(align=True)
 | |
|             row.prop(
 | |
|             props, "normals_mode", text="Direction", icon='NONE', expand=True,
 | |
|                 slider=False, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_options(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = " "
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw_header(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         self.layout.prop(props, "merge")
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         layout.use_property_split = True
 | |
|         layout.use_property_decorate = False  # No animation.
 | |
|         if bool_tessellated:
 | |
|             col = layout.column(align=True)
 | |
|             if props.merge:
 | |
|                 col.prop(props, "merge_thres")
 | |
|                 col.prop(props, "bool_dissolve_seams")
 | |
|                 col.prop(props, "close_mesh")
 | |
|                 if props.close_mesh != 'NONE':
 | |
|                     #row = col.row(align=True)
 | |
|                     col.separator()
 | |
|                     col.prop(props, "open_edges_crease", text="Crease")
 | |
|                     col.prop(props, "cap_material_index", text='Material Index')
 | |
|                     if props.close_mesh == 'BRIDGE':
 | |
|                         col.separator()
 | |
|                         col.prop(props, "bridge_cuts")
 | |
|                         col.prop(props, "bridge_smoothness")
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_morphing(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Weight and Morphing"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if bool_tessellated:
 | |
|             allow_shapekeys = not props.com_modifiers
 | |
|             for m in ob0.data.materials:
 | |
|                 try:
 | |
|                     o = bpy.data.objects[m.name]
 | |
|                     allow_multi = True
 | |
|                     try:
 | |
|                         if o.data.shape_keys is None: continue
 | |
|                         elif len(o.data.shape_keys.key_blocks) < 2: continue
 | |
|                         else: allow_shapekeys = not props.com_modifiers
 | |
|                     except: pass
 | |
|                 except: pass
 | |
|             col = layout.column(align=True)
 | |
|             #col.label(text="Morphing:")
 | |
|             row = col.row(align=True)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "bool_vertex_group", icon='GROUP_VERTEX')
 | |
|             #col2.prop_search(props, "vertex_group", props.generator, "vertex_groups")
 | |
|             try:
 | |
|                 if len(props.generator.vertex_groups) == 0:
 | |
|                     col2.enabled = False
 | |
|             except:
 | |
|                 col2.enabled = False
 | |
|             row.separator()
 | |
|             col2 = row.column(align=True)
 | |
|             row2 = col2.row(align=True)
 | |
|             row2.prop(props, "bool_shapekeys", text="Use Shape Keys",  icon='SHAPEKEY_DATA')
 | |
|             row2.enabled = allow_shapekeys
 | |
|             if not allow_shapekeys:
 | |
|                 col2 = layout.column(align=True)
 | |
|                 row2 = col2.row(align=True)
 | |
|                 row2.label(text="Use Shape Keys is not compatible with Use Modifiers", icon='INFO')
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_selective(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Selective"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         if bool_tessellated:
 | |
|             allow_multi = False
 | |
|             allow_shapekeys = not props.com_modifiers
 | |
|             for m in ob0.data.materials:
 | |
|                 try:
 | |
|                     o = bpy.data.objects[m.name]
 | |
|                     allow_multi = True
 | |
|                     try:
 | |
|                         if o.data.shape_keys is None: continue
 | |
|                         elif len(o.data.shape_keys.key_blocks) < 2: continue
 | |
|                         else: allow_shapekeys = not props.com_modifiers
 | |
|                     except: pass
 | |
|                 except: pass
 | |
|             # LIMITED TESSELLATION
 | |
|             col = layout.column(align=True)
 | |
|             #col.label(text="Limited Tessellation:")
 | |
|             row = col.row(align=True)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "bool_selection", text="On selected Faces", icon='RESTRICT_SELECT_OFF')
 | |
|             row.separator()
 | |
|             if props.generator.type != 'MESH':
 | |
|                 col2.enabled = False
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "bool_material_id", icon='MATERIAL_DATA', text="Material ID")
 | |
|             if props.bool_material_id and not props.bool_multi_components:
 | |
|                 #col2 = row.column(align=True)
 | |
|                 col2.prop(props, "material_id")
 | |
|             if props.bool_multi_components:
 | |
|                 col2.enabled = False
 | |
| 
 | |
|             col.separator()
 | |
|             row = col.row(align=True)
 | |
|             col2 = row.column(align=True)
 | |
|             col2.prop(props, "bool_multi_components", icon='MOD_TINT')
 | |
|             if not allow_multi:
 | |
|                 col2.enabled = False
 | |
| 
 | |
| 
 | |
| class TISSUE_PT_tessellate_iterations(Panel):
 | |
|     bl_space_type = 'PROPERTIES'
 | |
|     bl_region_type = 'WINDOW'
 | |
|     bl_context = "data"
 | |
|     bl_parent_id = "TISSUE_PT_tessellate_object"
 | |
|     bl_label = "Iterations"
 | |
|     bl_options = {'DEFAULT_CLOSED'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             return context.object.type == 'MESH' and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def draw(self, context):
 | |
|         ob = context.object
 | |
|         props = ob.tissue_tessellate
 | |
|         allowed_obj = ('MESH','CURVE','SURFACE','FONT', 'META')
 | |
| 
 | |
|         try:
 | |
|             bool_tessellated = props.generator or props.component != None
 | |
|             ob0 = props.generator
 | |
|             ob1 = props.component
 | |
|         except: bool_tessellated = False
 | |
|         layout = self.layout
 | |
|         layout.use_property_split = True
 | |
|         layout.use_property_decorate = False  # No animation.
 | |
|         if bool_tessellated:
 | |
|             col = layout.column(align=True)
 | |
|             row = col.row(align=True)
 | |
|             #row.label(text='', icon='FILE_REFRESH')
 | |
|             col.prop(props, 'iterations', text='Repeat')#, icon='FILE_REFRESH')
 | |
|             if props.iterations > 1 and props.fill_mode == 'PATCH':
 | |
|                 col.separator()
 | |
|                 #row = col.row(align=True)
 | |
|                 col.prop(props, 'patch_subs')
 | |
|             layout.use_property_split = False
 | |
|             col = layout.column(align=True)
 | |
|             #row = col.row(align=True)
 | |
|             col.label(text='Combine Iterations:')
 | |
|             row = col.row(align=True)
 | |
|             row.prop(
 | |
|                 props, "combine_mode", text="Combine:",icon='NONE', expand=True,
 | |
|                 slider=False, toggle=False, icon_only=False, event=False,
 | |
|                 full_event=False, emboss=True, index=-1)
 | |
| 
 | |
| class tissue_rotate_face_right(Operator):
 | |
|     bl_idname = "mesh.tissue_rotate_face_right"
 | |
|     bl_label = "Rotate Faces Right"
 | |
|     bl_description = "Rotate clockwise selected faces and update tessellated meshes"
 | |
|     bl_options = {'REGISTER', 'UNDO'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             #bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             ob = context.object
 | |
|             return ob.type == 'MESH' and ob.mode == 'EDIT'# and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def execute(self, context):
 | |
|         ob = context.active_object
 | |
|         me = ob.data
 | |
| 
 | |
|         bm = bmesh.from_edit_mesh(me)
 | |
|         mesh_select_mode = [sm for sm in context.tool_settings.mesh_select_mode]
 | |
| 
 | |
|         for face in bm.faces:
 | |
|             if (face.select):
 | |
|                 vs = face.verts[:]
 | |
|                 vs2 = vs[-1:]+vs[:-1]
 | |
|                 material_index = face.material_index
 | |
|                 bm.faces.remove(face)
 | |
|                 f2 = bm.faces.new(vs2)
 | |
|                 f2.select = True
 | |
|                 f2.material_index = material_index
 | |
|                 bm.normal_update()
 | |
| 
 | |
|         # trigger UI update
 | |
|         bmesh.update_edit_mesh(me)
 | |
|         ob.select_set(False)
 | |
| 
 | |
|         # update tessellated meshes
 | |
|         bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         for o in [obj for obj in bpy.data.objects if
 | |
|                   obj.tissue_tessellate.generator == ob and obj.visible_get()]:
 | |
|             context.view_layer.objects.active = o
 | |
|             bpy.ops.object.tissue_update_tessellate()
 | |
|             o.select_set(False)
 | |
|         ob.select_set(True)
 | |
|         context.view_layer.objects.active = ob
 | |
|         bpy.ops.object.mode_set(mode='EDIT')
 | |
|         context.tool_settings.mesh_select_mode = mesh_select_mode
 | |
| 
 | |
|         return {'FINISHED'}
 | |
| 
 | |
| class tissue_rotate_face_left(Operator):
 | |
|     bl_idname = "mesh.tissue_rotate_face_left"
 | |
|     bl_label = "Rotate Faces Left"
 | |
|     bl_description = "Rotate counterclockwise selected faces and update tessellated meshes"
 | |
|     bl_options = {'REGISTER', 'UNDO'}
 | |
| 
 | |
|     @classmethod
 | |
|     def poll(cls, context):
 | |
|         try:
 | |
|             #bool_tessellated = context.object.tissue_tessellate.generator != None
 | |
|             ob = context.object
 | |
|             return ob.type == 'MESH' and ob.mode == 'EDIT'# and bool_tessellated
 | |
|         except:
 | |
|             return False
 | |
| 
 | |
|     def execute(self, context):
 | |
|         ob = context.active_object
 | |
|         me = ob.data
 | |
| 
 | |
|         bm = bmesh.from_edit_mesh(me)
 | |
|         mesh_select_mode = [sm for sm in context.tool_settings.mesh_select_mode]
 | |
| 
 | |
|         for face in bm.faces:
 | |
|             if (face.select):
 | |
|                 vs = face.verts[:]
 | |
|                 vs2 = vs[1:]+vs[:1]
 | |
|                 material_index = face.material_index
 | |
|                 bm.faces.remove(face)
 | |
|                 f2 = bm.faces.new(vs2)
 | |
|                 f2.select = True
 | |
|                 f2.material_index = material_index
 | |
|                 bm.normal_update()
 | |
| 
 | |
|         # trigger UI update
 | |
|         bmesh.update_edit_mesh(me)
 | |
|         ob.select_set(False)
 | |
| 
 | |
|         # update tessellated meshes
 | |
|         bpy.ops.object.mode_set(mode='OBJECT')
 | |
|         for o in [obj for obj in bpy.data.objects if
 | |
|                   obj.tissue_tessellate.generator == ob and obj.visible_get()]:
 | |
|             context.view_layer.objects.active = o
 | |
|             bpy.ops.object.tissue_update_tessellate()
 | |
|             o.select_set(False)
 | |
|         ob.select_set(True)
 | |
|         context.view_layer.objects.active = ob
 | |
|         bpy.ops.object.mode_set(mode='EDIT')
 | |
|         context.tool_settings.mesh_select_mode = mesh_select_mode
 | |
| 
 | |
|         return {'FINISHED'}
 | |
| 
 | |
| 
 | |
| def convert_to_frame(ob, props, use_modifiers):
 | |
|     new_ob = convert_object_to_mesh(ob, use_modifiers, True)
 | |
| 
 | |
|     # create bmesh
 | |
|     bm = bmesh.new()
 | |
|     bm.from_mesh(new_ob.data)
 | |
|     bm.verts.ensure_lookup_table()
 | |
|     bm.edges.ensure_lookup_table()
 | |
|     bm.faces.ensure_lookup_table()
 | |
|     if props.bool_selection:
 | |
|         original_faces = [f for f in bm.faces if f.select]
 | |
|     else:
 | |
|         original_faces = list(bm.faces)
 | |
|     # detect edge loops
 | |
| 
 | |
|     loops = []
 | |
|     boundaries_mat = []
 | |
|     neigh_face_center = []
 | |
|     face_normals = []
 | |
|     # append boundary loops
 | |
|     if props.frame_boundary:
 | |
|         #selected_edges = [e for e in bm.edges if e.select]
 | |
|         selected_edges = [e for e in bm.edges if e.is_boundary]
 | |
|         if len(selected_edges) > 0:
 | |
|             loop = []
 | |
|             count = 0
 | |
|             e0 = selected_edges[0]
 | |
|             face = e0.link_faces[0]
 | |
|             boundary_mat = [face.material_index]
 | |
|             face_center = [face.calc_center_median()]
 | |
|             loop_normals = [face.normal]
 | |
|             selected_edges = selected_edges[1:]
 | |
|             if props.bool_vertex_group:
 | |
|                 n_verts = len(new_ob.data.vertices)
 | |
|                 base_vg = [get_weight(vg,n_verts) for vg in new_ob.vertex_groups]
 | |
|                 '''
 | |
|                 base_vg = []
 | |
|                 for vg in new_ob.vertex_groups:
 | |
|                     vertex_group = []
 | |
|                     for v in bm.verts:
 | |
|                         try:
 | |
|                             vertex_group.append(vg.weight(v.index))
 | |
|                         except:
 | |
|                             vertex_group.append(0)
 | |
|                     base_vg.append(vertex_group)
 | |
|                 '''
 | |
|             while True:
 | |
|                 new_vert = None
 | |
|                 face = None
 | |
|                 for e1 in selected_edges:
 | |
|                     if e1.verts[0] in e0.verts: new_vert = e1.verts[1]
 | |
|                     elif e1.verts[1] in e0.verts: new_vert = e1.verts[0]
 | |
|                     if new_vert != None:
 | |
|                         if len(loop)==0:
 | |
|                             loop = [v for v in e1.verts if v != new_vert]
 | |
|                         loop.append(new_vert)
 | |
|                         e0 = e1
 | |
|                         face = e0.link_faces[0]
 | |
|                         boundary_mat.append(face.material_index)
 | |
|                         face_center.append(face.calc_center_median())
 | |
|                         loop_normals.append(face.normal)
 | |
|                         selected_edges.remove(e0)
 | |
|                         break
 | |
|                 if new_vert == None:
 | |
|                     try:
 | |
|                         loops.append(loop)
 | |
|                         loop = []
 | |
|                         e0 = selected_edges[0]
 | |
|                         selected_edges = selected_edges[1:]
 | |
|                         boundaries_mat.append(boundary_mat)
 | |
|                         neigh_face_center.append(face_center)
 | |
|                         face_normals.append(loop_normals)
 | |
|                         face = e0.link_faces[0]
 | |
|                         boundary_mat = [face.material_index]
 | |
|                         face_center = [face.calc_center_median()]
 | |
|                         loop_normals = [face.normal]
 | |
|                     except: break
 | |
|             boundaries_mat.append(boundary_mat)
 | |
|             neigh_face_center.append(face_center)
 | |
|             face_normals.append(loop_normals)
 | |
|     # compute boundary frames
 | |
|     new_faces = []
 | |
|     vert_ids = []
 | |
| 
 | |
|     # append regular faces
 | |
|     for f in original_faces:#bm.faces:
 | |
|         loop = list(f.verts)
 | |
|         loops.append(loop)
 | |
|         boundaries_mat.append([f.material_index for v in loop])
 | |
|         face_normals.append([f.normal for v in loop])
 | |
| 
 | |
|     # calc areas for relative frame mode
 | |
|     if props.frame_mode == 'RELATIVE':
 | |
|         verts_area = []
 | |
|         for v in bm.verts:
 | |
|             linked_faces = v.link_faces
 | |
|             if len(linked_faces) > 0:
 | |
|                 area = sum([sqrt(f.calc_area())/len(f.verts) for f in v.link_faces])*2
 | |
|                 area /= len(linked_faces)
 | |
|             else: area = 0
 | |
|             verts_area.append(area)
 | |
| 
 | |
|     for loop_index, loop in enumerate(loops):
 | |
|         is_boundary = loop_index < len(neigh_face_center)
 | |
|         materials = boundaries_mat[loop_index]
 | |
|         new_loop = []
 | |
|         loop_ext = [loop[-1]] + loop + [loop[0]]
 | |
| 
 | |
|         # calc tangents
 | |
|         tangents = []
 | |
|         for i in range(len(loop)):
 | |
|             # vertices
 | |
|             vert0 = loop_ext[i]
 | |
|             vert = loop_ext[i+1]
 | |
|             vert1 = loop_ext[i+2]
 | |
|             # edge vectors
 | |
|             vec0 = (vert0.co - vert.co).normalized()
 | |
|             vec1 = (vert.co - vert1.co).normalized()
 | |
|             # tangent
 | |
|             _vec1 = -vec1
 | |
|             _vec0 = -vec0
 | |
|             ang = (pi - vec0.angle(vec1))/2
 | |
|             normal = face_normals[loop_index][i]
 | |
|             tan0 = normal.cross(vec0)
 | |
|             tan1 = normal.cross(vec1)
 | |
|             tangent = (tan0 + tan1).normalized()/sin(ang)*props.frame_thickness
 | |
|             tangents.append(tangent)
 | |
| 
 | |
|         # calc correct direction for boundaries
 | |
|         mult = -1
 | |
|         if is_boundary:
 | |
|             dir_val = 0
 | |
|             for i in range(len(loop)):
 | |
|                 surf_point = neigh_face_center[loop_index][i]
 | |
|                 tangent = tangents[i]
 | |
|                 vert = loop_ext[i+1]
 | |
|                 dir_val += tangent.dot(vert.co - surf_point)
 | |
|             if dir_val > 0: mult = 1
 | |
| 
 | |
|         # add vertices
 | |
|         for i in range(len(loop)):
 | |
|             vert = loop_ext[i+1]
 | |
|             if props.frame_mode == 'RELATIVE': area = verts_area[vert.index]
 | |
|             else: area = 1
 | |
|             new_co = vert.co + tangents[i] * mult * area
 | |
|             # add vertex
 | |
|             new_vert = bm.verts.new(new_co)
 | |
|             new_loop.append(new_vert)
 | |
|             vert_ids.append(vert.index)
 | |
|         new_loop.append(new_loop[0])
 | |
| 
 | |
|         # add faces
 | |
|         materials += [materials[0]]
 | |
|         for i in range(len(loop)):
 | |
|              v0 = loop_ext[i+1]
 | |
|              v1 = loop_ext[i+2]
 | |
|              v2 = new_loop[i+1]
 | |
|              v3 = new_loop[i]
 | |
|              face_verts = [v1,v0,v3,v2]
 | |
|              if mult == -1: face_verts = [v0,v1,v2,v3]
 | |
|              new_face = bm.faces.new(face_verts)
 | |
|              new_face.material_index = materials[i+1] + props.frame_boundary_mat
 | |
|              new_face.select = True
 | |
|              new_faces.append(new_face)
 | |
|         # fill frame
 | |
|         if props.fill_frame and not is_boundary:
 | |
|             n_verts = len(new_loop)-1
 | |
|             loop_center = Vector((0,0,0))
 | |
|             for v in new_loop[1:]: loop_center += v.co
 | |
|             loop_center /= n_verts
 | |
|             center = bm.verts.new(loop_center)
 | |
|             for i in range(n_verts):
 | |
|                 v0 = new_loop[i+1]
 | |
|                 v1 = new_loop[i]
 | |
|                 face_verts = [v1,v0,center]
 | |
|                 new_face = bm.faces.new(face_verts)
 | |
|                 new_face.material_index = materials[i] + props.frame_boundary_mat
 | |
|                 new_face.select = True
 | |
|                 new_faces.append(new_face)
 | |
|     bpy.ops.object.mode_set(mode='OBJECT')
 | |
|     #for f in bm.faces: f.select_set(f not in new_faces)
 | |
|     for f in original_faces: bm.faces.remove(f)
 | |
|     bm.to_mesh(new_ob.data)
 | |
|     # propagate vertex groups
 | |
|     if props.bool_vertex_group:
 | |
|         base_vg = []
 | |
|         for vg in new_ob.vertex_groups:
 | |
|             vertex_group = []
 | |
|             for v in bm.verts:
 | |
|                 try:
 | |
|                     vertex_group.append(vg.weight(v.index))
 | |
|                 except:
 | |
|                     vertex_group.append(0)
 | |
|             base_vg.append(vertex_group)
 | |
|         new_vert_ids = range(len(bm.verts)-len(vert_ids),len(bm.verts))
 | |
|         for vg_id, vg in enumerate(new_ob.vertex_groups):
 | |
|             for ii, jj in zip(vert_ids, new_vert_ids):
 | |
|                 vg.add([jj], base_vg[vg_id][ii], 'REPLACE')
 | |
|     new_ob.data.update()
 | |
|     return new_ob
 | |
| 
 | |
| def convert_to_fan(ob, props, use_modifiers):
 | |
|     new_ob = convert_object_to_mesh(ob, use_modifiers, True)
 | |
|     # make base object selected and active
 | |
|     for o in bpy.context.view_layer.objects: o.select_set(False)
 | |
|     new_ob.select_set(True)
 | |
|     bpy.context.view_layer.objects.active = new_ob
 | |
|     sk_index0 = new_ob.active_shape_key_index
 | |
|     new_ob.active_shape_key_index = 0
 | |
| 
 | |
|     bpy.ops.object.mode_set(mode='EDIT')
 | |
|     bpy.ops.mesh.select_mode(type='FACE')
 | |
|     if not props.bool_selection:
 | |
|         bpy.ops.mesh.select_all(action='SELECT')
 | |
|     bpy.ops.mesh.poke()
 | |
|     bpy.ops.object.mode_set(mode='OBJECT')
 | |
|     return new_ob
 |